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Weather / Simulation fixes

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medal 4987 Moderator
6 years 15 days ago
James
18 point's of damage doing all 5 practice runs & qualifying means starting the race with 82% health and still taking 1 point damage per lap in the race. 

British iGP for example 60laps would leave the car with 22% health. It's bound to do something to increase the importance of the two? :/

No, because no matter how many points I put in Reliability, 20 or 100, the result is about the same. Also Malaysia is 58 laps and you can't put any points anywhere there, so if your car works there then Britain is no problem as well. Leaving Monacos 78 laps but that track is nursing cars anyway. Still, season starters are even better off than the teams starting the game or changing leagues and have to race with 1 point cars, though. As long as it's this way those cars have to work through races as well.

The key to give those car stats any meaning is not just adding stuff taking away more car health but changing those stats to actually properly do anything. Also applied damage can't be constant, if there would be such a thing as enough damage to bring a car down from 100% to DNF during one race it has to be variable depending on the general development level of a car, or maybe tied to other individual values like Acceleration or the highest developed. Else low level teams, league switchers and maybe even generally teams in early season are doomed to suffer without a chance to do anything about it.
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medal 5000
6 years 14 days ago
it's much better if you restore the previous speed to increase or decrease the rain ... so it's unrealistic. In Monaco, it took 58 laps to go from 0.4 mm to 0.0 mm
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medal 5000
6 years 14 days ago

Frank
James
18 point's of damage doing all 5 practice runs & qualifying means starting the race with 82% health and still taking 1 point damage per lap in the race. 

British iGP for example 60laps would leave the car with 22% health. It's bound to do something to increase the importance of the two? :/

No, because no matter how many points I put in Reliability, 20 or 100, the result is about the same. Also Malaysia is 58 laps and you can't put any points anywhere there, so if your car works there then Britain is no problem as well. Leaving Monacos 78 laps but that track is nursing cars anyway. Still, season starters are even better off than the teams starting the game or changing leagues and have to race with 1 point cars, though. As long as it's this way those cars have to work through races as well.

The key to give those car stats any meaning is not just adding stuff taking away more car health but changing those stats to actually properly do anything. Also applied damage can't be constant, if there would be such a thing as enough damage to bring a car down from 100% to DNF during one race it has to be variable depending on the general development level of a car, or maybe tied to other individual values like Acceleration or the highest developed. Else low level teams, league switchers and maybe even generally teams in early season are doomed to suffer without a chance to do anything about it.



See that's one thing I don't get, a few people have said reliability helps them.
But my cars even with 3 and 4 point designs use the same amount of parts to repair the car and it's damage in the race viewer is the same amount as a car that has 20 , 43 or 50 point designs. I must be lucky and have a broken line of code in my accounts :D
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medal 4987 Moderator
6 years 14 days ago (edited 6 years 13 days ago)
Or us two are just lacking the imagination to make up an effect to believe in. :-) That said, Reliability can lower part needs, but only by quite a lot of difference and if the parts value for a track is very close to the rounding point between to two values, then it can be the feather able to tip the scales. But on the whole the effect is so little it's negligible.

But I couldn't help to notice that my lack of imagination also just completely failed to pretend that this is the right thread for this topic. ;-)
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medal 5000
6 years 13 days ago
You guys are taking this topic off course.
Go create a new thread for that.
The big question is here, when are we going to see a return to normality regarding the weather?
I know the development team had their hands full on getting the Friday inactivity bug sorted, but surely this fix is high priority and needs to be addressed soon?
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medal 5000
6 years 13 days ago
might be a bit off topic but it's connected to the simulation. :P  
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medal 5000
6 years 10 days ago
I think this new operation of the rain is an improvement and makes things more variable, being able to find the wet track even if it is not raining for a while is a realistic thing.
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medal 5000
6 years 10 days ago
The rain is a problem, mainly because the most of players don’t follow the live race. 
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medal 5000
6 years 10 days ago
In one of my accounts I have a career in Brazil tonight. Through a weather application I have seen that it has been raining all day, but when observing one of the races live, it indicates that the weather is sunny, how is it possible?
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medal 5000
6 years 10 days ago (edited 6 years 10 days ago)
Felix weather in game currently using weather underground site, and there is roughly a 30minute delay in weather.




https://corporate.foreca.com/en/weather-data/weather-file-feed 
Could be an option for Jack to look at but they might have high fees :( 
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medal 5000
6 years 9 days ago
Igp not need to look at weather it down too poor team management wanting things to easy if it rains for 1.5 hours it takes longer to dry out than if it rains for 30 mins if teams don't use all the options avaiable to control the tyres it not igp managers fault the weather options are fine
 if used correctly so no change is needed remember that in the northern hemisphere we are moving into the rainy season so adjust your team orders accordingly and not blame igp for something out of there control 
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medal 5000
6 years 9 days ago
Hey
Whats up with the free spareparts clips?
I cant look clips for spareparts.
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medal 5102
6 years 9 days ago
Torsten
To developers.

