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New iGP & Open Beta FAQ

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medal 5030 CEO & CTO
8 years 322 days ago
Attending and not attending might be a bit closer now, all things considered, but it should be that way in my opinion. The way it was 2-3 years ago with non-attendance resulting in cars going around like they are on wet tyres in the dry (due to over/under heating) was not realistic at all. It ruined races and disilusioned both the attending (because they got held up) and non-attending (because they can't be competitive without attending).

When the mobile apps are out, maybe we can look at widening that gap a little more within the game balancing, as there will be much easier access to attend races wherever we are. But as it stands, I think this is the right thing to do currently.
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medal 5000
8 years 322 days ago (edited 8 years 322 days ago)
I agree it's the right thing to do, I'm not arguing that at all, because the gap between AFK and active managers was unrealistic, but I think it was gone about the wrong way. 

It's the whole reason we wanted the "push per lap" in pre race setups, so it would give the AFK managers a fighting chance, but at the same time it wouldn't ruin the active managers race, and it didn't remove any of the micro management or control variations for us active managers.

The whole warm/grey rubber thing feels more like a quick fix, if that makes any sense. While the end result remains almost the same, it took a lot away from gameplay by doing it the way it was done.

But again, I don't even know if the push per lap suggestion was possible, it was just something we dreamed of.
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medal 5000
8 years 321 days ago (edited 8 years 321 days ago)
I have an idea: let's have two different push levels. One controls the fuel mixture; another controls how much pace the driver is extracting from the tyres.

Edit: I mean like the game F1 2012. In the menu before the race you can set how much fuel you want to carry into the race (those who played would know: aggressive, normal or cautious), and during the race you can set the fuel mix (lean, standard and rich).
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medal 5000
8 years 321 days ago
Have you ever considered adding Safety Cars? Since cars in iGP never collide with one another and car failures are always due to the manager's negligence, the Safety Cars must be triggered in another way. Maybe the server could just randomly throw in a safety car once every 2 or 3 races.
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medal 5000
8 years 321 days ago
I'm not a fan of the idea just because it can totally ruin strategy. Say you start out front on 8 laps softs and you pull a huge lead over the guys on mediums but then a random safety car hits you on lap 7. You lose all the lead you pulled and quite possibly the race haha.
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medal 5000
8 years 321 days ago
Will there be more national variety amongst drivers than we saw in the beta where 80% of the drivers were British? Also YDA academy produced drivers with the same nation as the manager. Would like to see more variety.
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medal 5030 CEO & CTO
8 years 321 days ago
"Jason
Have you ever considered adding Safety Cars? Since cars in iGP never collide with one another and car failures are always due to the manager's negligence, the Safety Cars must be triggered in another way. Maybe the server could just randomly throw in a safety car once every 2 or 3 races.

We're looking in to it. I can't be more specific at this time.

"Jackson
Will there be more national variety amongst drivers than we saw in the beta where 80% of the drivers were British? Also YDA academy produced drivers with the same nation as the manager. Would like to see more variety.

The nationality of drivers is deteremined by the nationality of players that generate them. There are a few technicalities, it's hard to explain how the drivers are generated in the new system but it's way more efficient. Basically, if a Spanish manager logs in first, then a lot of the drivers will be Spanish initially and so on. If it proves to be a problem we can revise the way this works eventually.
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medal 5000
8 years 321 days ago
When August 26th hits, are all data immediately transfered to new iGP? Is there a conversion for the "this season" design to the new iGP design?
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medal 5000
8 years 320 days ago
i think we have to slow down a little. maybe this new version wont be perfect in the beggining. maybe we find some teams are too powerful, or some drivers, or something make it imposible for some teams to win or to be in the battle. That's a risk every new game have. 
I think beta time wasn't enough and we will have to find out solutions after the launch.

For me, one thing is clear, Jack and the team (incredible you are just 3 LOL, awesome job, congrats!!) will keep working on the feedback to make the game improve. I saw that in beta and i see it here in the forums. 

Obviously i was scared about everything. That's because the actual version is so good that i couldn't imagine nothing better and there was no way to convince me. 
Now, i'm starting to think different, i'm starting to think the change will cost us some time to start enjoying the new version as we are enjoying this one. 

i'm sad because i won't be able to play this actual version and hoping the new version bring me the same feeling as soon as posible.
I'm sure there is no other game i've played where developers spend this amount of time on us gamers. So i'll be patient. 

I have many suggestions i'd like to share and see in the future. Like 'Luck Factor', 'Collitions', 'Push level 6 with risks of somekind' and other crazy thoughts but, i'm waiting for the launch knowing or hoping the developers team won't run away after that :) 

About the lvl conversation and powerful teams: i'm trying to imagine how spies will affetc this, i think that would help to close gaps and i like that.
What if teams with lower levels start with better cars. At least first races they can enjoy some battles until the powerfull teams use the power.
Or give those teams the oportunity to choose a race to use some 'extra design points' and be the surprise of the race.

(Sorry my english, hope is not that bad but, sometimes i think it is. :P have fun reading lol )
 
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medal 5000
8 years 319 days ago
26th Aug. Lunch
2nd Sep. Balancing
16th Sep. Balancing
30th Sep. Balancing
7th Oct. Holiday - Check Forums
21st Oct. Balancing
28th Oct. Balancing
11th Nov. Holiday - Check Forums
25th Nov. Blog about updates in Dec.
8th Dec. Balancing
15th Dec. Updates
22nd Dec. Holiday - Check Forums
5th Jan. Balancing

:D how that for a work schedule?

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medal 5000
8 years 319 days ago (edited 8 years 318 days ago)
Balanced.
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medal 5543
8 years 318 days ago
"James
26th Aug. Lunch
2nd Sep. Balancing
16th Sep. Balancing
30th Sep. Balancing
7th Oct. Holiday - Check Forums
21st Oct. Balancing
28th Oct. Balancing
11th Nov. Holiday - Check Forums
25th Nov. Blog about updates in Dec.
8th Dec. Balancing
15th Dec. Updates
22nd Dec. Holiday - Check Forums
5th Jan. Balancing

:D how that for a work schedule?



26th Aug. Lunch???
Not sure the rest of us needed to know that during migration from existing to new game your priority is eating! LOL!
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medal 5000
8 years 318 days ago
"James
26th Aug. Lunch
2nd Sep. Balancing
16th Sep. Balancing
30th Sep. Balancing
7th Oct. Holiday - Check Forums
21st Oct. Balancing
28th Oct. Balancing
11th Nov. Holiday - Check Forums
25th Nov. Blog about updates in Dec.
8th Dec. Balancing
15th Dec. Updates
22nd Dec. Holiday - Check Forums
5th Jan. Balancing

:D how that for a work schedule?



So James is going to eat one meal in the next five months. Good luck with your Hunger Games :)
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