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Open Discussion with the Devs: League system

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medal 5000
7 years 63 days ago
Jack
With the implementation of auto-kick, some league hosts claim it has become tough to keep the higher tiers in a league populated. I had been considering doubling the size of the promotion and relegation zones for a long time, to ensure there are more cars to race against each season, and that the promotion and relegation battle is more exciting. That is one measure that might help, but I don't think it solves everything.

The way some other games address this situation is to have a pyramid structure, with progressively less leagues in each tier, reaching a single pinnacle at the top. That system would not work in iGP Manager as it stands, as unlike the other games, it has fully live racing and real-time strategy. Being able to attend the race is of critical importance and so being able to decide when you race is also critically important.

This thread is for open discussion. It's a place to throw all of the ideas in to the ring and come up with the best solution. Here are a few to begin the discussion, off the top of my head. I haven't given all of the consequences of each idea much thought, but it gets the ball rolling.

  1. 1. Only auto-kick from the Rookie tier - Only auto-kick inactive Rookie accounts, allowing an indefinite period of inactivity in the Pro or Elite tiers to keep them populated. Combined with doubling the size of the promotion and relegation zones this might actually be quite effective, and could be implemented very quickly. The inactive players in Pro and Elite should also naturally fall back to Rookie over time through relegation, and then get removed from the system.

  2. 2. End the current three-tier league, and introduce a handicap system in its place - This would utilise the ballast system. Our intention for the future friendly race system is to use ballast to level performance. Why not do the same for leagues? Tiers could be removed from the picture entirely. While everything would become more casual, it would allow friends of all levels to race together. The league host could change the Handicap setting as a percentage, with 100% aiming to completely level performance from teams of all levels, and 0% not levelling the field at all, resulting in huge discrepancies in performance, but always willingly opted in to by the players and customisable at any time. One major setback to this idea is that there are plenty of active leagues in all three tiers who would probably not welcome it, or being split up. So I don't think this one will work, but it's an idea anyway.

  3. 3. Regional pyramid structure - This would take months to build, and isn't going to solve anything short-term, but an alternative would be to have pyramidal structures of leagues regionally based so that most people can attend the races. To prevent this being to restrictive for players and limiting when they can play, perhaps rather than replacing current leagues, this system could run parallel with them.


If anyone here is familiar with iRacing, I believe they use a flexible version of a pyramid structure where you can join races around the clock and score points. I'd be interested to hear more about that system and whether something similar could work in iGP Manager too.


For me, suggestion 1 works best. In the league I run, none of the managers can get promoted from Pro as a result of auto kick and also some managers leave my team, 5 seasons in Pro and no promotion for any of manager in my league.

As for the 2nd suggestion, it would personally not go down well with me, but for others, it might be a good idea. It doesn't go well with me as I'm in Elite and all the tiers are full in the league I race in, but for smaller leagues, like the one I manage, the idea might work.

Suggestion 3: Maybe keep our own leagues, but also have a regional pyramid structure as well? In my opinion that might work as most of us will want to stay in our own leagues, but also be competitive with others from similar regions? That's my suggestion for an alternative suggestion 3, as I think using the original suggestion 3 you suggested might not work very well in my opinion.

Out of all of them, I think auto kick only in Rookie will work best for me as it will solve multiple problems, such as Pro not losing managers so leagues (like the one I manage) can have promotion activated so they can go into the Elite tier without them losing the chance to do so.
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medal 5000
7 years 63 days ago
Ottimk
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medal 5000
7 years 63 days ago
Ha senso
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medal 5000
7 years 63 days ago
Sii, è vero
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medal 5000
7 years 61 days ago
Hey guys, i want to suggest a feature, please, show the information of how many "mm" is in the wet conditions... How can I know if the car needs a blue or green tire in rainy conditions? A few races ago I had already done the 5 laps of training two hours before starting the race, it was dry, 30 minutes before I started, I noticed that it was raining, but as i had no laps, there was not like me to know if the track was in rain of 5mm or less than 3mm ... please create this feature
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medal 5000
7 years 61 days ago
Maybe it is allready mentioned, but is it possible to add a 2 differ tyre rule like real F1 rules? Because i now have a tire setup which always wins, but its nowhere near tiresetup which are used in reality. Isnt it more fun when caracteristics of the tires are based on the real caracteristics? It will getting more competive with more tiresetup-possibilities. Because its getting a bit more boring now using same tires over and over again. Only rain race is more fun because its more tactical with boxing and KERS combination.
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medal 5000
7 years 61 days ago
Timo, why don't you post from your real account that "always" wins? Because of right now, that account hasn't raced.