The new fix is not on in getting the track wetter slower.  We have Malaysia coming up, and the drivers are asking for full wet setup.  However, the intermediate tyre is much faster than the wet by 4s!  Also, having spectated a race for good few laps, the track is only 0.4mm wet with rain falling hard, and the cars are getting DRS on the intermediate tyre!  This is just not on!  The tyre wear also has increased a lot, intermediate I got 6% wear and wet I got 8%!    



First of all, if it is only 0.4mm of rain its normal that the intermediates are 4s faster than the wets, in that case even slicks are faster than intermediates. Second, the drs usually goes up to 1.0mm of rain. And since there is any percentage of water on track and its raining badly, its pretty normal that the driver asks for wet setup. If you are using full wets on a track condition not suited for full wets (i.e. it not being wet enough) it will heat your tyres up to hell and wear them quicker.

Hope i clarified in any way ☺
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medal 5000
6 years 9 days ago
Tonight s practice and race messed up different tyres to what I selected different weather reading s cost me some points 
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medal 5000
6 years 8 days ago
During my league's race at Monaco this evening, one of my drivers decided to pit for a tire other than the one I told them to use.  In that same race, two other managers had the same problem with both of their drivers, and another had the issue with one of their drivers.  
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medal 5000
6 years 8 days ago
thanks
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medal 5000
6 years 8 days ago
Hi guys,
I think that there's still a problem with the rain set ups. 
Today we raced in Italy and it rained throughout the evening with variable intensity. The problem arose when race sets up was locked and managers ( me included) had a full wet set up for the race. Qualifying was normal with wets being faster than Inters (3.6mm). Came the race the system changed the tyres from full wets to Medium prior to the beginning of the race, a situation that we're yet to understand.
I know that the advance set up options allows one to chose  a set up in case of rain, and/or in case it stops raining, but chaging a race set up bettween qualifying and Race start, that was a first.. This needs to be fixed.
Thanks
 BC
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medal 5000
6 years 5 days ago
There was an issue in Yesterday’s blued up to the race in our league we was at Abu Dhabi, during the practice runs I did yesterday a few hours before the race it said In game it was raining to an amount of 4.5mm but the underground weather app said there had been no rain at all thought out the day to that point so if it wasn’t raining in the real world how was it raining in the game? 
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medal 5000
6 years 5 days ago
Jim
There was an issue in Yesterday’s blued up to the race in our league we was at Abu Dhabi, during the practice runs I did yesterday a few hours before the race it said In game it was raining to an amount of 4.5mm but the underground weather app said there had been no rain at all thought out the day to that point so if it wasn’t raining in the real world how was it raining in the game? 



It's a case of mistaken identity. I have seen it a few times, passing cloud with high humidity in weather underground triggers rain from time to time.


That's why there is a disclaimer on the weather page. "Relaying on real forecasts can be risky!" 
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medal 5000
6 years 2 days ago
To Jack and the development team:
As per your latest developer blog, you were talking about having a look at this during November.  I know we only halfway through the month, but is this still a realistic time frame?  

The current scaling has really made the racing frustrating in the rain.  It's just too slow to adjust.  I think the original settings were the best, perhaps some tweaking required.  

It allowed us to have proper wet/dry races with decent crossovers.  We can all talk about realism, simulation, and the wet tyre being able to disperse chunks of water in a second etc, but this is not it currently.  I have yet to experience a race where it was bone dry and it started raining, so I can't comment on that, but I'm sure you would get a few laps of DRS before the water exceeded 1mm, whilst already having changed to inters, and it will take an age for us to put the wets on in constant rain anyway.  
Also, having stopped raining, it's rather daft racing on inters with DRS in operation for such a big window of time before we wait to put slicks on.  

The issue here is not the accuracy of the actual weather forecasts, we can deal with what is in front us during a race currently and make decisions accordingly.  It's getting the scaling right, and then ensuring the advanced options part of the strategy behaves itself properly.  A lot of people are complaining about it, as it may come across as confusing, and at the same time, there's a lot of noise of 'the game fitted the wrong tyre at my pitstop, I said I but it chose the S' kind of thing needs to be ironed out.  Make it simpler to understand, and please introduce a push level per stint as well if you can.

Thank you.              
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