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LIVE: Tyre Performance Update

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medal 5000
5 years 234 days ago
The 75% Race is very good! Thank You!
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medal 5000
5 years 234 days ago

Lucas
Jack 

... in 10 minutes I only received support in my comments in which you only spoiled the gameplay of the game, damaging who could extract the limit of the car to favor those who did not strive to learn to improve their skills, where is the overwhelming support of the 100% ??? gave tire choices rather than improving gameplay. I wish there was a league option with previous standards maintained, or if you are not going to change SIGNIFICANTLY the current wear and tear that gave the other tires warned right away because an improvement here or another low-grade does not change the big change they made, because if the choice will be to rejoice those who do not know how to play that is the great majority and even so can satisfy more people, and only give tires, opt to stop as many will certainly do, because the game left much to be desired and certainly have options which will challenge me beyond a simple tire choice, requiring me to seek the limit of a car, Not an eternal super conservative.


The new updates allow us to find the limit of the car. It used to be that tyre choice in dry condition is static. It's no longer that way. Isn't this what you want? I don't know what game you thought you have been playing in the past.

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medal 5000
5 years 234 days ago (edited 5 years 234 days ago)
Jason

I do not care about the choice of the tire or the static of the H ... I want and I liked the gameplay that it allowed and it gave a very good differentiation to the manager who knows and does not know how to drive. If you do not know what I mean, I speak of aggression, and if you did not use it, I did not know how to play it. I just ran another race, it was 100% in SS, S or almost in M, super conservative !!! what a great emotion and difficulty

Jack

In my league it is mandatory to use more than 1 composed by that the variety that commented. Yesterday everything was new, and it was clear the advantage of the SS tire in Malaysia with 28 degrees even it super heated and without running with constant drs. I ran another 2 races today, in all my bar of aggression remained in the super conservative with the S and SS. What is the functionality of watching the race now if I do not need to alternate the aggressiveness of H as before? The one that allowed someone to take a lead on a track was decided on the arm. Today is by pure choice of tire, training which has no criterion of who leaves the front of SS, level and pilot. The manager was almost obsolete during the race. I ask again, Change the wear of the H only, but do not change the gameplay, cooling, let alone all this durability to the SS. No need for 4 tires. SS S and H .... Change wear and tear from S to less and H to wear more. That alone was enough to make the game perfect. Not these extreme changes without giving us any difficulty in pulling the limit during the lap as I constantly vario my bar of aggression and now it remains fixed. I'm sorry but everyone I talked to about, and I run in a lot of leagues and talked to a lot of people, the only ones who approved was exactly who always ran back there already and now has the opportunity to walk along, because he took the manager's differential in the hour of to fly you are wanting to take the tire statics off, but they are playing seriously in the gameplay in the race, leaving unnecessary aggressiveness, temperature and so on. Please return to your previous standards, or there will simply be alloys that will enforce the use of H now, the opposite of what happened.
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medal 5000
5 years 234 days ago
Lucas
Jason

I do not care about the choice of the tire or the static of the H ... I want and I liked the gameplay that it allowed and it gave a very good differentiation to the manager who knows and does not know how to drive. If you do not know what I mean, I speak of aggression, and if you did not use it, I did not know how to play it. I just ran another race, it was 100% in SS, S or almost in M, super conservative !!! what a great emotion and difficulty



Okay, I understand your point now. The new changes implemented today is intended to address that. There should be more push level controlling needed now than before, especially for SS. It's no longer "set it to the lowest push level" for the entire race.
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medal 5000
5 years 234 days ago

Jason
Lucas
Jason

I do not care about the choice of the tire or the static of the H ... I want and I liked the gameplay that it allowed and it gave a very good differentiation to the manager who knows and does not know how to drive. If you do not know what I mean, I speak of aggression, and if you did not use it, I did not know how to play it. I just ran another race, it was 100% in SS, S or almost in M, super conservative !!! what a great emotion and difficulty



Okay, I understand your point now. The new changes implemented today is intended to address that. There should be more push level controlling needed now than before, especially for SS. It's no longer "set it to the lowest push level" for the entire race.



