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LIVE: Tyre Performance Update

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medal 5000
5 years 209 days ago (edited 5 years 208 days ago)
All good mate and the temp for most of our race was about 20-21 it did go up a bit near the end to 23 but the 3 cars on the SS already had run away. Yes the temp has affected races prior, well for me it has, but i think that was my error in trying to make up to much ground all at once!
I will update again after the race tonight and i do ask the others in our league as to what they thing and its been 95% positive.

Well last nights race was not the best for me but it was a good race up front. I did a 3 stop SS temperature was only 11 deg and each set was done after about 8 laps but i had to do 11 laps on each set so lost a lot of time there. 2nd i did SS/SS/S but that also didnt work so im not sure what tyres would have done the job here. This was at the Belguim Gp. Back to the drawing board and try again for next race on Monday!!!
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medal 5000
5 years 208 days ago
I race in a 100% league, and have to say i do like the change as the duration of each compound is more realistic and has opened up a different strategy. But it hasn't taken long for everyone to find the optimal strategy so we're back to our original problem but just with a different compound. 

I'd like them to make the push levels more effective so that there is more of a speed difference between levels and more hot/cold effect on levels too, which would hopefully bring M&H back into play. That should work without having to alter wear rates/speed etc for each compound again. 
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medal 5000
5 years 207 days ago (edited 5 years 206 days ago)
Many of you say that S are dominant, I don't totally agree about that, IMO there are at least two three tracks (I'm racing one time a week so I haven't seen all the tracks) where SS are faster in a 100% race (excluding Monaco). I'm not talking about minutes, but quite faster to win against similar team.
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medal 5000
5 years 206 days ago
I race in a 50% league and nothing has changed apart from the tyres. Where before nearly everyone raced with s/h or h/h, now nearly everybody does s/s or s/m. The supersofts are completely useless, in our Monza race they were 3 tenths! faster in practice. 

In my opinion there should be something done quite quickly about this to have or at least try different strategies in 95% of the races.
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medal 5000
5 years 206 days ago
After a season now of 100% races there is still nowhere to use medium or hard tyres. Variety in our races is limited to soft or SS. The softs last as long as hards did making them redundant. So instead of combinations of 4 dry tyres over a season we now have only 2. Please change 100% wear rates back to how they were before the update. It was a fix for 50% duration that wasn't needed for 100% and has made it far less interesting to play.
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medal 5005
5 years 206 days ago
First of all, there is always going to be an optimum strategy. The trick will be in making it so the circuit characteristics and temperature play a bigger part in determining this ideal strategy. If this can be done it will put an end to using the same strategy at the majority of circuits and simply copying previous season strategy even though temperature is significantly different. At 50% everyday races we're still experimenting and have only just started a second season using the revised tyres.
Personally I think changing tyres has mixed it up a lot, maybe the devs should tweak them every six months to keep us all on our toes.
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medal 5000
5 years 206 days ago
Agree Kevin I think more emphasis on temp and circuit is definitely the way forward...along with fuel.

I have found in my second team in 50% races that I have used softs alot but mediums are definitely closer on 50% than on 100%.....but Im currently in a rookie league and my stats are better then others there.
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medal 5000
5 years 206 days ago
I'm in a 100% league.

The soft is to fast,  almost every race it is full soft.soft strategy  is the fastest  strategy.  Soft  have replaced  hards.
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medal 4973
5 years 206 days ago
Personally this game in my case has gone from being a simulator, to being a simple arcade ... if you do a tire update so that more strategies are used and give life to other tire compounds, and the result at least in distance of 75% is that the most profitable in 90% of circuits is to use the SSS station to 2 pit stops ... with the sole exception of Monaco ... in all other circuits or you use SSS or SMM ... I think that an optimal balance for the game is that the tires are more real depending on the temperature ... the colder on the track, the better performance of the SS and S, and the worse of the M and H ... at an average and high temperature M and H must improve more with a perfect combination of thrust ... it is not logical to go out in Abhu Dabhi at 35 degrees with H and that the S destroy you..you must balance the game better, from my point of view game needs new circuits and put the new compounds of tires, and not new car designs s and paintings..meter the ultra soft, hyper soft and super hard combined with some wear and proper performance is the perfect way to do things .. it is not out of the pits with some SS and you do not recover any time at all S with the same fuel, car and best driver ... you could also think about putting more options of adjustments of the car in races, it would be quite good that a race that starts with extreme or intermediate rain, and stops raining, height adjustments can be made body and live spoiler, and these adjustments are really noticeable in the performance ... personally I've gone from being hooked to the game to get bored with the .. I hope you do not mind my personal opinion too much, but I would like you to take it seriously for improve this great game and make of it a simulator and not a simple arcade..you work hard, but in the last update I really think that you have made a mistake..Greetings
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medal 5083
5 years 206 days ago
I really think it depends on your league and other around you. I've been winning races using Mediums. In fact most of the top runners in my league have been using a 1 stop Mediums strategy and getting all the top places.
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medal 4973
5 years 206 days ago

Jack
I really think it depends on your league and other around you. I've been winning races using Mediums. In fact most of the top runners in my league have been using a 1 stop Mediums strategy and getting all the top places.