Look, it's summer at most of the tracks and the temps are up and strategies are similar. Wait a bit for the temps to come down and things will change.

Btw, yes your request has been mentioned....over and over. I don't see how forcing people to 2 compounds will make for more strategy options. Everyone will follow the same 2 compounds in the same order and it will likely become a parade. Besides, many top teams already use multiple compounds in a race. If you are truly getting bored try a different length series, or just find a different league with higher levels of competition. If you are as good as you say you are, you'll ride to the top of the hall of fame soon enough
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medal 5000
7 years 61 days ago
Its not the point i am winning with that account with my other team. My point was the tires which go quicker arent realistic. I am a F1 fan for more than 25 years and noway H tired overrun M or S all the time in almost every race. That was my point.
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medal 6634
7 years 60 days ago
@Timo

The big issue with a 2 tyre rule is you can't set push levels for each stint in setup. If you can't be there to live manage then you're at a very big disadvantage so it wouldn't work.

We tried it in a league I was in, it made for better racing and more variation in strategies for those who attended live but the handicap for those that couldn't meant we had to drop it.
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medal 5000
7 years 60 days ago
The problem with tyres is that M needs a buff in summer, at least it needs to be 1 or 2 tenths of a second faster than H, because H is faster with more push and SS or S don't work at those temperatures, so that's why we always see H in summer.
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medal 5000
7 years 59 days ago
I disagree. I think mediums fill the gap quite well between soft and hard tyres. The difference comes down to the race climates, as in there are few relevant races for mediums alone. Point being you more often see 2 stop SS,S,S and HH strategies for Cold/Hot climates. Its still down to player choice and should you power the medium any more than currently set then the M/M strategy would dominate guaranteed. They fill the gap well without being OP
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medal 5859
7 years 59 days ago
This thread is not a discussion for tyres, please create a new thread or post in the thread that discuss Hard tyres instead.
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medal 5000
7 years 59 days ago (edited 7 years 59 days ago)
My suggestion its a combination and is -->
We can count our current load and create some stable server Leagues.
100? 1000? dunno the load All new players can go there. Leagues can be 1 car and spread within 24h. also half can be 3 days per week and the rest 4 days per week. Autokick can be there and at leagues that manager not logged for 15 days. the rest can be managed as the manager want.
That way a) we avoid autoleague creation b) spread within 24 we don't need regional settings c) with single car we have more players (32 not 16) that can manage easy economy d) with 3 days and 4 days per week we lower the server load. e) active one can do as they like and no need to change structure.
Dunno if its possible Just an idea.
thanks in advance.
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medal 5000
7 years 59 days ago
Ray
Another thought, the three tier system works, but has the issue of once the elite tiers fill up, the pro and rookie tiers start to dwindle and die off. This leaves a few stuck in rookie and Pro, until they get frustrated at not being able to promote and leave the game.


My league has 15 in elite but 0 in rookie and pro. If their is no tiers, it would not effect this league.
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medal 5000
7 years 53 days ago
nao concordo
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medal 5000
7 years 20 days ago
Boys who want to participate in the Schumacher Pro and rookie championship there are places available we are all active championship starts tomorrow evening at 23:00 admin Diego Orlandi
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medal 5167 Super Mod
7 years 20 days ago
Davide
Boys who want to participate in the Schumacher Pro and rookie championship there are places available we are all active championship starts tomorrow evening at 23:00 admin Diego Orlandi


Please, try to post in correct sub-forum next time: https://igpmanager.com/forum-index/3
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medal 5000
7 years 17 days ago
I think the actual system work just fine until the tiers get filled up but the "super tiers" seems like a solution for me. Create some kind of multi-league super tier. Maybe the top 2 teams of each league get into a tier with other league's teams, 2 teams per league, 8 leagues (2 cars per team) or 16 leagues (1 car per team) per tier. That way every single season 2 elite teams leave room for 2 pro teams to get promoted without the 2 elites leaving the league and doesn't matter how much teams get into the super tier because it just create a new combination of leagues with new team every season. Also the "super" team that makes more points in each league can get a reward at the end of the season.
That may fix it for a long long time.
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medal 5000
7 years 17 days ago
As well extra-league races probably keep rookies for leaving the game making them active players for longer and set a minimum level to open a new league to avoid so much league been open by new players can help.
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medal 5000
7 years 17 days ago
Wow reply #78 and #79 hope someone read that far.
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