If it is right, I will be happy with that. 


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medal 5000
5 years 234 days ago

Jack
Joost
Most of our managers enter their strategy at the evening before. Their strategy got defaulted and hence they got screwed.

Strategy was defaulted? That sounds like nothing to do with the tyre update. We did not revert any strategies. All strategies saved the night before should have still been there today. Can you clarify what you meant by that? and maybe make a separate bug report. I have heard a couple of cases of strategies not saving recently but not anything wide-scale on a league.


In my case the amount of laps entered was more than I saved, tyres were still the same. Other managers mostly complained about the strategy being defaulted completely, as in 4 medium stint with too much fuel... As I don't know exactly what happened with them I did not take the effort to file a bug report.

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medal 5000
5 years 234 days ago
This was the comment from a friend for upcoming game changes compared with real F1

"That's what i like most of F1, rule changes and how the teams deal with them"

I cannot agree more for many reasons flexibility, variety, etc.
In Real F1 they change rules every year = 20 races and major rules every 5 years = 100 races for us a year is over 300 races.
For some new but good player's that have 100-200 races and spend time to learn looks unfair but for others that playing more or need new challenge is a must for the game and as finial result a good player maybe will lose a lead for couple of season's and that is a maybe but will be back on top if he is for the top the rest just copy those players;)

Great work from all here. with all of us giving feedback will come at a point that most of like ;)

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medal 5000
5 years 234 days ago
Will the tyres go slower if they overheat?
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medal 5000 Moderator
5 years 234 days ago

Anthony

Jason
Lucas
Jason

I do not care about the choice of the tire or the static of the H ... I want and I liked the gameplay that it allowed and it gave a very good differentiation to the manager who knows and does not know how to drive. If you do not know what I mean, I speak of aggression, and if you did not use it, I did not know how to play it. I just ran another race, it was 100% in SS, S or almost in M, super conservative !!! what a great emotion and difficulty



Okay, I understand your point now. The new changes implemented today is intended to address that. There should be more push level controlling needed now than before, especially for SS. It's no longer "set it to the lowest push level" for the entire race.


If it is right, I will be happy with that. 

Yes, those changes are the right way to go forward. The fixes applied just now are probably not there yet, but no one said this was all they'd do to get the temperature right. It's quite the contrary, Jack said we should be prepared to see more adjustments. In the end, which one requires more skill, just choose Hards and manage them right or figure out the right strategy and tyre for the conditions and then manage that right?


Jack

Tejas
Actually Jack, the supers will dominate every race in 100% racing.

As a quick follow-up to this, I would reserve judgement until you've done a couple of races at least. Let's see. After all, we did slow down SS and speed up S (a tiny fraction) and M (quite a lot).

But like I said if that is the case, and you are right and as Mike also said Hards are completely out of the picture, we can adjust the wear scale for 100% races specifically to combat that.

It's still a bit soon for a final judgement but does looks like adjusting the tyres to values around the ones in 75% might be better. But in the long run, would it be possible to have the current wear (for 100%) as a base and make it more variable depending on the tracks wear rating and air temperature? Like empty wear bar and 5 degrees Celsius the current wear and at the other extreme at full wear bar wear rating and 40+ degrees celsius +50% wear. Then also giving overheating of tyres some real wear penalty like up to 50% on top (or more?), but less speed penalty for the first half into the red. So you can push into the red for some extra speed but it'll really eat your tyres doing so.




