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Open Discussion with the Devs: League system

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medal 5000
7 years 105 days ago
Hi.

Best thing to do is option 1 in order to keep what is making the game fun to play.
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medal 5000
7 years 105 days ago (edited 7 years 105 days ago)
I don’t know how situation in other leagues looks so I can only share my thoughts according to experience with my league.

1. I can’t complain about lack of interest in rookie tier. Everyday 3 least active players are kicking form the league and nearly every time we’ve got full league. So I think auto-kick from rookie won’t work because deadline for being kick would have to be about 7 days.

Much worse situation is in pro tier where permanently there’s no enough active players and auto-kick is a kind of troublemaker, which affect promotion and relegation.

In elite we’ve got 20 active teams and racing is very good. Auto-kick doesn’t affect this tier because you can’t be promoted higher form elite.

2. For me it sound great. I wish to see it in my league. Possibility for newcomers to compete against top guys would be really good. Now for people at 15 level is hard to race against 18 level managers. I’m sure ballast system would improve racing. Maybe newcomers could win some races with creative strategy? Changing the level of handicap would be a useful tool for league host to have close competition.

Of course, this solution means that some active managers would loose their places in the league, but it’s much easier to find 32 serious players than 96 on three tiers. Generally I think we have too many leagues and it’s difficult to filled them with active players.

Really I am enthusiastic about this solution although I see that others aren’t impressed. Maybe compromise? Number of tiers in league could be chose by league host.

3. Not big fan of it, although I can see one massive advantage. The situation with promotion and relegation would be clear. Better (active) players would be promoted, and inactive would be relegate.


Topi
Everyone in my series is running low on money, […]


Right, a few managers wrote me about it. For experience players that’s no problem because we have a lot of money from old version of iGP but new people have some trouble.


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medal 5000
7 years 104 days ago
In another manager who plays, at the end of the season we relocated the new leagues with manager with the same levels and values ​​or punctuation. I liked a lot and there were many players, but decided to close it and open another, in which you had to invest money to compete and end up abandoning it.
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medal 5000
7 years 104 days ago
Option 1 is the best sollution. Also 3 promotion places + money bonus if you become champion
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medal 5549 CEO & CTO
7 years 104 days ago
I'm thinking option 1, but promote 4 places and relegate 4 places in a 2 car league, and 8 in a 1 car league. As i said, I wanted to double the size of the zones. In addition, I think I'll remove cash penalties for changing leagues for September.

Does that sound good to everyone? If so I'll make the change tomorrow.
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medal 5009
7 years 104 days ago
Jack
I'm thinking option 1, but promote 4 places and relegate 4 places in a 2 car league, and 8 in a 1 car league. As i said, I wanted to double the size of the zones. In addition, I think I'll remove cash penalties for changing leagues for September.

Does that sound good to everyone? If so I'll make the change tomorrow.

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Seems alright to me.

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Off topic but while your reading this can you reduce the penalty for switching leagues, know ones moving leagues from high up in rankings because the penalty is astronomical (starting season with 5% car compared to normal which is parts in about the 40's), i think if you leave a league once a season has finished you should keep the car that you would start the following season with, there's no cheating or unfair advantage in that scenario as you'll have the same car that you should have like everyone else has even if you join a league halfway through a season your car will still be miles worse than everyone else but not as bad a situation, the only time there should be a penalty is if you leave a league after its first race then the car should be reset as you would have an advantage.
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medal 5000
7 years 104 days ago
Jack
I'm thinking option 1, but promote 4 places and relegate 4 places in a 2 car league, and 8 in a 1 car league. As i said, I wanted to double the size of the zones. In addition, I think I'll remove cash penalties for changing leagues for September.

Does that sound good to everyone? If so I'll make the change tomorrow.


Agree
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medal 5000
7 years 104 days ago (edited 7 years 104 days ago)
Jack
I'm thinking option 1, but promote 4 places and relegate 4 places in a 2 car league, and 8 in a 1 car league. As i said, I wanted to double the size of the zones. In addition, I think I'll remove cash penalties for changing leagues for September.

Does that sound good to everyone? If so I'll make the change tomorrow.


Hi Jack,

On the face of it, it may be best option. But it is another trade off for established leagues against new leagues.