If you play at 50% distance it is different from 75% ... and also at 100% distance ... Greetings

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medal 5000
5 years 205 days ago
My whole issue is that tires are too temperature sensitive. It does not matter which type of tire I use I always end up with the same lap times, because on softs I have to use low push levels to keep temps down and on hards i run on default and see no advantage in lap times over any type of tire. Truly the whole algorithm should be looked at. I propose when running on any type of tire on default push should stay in the "grey" zone temp region. This would open up a lot more strategies to use tires and make the tire economy stat a more important stat to research. To counteract too much of an advantage of supersoft then in this scenario tire wear should increase in hot conditions and as tires heat up too much i.e go in the red zone tires wear out sooner and a less predictable tire wear as is the case now. So if you want to push harder you can, tires get hot and wear out sooner but hot tires don't slow you down until they are finished. Just as in real life the harder you push the faster you go to the detriment of tire wear. Hot tires should not slow you down they should eat your tires. So once your tires are on 0% percent is when you should start loosing a lot of time. As for the vote - equalizing tire wear according to race length is a must then the question for using two different compounds in a race becomes obsolete." Meaning that yes tire wear becomes more incalcuable as u start adjusting push levels - more push more wear, less push less wear, default push default wear.

As for scale in 100% - normal rate, 75% is 1.25 x faster; 50% is 2 x faster; 25% is 4 x faster.
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medal 5000
5 years 205 days ago
what if tyre temp had a smaller range, with weather temperature having a less effect and push level having a greater affect along with each circuits "layout" and "tire wear" rating leading to either higher temps in all tires, or lower temperature for less corner tracks. Ie more high speed corners means higher temps, more push level means higher temps, actual temperature should have half the effect.. Then you can use push level to balance yourself in the sweet spot on all tires, but under some circumstances, some tires maybe too hot or cold to run at optimum.. For example, 28 degrees at Monaco should be ok for SS on pl1, but 30 degrees should be too hot, they should always slightly overheat, which would mean maybe softs are faster even on pl1. Likewise sorts on Bahrain should just be melting most of the time, but also likewise, at colder less speedy tracks, hard tires should be sometimes too cold, especially under 10 degrees, but between 15 and 25, all tires should always work, this leaves 5-10 being best for ss/softs, 25-35 best for hards/meds, and sometimes in some cases, the other tyres will still work (less intense on the tyres, lower pl, etc), them every race, strategy will change no matter the durability of the tyres, yes med and soft will be more used, but at the extreme end of the scale temp wise we will be using 3 tyres. At the other end, another 3 tyres, and in the middle temps all 4 tyres should be usable. I realise this is a lot of text and complex, sorry xD
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medal 5000
5 years 205 days ago
After tyre. Change its softs only now, boring was better before 
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medal 5000
5 years 205 days ago
Just do the one thing you have said you don't want to do. Select tyres to use at tracks. It be no means simplifies the job you have to do. 

Bahrain with S & M for example
Very High Temp
High Temp
Medium Temp
Low Temp
Very Low Temp

You will have to factor in the effects to the tyres at each temp but at least it's 2 compounds to write coding for and not 4. lol 
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medal 4899
5 years 205 days ago
I don't understand the new changes made for the tyres… Sometimes it doesn't make any sense. For example in my league, the last 2 races were dominated by 2 drivers (one in each race, from different teams) that won the races using only SS tyres (3 or 4 stops) with temperatures over 30ºC (hot weather). How is this possible? The "SS" tyres are for cold weather (in theory), so I don't understand how this tyres could dominate 2 races with very hot weather. Something is really wrong!
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medal 5000
5 years 203 days ago
Is there any update on this topic.....
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medal 5145 CEO & CTO
5 years 203 days ago

Shaun
Is there any update on this topic.....

https://igpmanager.com/forum-thread/16748
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medal 5000
5 years 197 days ago
hello ... just in that moment the perfect wear and play gameplay is perfect. It simply brought strategy and gameplay, taking the total dominance of the SS in 100% runs alternating with S. In the last tests, SS, S, M, and H had excellent returns. Thank you for the improvement.
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