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medal 5000
5 years 234 days ago

when the tyres are too hot or too worn the lap time should be higher and not equal to that done with tires at the right temperature and little worn
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medal 5000
5 years 234 days ago
I think that the SS are too slow. Today they were slower than the S even in the first laps after the tyre change...
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medal 5003
5 years 234 days ago

Sam
This was the comment from a friend for upcoming game changes compared with real F1

"That's what i like most of F1, rule changes and how the teams deal with them"

I cannot agree more for many reasons flexibility, variety, etc.
In Real F1 they change rules every year = 20 races and major rules every 5 years = 100 races for us a year is over 300 races.
For some new but good player's that have 100-200 races and spend time to learn looks unfair but for others that playing more or need new challenge is a must for the game and as finial result a good player maybe will lose a lead for couple of season's and that is a maybe but will be back on top if he is for the top the rest just copy those players;)

Great work from all here. with all of us giving feedback will come at a point that most of like ;)




Well said. Thanks Jack & dev team.
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medal 5073 CEO & CTO
5 years 234 days ago
Other than 100% races, the feedback is less clear-cut today. We're seeing a wide range of strategies at 50% and positive feedback from 75%. So we'll give the dust a couple of days to settle on the current changes before making any further adjustments. It seems we are getting pretty close to the balance we are striving for now, at least at 50% and 75%.

FYI - We have also made it so that in a distant future update (after everyone has updated the app) it will be possible for us to make wider ranges of adjustments to the tyres. This won't be relevant to the current changes and may not show itself for months even, but it gives us more options in the future to work around the limitations I described earlier in this thread. We've essentially removed those restrictions from future versions of the app.

Please keep the (constructive) feedback coming. :)
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medal 5000
5 years 234 days ago
Jack, in my opinion, before these changes the best balance in wear rates were at 75%, maybe it would be a good reference to adjust the 100% races if people keeps complaining. I could not test yet a race at 100% with the changes from today, but in general seems you made a great work.
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medal 5000
5 years 234 days ago
Jack
Other than 100% races, the feedback is less clear-cut today. We're seeing a wide range of strategies at 50% and positive feedback from 75%. So we'll give the dust a couple of days to settle on the current changes before making any further adjustments. It seems we are getting pretty close to the balance we are striving for now, at least at 50% and 75%.

FYI - We have also made it so that in a distant future update (after everyone has updated the app) it will be possible for us to make wider ranges of adjustments to the tyres. This won't be relevant to the current changes and may not show itself for months even, but it gives us more options in the future to work around the limitations I described earlier in this thread. We've essentially removed those restrictions from future versions of the app.

Please keep the (constructive) feedback coming. :)



The race today was in England. My feedback: Very good!

is no longer this schematic representation. SS faster than H. Today, the s were better than SS or H. Very good implementation. However, we drive 50% race distance. Question How does this affect other league ´ s and whether it is feasible at all to make a tyre a little better at each track (and temperature?)?
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medal 5000
5 years 234 days ago
50% race, Bahrein, 33 degrees. Three stints with S tyres outperformed H tyres. Seems odd to me as at this temperature the H tyres should be the faster ones. Am I wrong?
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medal 5000
5 years 234 days ago
Jack all you have done with this latest change is to fetch the inactive teams into the races as they always get given what is now the best tyres the med 
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medal 5000
5 years 234 days ago
Can the delta time between SS & S be closed a little in Monaco? 

2 stop SS, SS, & S is 19.874 slower than 3 stop SS, SS, SS & S 
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medal 5000
5 years 234 days ago
It seems a very good change, even if I have some doubts on SS rate between performance/duration.

With a slower compound which degradates faster or not more slowly, It would be very difficult to find circuits and circumstances in where to deploy SS.

M tyres are finally 6/7 tenths faster than H, so they will be the right choice for the first stint in a 1 stop strategy at 50%.
I wonder if they will be usable even in the second stint.

The S tyres will be the right choice for stints of 12/15 laps in circuits like Hungary or Germany
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medal 5114
5 years 234 days ago (edited 5 years 234 days ago)
After my first proper 50% distance race tonight with new changes,
i'd say that Hards are now almost unusable (certainly not in Qualifying & not much use in race), they are just too slow now, supersofts are probably alittle to slow, softs & Mediums seem the main usable tyres now, obviously this is just 1 race race at 1 track so we'll see, but i think you find alot of softs quali's with the option of starting on mediums. 
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