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LIVE: Tyre Performance Update

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medal 5000
5 years 232 days ago

Gert

Paul
Can I just say, though a little off topic, I'm currently battling cancer and have had a stem cell transplant which has left me incredibly tired but this game has kept me going, it's helped me to stay focused and alert, thank you. 


Wishing you all the best, Paul.

Feeling very humble now that we are squabbling here about some changes in a game as if it's greatly affecting our lifes, while you truly are in a life changing battle.
I hope you beat that bastard.


I thoroughly intend to beat the bastard :-) 

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medal 5000
5 years 231 days ago

Paul

Gert

Paul
Can I just say, though a little off topic, I'm currently battling cancer and have had a stem cell transplant which has left me incredibly tired but this game has kept me going, it's helped me to stay focused and alert, thank you. 


Wishing you all the best, Paul.

Feeling very humble now that we are squabbling here about some changes in a game as if it's greatly affecting our lifes, while you truly are in a life changing battle.
I hope you beat that bastard.


I thoroughly intend to beat the bastard :-) 



Wishing your recovery to be as a new hybrid tyre I will create in your honour: The SuperSky tyre. To be as fast as the SS tyre, and your health as long as the longevity of the H tyre! =) All the best Paul!
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medal 5000
5 years 231 days ago
Hungary Delta times will be needing to be closer together. 
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medal 5000
5 years 231 days ago
A couple of (50%) races in, and have to say really impressed with tyre changes. Race 1 had three different strategies in the top three positions split by 2.5 seconds. Race two I took a 1-2 with S/S/M and M/M. Greatly increased the importance of in race management, rewarding those who are active. Great update. Keep up the good work.
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medal 5000
5 years 231 days ago
Lol, ive played this game for a while and having race in all distances i found 100% to be the best.

Before this tyre update distances shorter than 100% were just ss and soft tyre fests, races were boring and every season was the same.
Build up your tyre wear and use ss tyres on lowest push level.

Now after the update its the same on all distances.

Strategies are totally defunkt now, no point trying to run longer as your just punished too much, now i see your slowing tyres down and speeding others up,lol, really, are you just trying to make all tyres the same?
Heat in tyres means nothing, ss can run hot and still be fastest tyre.

The game is becoming way to simplified, it needs more not less or the player base will die out.

Please look at the car development points, you need to make things outside the big 4 much more important, most teams are fully dev after about 5 races, suppliers just magnify this as all run acceleration boost for 1st few races meaning theh can put all points into 3 things.

If the tyres were a problem in shorter race distances scrap shorter races, you want to make a game that resembles f1, just run full distance races, then you can get tyres bang on much easier.

What you are trying to do is please all of the ppl all of the time, not gonna happen.

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medal 5000
5 years 231 days ago (edited 5 years 231 days ago)
+1 to what Dan Tyler has posted as I agree with him completely.

100% races were the distance where you could use different tyres and strategies. Now medium and hard are useless. Temperature does not slow down SS and Softs against their inherent speed and they last far too long.

I don't really know where Hards being regarded as an overpowered tyre before the changes comes from.

Throughout a season we were using SS at Monaco and Europe, softs at tracks like Australia and Britain. Other higher wear tracks you would either qualify on SS or Soft and then go hards, or go on all hards as being quite similar between the two strategies (or even all SS or all Soft on some of these). Many tyre strategies worked and were close.

Now it' just SS or Soft (based on pit lane times) as mediums and hard are just too slow as the other two don't wear out fast enough.

It seemed almost spot on before the changes. The only useful tweak I could have seen at that time would have to made mediums a tiny bit faster to counter their faster temperature increase.

My guess is that 100% worked pretty well and instead of making the shorter distance work like the 100% model, you've gone the wrong way and made the 100% like the 50%.
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medal 5000
5 years 230 days ago
Wanted to add a suggestion of Tire working race according to Temperature and Track wear rate.
its an older table but its just for the idea. if condition is higher than tire's Max working range will overheat if is lower than tire's Low working range will never warm up. that's the idea.
900x800
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medal 5000
5 years 230 days ago
Can I just ask if track temp actually plays a part in tire choice cause I'm not seeing that to much surely if the temp is 30+ degrees c then ss and s tires should be useless and if the temp is like 13 degrees c h and m tires should also not be worth using ?
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medal 5114
5 years 230 days ago
50% Races.

