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Weather / Simulation fixes

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medal 5000
6 years 17 days ago

Taz
Weather needs to be turned off until all this is fixed. The races are being ruined at the moment. 4 hours since it rained at Spa and you still need to use inters. Sad thing is even though you set to start race on inters the game put you on dry tires as it is not raining even though there is water on the track :(


I totally agree with Taz and so many other posts here.  The repercussions of the track taking to long to dry is why people complain about the lap times being so off when they do practice.  It could have rained a few hours back, so even though the current weather icon shows sunny/cloudy, the lap times on slicks will be so much slower since the track is still wet.  Suggestion is really to disable this with immediate effect, and go back to the original settings.  There was nothing wrong with them in the first place!  The people who complain are the ones who cannot react quickly enough in changing conditions so it's just easier for them to moan because they are so rubbish in the first place.  As the saying goes, do not fix something that is not broken!  All this has done has broken the element of having mixed races and created so much confusion before race time.  The data I was tracking during the Singapore iGP:  It took on average 3 laps to get the track wetter by 0.1mm in the 'heavy rain'.  Now let's take this scenario further.  Race starts dry.  Lap 5 'heavy rain' starts.  DRS will only get disabled by lap 35!!?  And in between then, we running on Inters with DRS in effect.  This is just not realistic at all!  The original settings were just fine to begin with!

Jack, please, I implore you, roll back to the original settings.  There's a lot of frustrated players out there.  Listen to us please!    
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medal 4987 Moderator
6 years 17 days ago

Taz
Weather needs to be turned off until all this is fixed. The races are being ruined at the moment. 4 hours since it rained at Spa and you still need to use inters. Sad thing is even though you set to start race on inters the game put you on dry tires as it is not raining even though there is water on the track :(

You can force the use of a tyre under all circumstances by entering it in all 3 settings, your strategy and both of the advanced options. For this case setting strategy and the 'rain stops' option to Inters should be enough if you want to set 'start rain' to Wets just in case.
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medal 5000
6 years 17 days ago
I agree with Mark, the rate of change of depth of water was okay before the most recent changes. For me the only problem with weather used to be the variable synch delay between the different views (weather forecast, practice and race viewer) which resulted in conflicting information. Once this was sorted out the weather was fine.
The real issue was never the weather, it was the way advanced strategy works. I must be one of the lucky ones because I've never been surprised by advanced strat fitting the wrong tyres. However, I realise that some very experienced managers have been caught out so there must be an issue which needs to be resolved.
In my opinion rate of water level change should be rolled back to previous settings and the devs should focus on making advanced strat more..... advanced :-)
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medal 5000
6 years 17 days ago

Kevin
I agree with Mark, 

Hey Calvin, who are you calling Mark? =P


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medal 5000
6 years 17 days ago
Haha. Sorry Mike, I was using my phone and predictive text was obviously programmed by the same team responsible for iGP advanced strategy... You ask for Mike and it decides to give you Mark! :-P 
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medal 5000
6 years 17 days ago

Kevin
Haha. Sorry Mike, I was using my phone and predictive text was obviously programmed by the same team responsible for iGP advanced strategy... You ask for Mike and it decides to give you Mark! :-P 

Bwahahahahaha!
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medal 5000
6 years 17 days ago

Mike

There was nothing wrong with them in the first place! 


Completely agree with you here. The rain coming onto the track, and the laps it required to dry out were very realistic before.
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medal 5000
6 years 17 days ago
We just finish Spanish race.
No rain entire race, 100% race length.
Race start on 2.5mm rain.  It end on 1.5mm rain.
It is still broken.
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medal 5000
6 years 16 days ago
Hi guys

How is it possible that with 1.2mm of water in the asphalt, the SS tire gets hot just like the Intermediate tire? The logical thing is that the SS tire did not get enough temperature under these conditions. Another failure.
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medal 5193 CEO & CTO
6 years 16 days ago
To help improve clarity here, I've added the water on the track to the feedback from the test lap. We'll try to improve the available information in this area, so you can see the water depth *before* doing a lap as well.

I haven't had a chance to read the thread, but this should be a significant help. Now, i need to make it look better. I have added this in a basic way, to get it in ahead of peak times and save a headache for everyone about to prepare for their races.
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medal 5000
6 years 16 days ago (edited 6 years 16 days ago)
A Suggestion for the practice lap data.

Instead of giving us 1 lap tyre and fuel info. Set it to give out-lap, fast-lap and in-lap info.
Tyre wear and Fuel usage on the out-lap & in-lap will be slightly less than that used in the fast-lap. 
Giving us a bit of guess work to do.

For added realism why not make us wait the length of time it takes the car to go out, do the fast-lap and come back, instead of giving the info in milliseconds? 