I would definitely consider reviewing towards the end of the month about the free movement for another while,

Enzo is right also, the 100% car loophole was certainly closed, but to devastating effect. It takes effectively 2 full seasons before you are up to where you should be car development wise should you decide to change leagues. I have found with 2 of my teams it was safer to enforce a relegation before moving into the league where I really wanted to drive. The season spent in a Pro tier was no so bad due to the fact my drivers were superior and my higher manager level meant i caught up more quickly dev was than if I was in the Elite tier. Is there anyone of improving the the amount of Dev points you get when you move league?
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medal 5000
7 years 104 days ago
Make it a choice for hosts on whether to have promotion/relegation for 2 or 4 teams.

On the subject of penalties when switching leagues, I would like that if a team joins at the beginning of the season (before the first race is run), that they'll receive no design penalty. As far as I'm aware, the intent of penalizing design points was to prevent league hopping with a 100% developed car in old iGP, something I believe the new iGP can prevent.
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medal 5000
7 years 104 days ago (edited 7 years 104 days ago)
If possible I think Boomer is right.

I am running very quick pole in our league, I am sure tonight I would have more clear results, but so far the people are thinking that 4 up and 4 down almost makes it a little easy for the teams coming up.

You knew when you make it into Elite in BRL that you only had 2 teams to beat to survive and that is very hard as it is!

To have to beat 4 you are going to have to finished ahead of some well established teams, as a result you will see more teams stuck in the bounce up and down. "Top 4 in the standing is not a truly strong result" and very severe and the teams that might go down, "A 25% relegation rate is pretty severe and will make it hard for new teams to establish themselves"

Have it turned on as 4 by default if possible, but let league owners turn it down to 2? I know its probably a lot more woak as your not just changing a rule, your writing a new button with all the code etc that goes behind it?

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medal 5000
7 years 104 days ago
Jamie makes some good points Jack. Option 1 is a good interim solution, but for some leagues 4 up-4 down would be harsh.
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medal 5000
7 years 103 days ago (edited 7 years 103 days ago)
1-Agree
2-Disagree, but would be fine to set ballast for a certain manager level in each tier.
3-Just if it runs parallel and doesn't affect money, staff, xp, etc....

The hosts need more options like set custom ballast, enable/disable autokick, be able to ascend/descend 2,3 or 4 managers and the most important: set a custom point system.

Also newcomers shouldn't create new leagues. At least level 3 for that.
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medal 5273
7 years 103 days ago
I definitely think the no penalties for league switch is a good idea. We are struggling for numbers with no new entries since the switch to auto kick... league is two car teams, maybe until end of October?

On the relegation and promotion front, option one seems like a great idea.
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medal 5000
7 years 103 days ago
Yeah , i dont wanna play in inactive league , but I must because i dont want a finance penalty or car design ultra mega penalty. This staff for design penalty is too far redicilous. Dont make any sense , and I dont understand which idea was that ?
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medal 5000
7 years 103 days ago
The penalty for design point is to prevent league hopping
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medal 5549 CEO & CTO
7 years 103 days ago
I've disabled financial penalties with immediate effect. You should not be charged any financial penalty for changing leagues until further notice.

Design penalties are a much trickier topic which will require some more thought. Get it wrong and teams will be overpowered in new leagues.
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medal 5000
7 years 103 days ago
I agree with design penalties. That's good , but not that drastic penalties. If anyone switch the league he is huge underdog in first season.
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medal 5000
7 years 103 days ago
About design penalties, an idea: we could do something similar to new season reset, for example if 5 stars staff valoration, 50% car design (compared with max league/tier stats), if 4 stars valoration 40% design, and so on.
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medal 5000
7 years 102 days ago
So if 4 is to much, 2 is to less.. what about 3 promotion spots?
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medal 5000
7 years 102 days ago
Hi all! I think auto kick is the wrong way forward. Active league managers are essential in keeping leagues fresh by kicking inactive players and that's enough really. The imbalance lies in experienced (more likely to be funded players) vs. Less experienced (less likely to be funded) players and the speed in which these two groups meet. This causes newer players to get stuck in a league with longer active managers and thus get bored and leave the game. The rookies are who we need to please to keep the game active and competitive. I think adding 2 more league tiers (I.e. the rookie/pro/elite system) will allow newer players to "settle in" before reaching the more experienced and real pro players.
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