Only done lower tyre wear tracks since most recent update but Hards are now useless, never in qualifying and not even in a race (not done a malaysia style race yet) (only done Silverstone, Germany, Hungary) they are way to slow and the wear is almost no different to Mediums.
Mediums don't work in qualifying at those tracks at all either, but do work in the 2nd stint but are not the best even during race, supersofts wear alittle to much or are 1 tenth to slow maybe 1% to much wear per lap combination,
Softs seem to be the dominant tyre now.

will help on those style tracks (cant comment on others) for you to "in combination":

Make supersofts 1 tenth faster and 1% less wear.
Softs same speed + 1% or 2% more wear per lap
Mediums make 1 tenth faster &  1% or 2% more wear.
Hards make 2-3 tenths faster & 1% less wear (basically no wear).

I'll see what its like on hot high deg tracks in a few weeks (only race 3 times per week in proper league)

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medal 5000
5 years 230 days ago
Hello I am now a new admin of a league and all now want 2 drivers not only 1. Can I set this somewhere who yes where?
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medal 5000
5 years 230 days ago

Kuba
Hello I am now a new admin of a league and all now want 2 drivers not only 1. Can I set this somewhere who yes where?

This cannot be changed once the league has been created.

You should post this in another thread, not under this topic.
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medal 5000
5 years 229 days ago
Could  add when tyres get over heated they blister and if push to over heat more then once risk haveing a blow out 
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medal 5000
5 years 229 days ago
Race at Italië 100% 26c

Medium and hard where to slow at 26c
I think the medium and hard tyre must be make faster.

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medal 5000
5 years 229 days ago

Marcel
Race at Italië 100% 26c

Medium and hard where to slow at 26c
I think the medium and hard tyre must be make faster.




I think SS and S should overheat at 26c at Italian iGP
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medal 5211
5 years 229 days ago

Dan
Before this tyre update distances shorter than 100% were just ss and soft tyre fests...


Justin
I don't really know where Hards being regarded as an overpowered tyre before the changes comes from.


I run in multiple 50% leagues, and my experience has been very different. This whole summer the majority of races were run as H-H. Hards were sometimes the best tire even in temperatures in the 50s (F). That's why there was a lot of talk about the Hards as being too dominant. I don't feel like I need to say much regarding the new tire changes, as others have done a good job, but so far there has been more variety of strategy and the ideal strategies tend to be made of either S or M tires, with both SS and H having their place. I'm curious as to how things will be once winter has set in, but so far it has been a nice change compared to mostly having H-H. My primary league was considering a voluntary rule to require 2 tire compounds just to have some fun variety, but now we feel we don't need it because there is enough variety now.


The idea of a 100% length intrigues me, but for me 30+ minutes for a race is more than I want to spend. I'm happy with the attempt to try to find a good solution for both lengths. Big thanks to Jack and the other developers.
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medal 5000
5 years 229 days ago
Jack, I’m interested in whether the developers have planned something to implement next... :)
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medal 5000
5 years 229 days ago

Paul
Can I just say, though a little off topic, I'm currently battling cancer and have had a stem cell transplant which has left me incredibly tired but this game has kept me going, it's helped me to stay focused and alert, thank you. 



this game blessing u and give u a miracle soon, paul!
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medal 5000
5 years 229 days ago (edited 5 years 227 days ago)
After a few races with the new tyre wear/scaling (or whatever it was), I can definitely say it's a change for the better. I'm slightly cautious about this, as I expect a dominant tyre/strategy will become apparent after a couple of seasons, but for now, it's great to feel clueless again!

Thanks Jack (and the Team) for what appears to be a fairly painless update.

EDIT: I'm in a 50% league
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medal 5000
5 years 228 days ago
One think is broken on track with temp 30(it's high) softs go all good but they shouldn't it's to hot. Med tyre is perfect for this temp but soft is better in push 2 they perfect temp and faster. maybe it's track setup
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medal 5003
5 years 228 days ago
Well, after several races in 100 in length I have to say that this tire update has lights and shadows.
Today in Barhain with 33 degrees .... All with S-s-s-s, and there are who ss-ss-ss-ss-ss, this last tactic is postulated as the best in Abu Dhabi with 40 degrees.

Gone are the times of two stops, hard and play with the push.
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