Sorry! 1 more thing. As it's practice for the race, Engine and Car should have an accumulation of wear from doing practice laps going into the race. Also wear from Qualifying.
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medal 5000
6 years 16 days ago
A lap out, fast lap and lap with waiting the entire time? Yeah because making it take 25 minutes to practice is better than 30 seconds. Simply too inconvenient, people dont want to be spending forever doing it.

Knowing engine and car wear is pointless as you cant even do anything about it.
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medal 5000
6 years 16 days ago
We have basically 24 hours to do practice laps. 
If it takes the car 1:28.216 to do the fast lap, add 4 seconds on for out-lap and in-lap. That's 1:37.016 seconds of waiting time for car to complete the practice lap 1. 

It's not a matter of knowing the wear. It's a matter of wear being added to the car starting the race. Making Cooling and Reliability of the car more important in the design of the car. 
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medal 5000
6 years 16 days ago
Nice update on the water depth Jack. Much appreciated.
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medal 5000
6 years 16 days ago
Dose the new update stop the app closing? I'm updating it now and the weather info is miles better. Thanks
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medal 5000
6 years 16 days ago

Jack
To help improve clarity here, I've added the water on the track to the feedback from the test lap. We'll try to improve the available information in this area, so you can see the water depth *before* doing a lap as well.

I haven't had a chance to read the thread, but this should be a significant help. Now, i need to make it look better. I have added this in a basic way, to get it in ahead of peak times and save a headache for everyone about to prepare for their races.


Jack,

This is a nice addition.
However, please read the thread in its entirety. All we ask is that settings being restored to its original state on how quick it takes the track to get wet and dry.
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medal 4987 Moderator
6 years 15 days ago
James
We have basically 24 hours to do practice laps. 
If it takes the car 1:28.216 to do the fast lap, add 4 seconds on for out-lap and in-lap. That's 1:37.016 seconds of waiting time for car to complete the practice lap 1. 

It's not a matter of knowing the wear. It's a matter of wear being added to the car starting the race. Making Cooling and Reliability of the car more important in the design of the car. 

You suggested doing the whole in lap, lap and out lap thing. That'd be 4-5 minutes per lap. But even 1.5 to 2 minutes of seeing nothing and not doing anything in order not to risk just getting those 0:00.000 laps back as 'information' is a bad idea.

Adding the wear as in 3 laps per training and 3 for qualifying could be done, but it wouldn't add anything significant to the importance of Cooling and less to Reliability as they are now. If it's not a mandatory 18 laps of wear added before race then it's more a matter of doing (how many) or not doing practice laps.
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medal 5526
6 years 15 days ago
Still furious, that one race probably costed me the chance to keep up as runner up.

Practise info has improved.

Now could you please return the way the tracks wettens and dries to it original state?

If people complained about the way it was they didnt manage live.

Advanced strat and AI improvements would be nice.
Backmarkers being lapped try to race you just when you are in need of drs to stay ahead or to keep up with the raceleader who does get drs, annoying.

But, Until the wet issues are solved I do expect it to be turned of till it is fixed, advanced strat is everything but advanced if it stays wet the whole race even when it stops raining after te first lap, why the h### is there a question what tyre to use after x laps when it stops raining? Track will not dry, period!

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medal 5000
6 years 15 days ago
Hey, i have a question. My account is brake, i leave league and i lost my car points and points in championship, but i didn't do something. What is happend? How fix it?

Sorry, that i wrote in different sections.
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medal 5000
6 years 15 days ago

Frank
James
We have basically 24 hours to do practice laps. 
If it takes the car 1:28.216 to do the fast lap, add 4 seconds on for out-lap and in-lap. That's 1:37.016 seconds of waiting time for car to complete the practice lap 1. 

It's not a matter of knowing the wear. It's a matter of wear being added to the car starting the race. Making Cooling and Reliability of the car more important in the design of the car. 

You suggested doing the whole in lap, lap and out lap thing. That'd be 4-5 minutes per lap. But even 1.5 to 2 minutes of seeing nothing and not doing anything in order not to risk just getting those 0:00.000 laps back as 'information' is a bad idea.

Adding the wear as in 3 laps per training and 3 for qualifying could be done, but it wouldn't add anything significant to the importance of Cooling and less to Reliability as they are now. If it's not a mandatory 18 laps of wear added before race then it's more a matter of doing (how many) or not doing practice laps.



18 point's of damage doing all 5 practice runs & qualifying means starting the race with 82% health and still taking 1 point damage per lap in the race.
British iGP for example 60laps would leave the car with 22% health. It's bound to do something to increase the importance of the two? :/ 
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