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LIVE: Tyre Performance Update

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medal 5000
6 years 64 days ago (edited 6 years 64 days ago)
Still not working.

I've done  some  research. If i go to the app if( i push on the app icon) than it's wrong. When i push the button at the left upper side and push play then it's good.




md-quotelink
medal 5000
6 years 64 days ago
 Tyre feedback
 
Jack, here is some constructive feedback over a few races from what I experienced and from others feedback, all races are 100% distance:

Brace yourselves (GOT), it's a long read...
 
Circuit: Abu Dhabi, UAE
Time: 1400 local time
Conditions: 43-46 Celsius sunny
Phase 1 of tyre implementation: tyre wear only
 
The H tyre was for sure the only way to go around here.  From feedback I received, the SS was destroyed after 4 laps, the S after 10.  Just the pure high temps here meant the H was always going to be a winner, and the softer compounds were never in contention, and this just makes sense.
 
Circuit: Melbourne, Australia
Time: 0500 local
Conditions: 12 Celsius partly cloudy
Phase 1 of tyre implementation: tyre wear only
 
No surprise that most of the grid went SS for Q and opening stint.  I thought the tyre was overheating on PL1 on that opening stint, so I decided to ditch it for S and hope to work it a bit.  It went downhill from there.  I tried to work the H for a stint as well, but it felt powerless.  The winner and 2nd place used a 4 stop SS.  3rd and 4th went SS S S S and did an amazing job to even get close as that was my initial strategy.  The frustration that came out of this was that you could have parked on SS PL1 and have it slightly overheated for the entire race and get away with it, while the S and H just had no chance here.  Indeed, in the end, the conditions were just conducive to SS, but there was no joy in not being able to work the tyre.
 
Circuit: Sepang, Malaysia
Time: 0300 local
Conditions: 24 Celsius partly cloudy
Phase 1 of tyre implementation: tyre wear only
 
S just seemed to be the order of the day here.  You could park it on PL1 and that was the race really, not much to do, just let the compound do the work.  3 stop S was good enough.  Even the mighty H tyre which should have relished in these conditions, could not match the S.  I noticed some tried the H and just ditched it for the S.
 
Circuit: Shanghai, China
Time: 0300 local
Conditions: 24 Celsius partly cloudy
Phase 2 of tyre implementation: tyre wear and performance
 
The 2nd phase of the implementation meant no surprise half the grid went SS for the start, even though the race conditions and track tyre wear characteristics were similar to the previous days race.  While you couldn’t really work the SS, you could just get away with it on PL1 without too much overheating.  The guessing game came in on how to take strat from here: plan A, plan B, plan C?  That was great, because you couldn’t do a simple 4 stop SS here.  In the end, a SS SS S S S strat just won, with a SS S S S and 3 stop S coming in very close behind.  The S could be worked a bit which was nice.  It was great that we could use both compounds, but I do feel the SS shouldn’t be operating in these conditions.
 
Circuit: Silverstone, Great Britain
Time: 2200 local
Conditions: 11 Celsius partly cloudy
Phase 2 of tyre implementation: tyre wear and performance
 
This was interesting.  Having spectated some part of race, the front running team went S and M respectively on the 2nd stint, and they were virtually running in tandem still.  The H came on in the final stint and it looked to have the same pace as the S and M, making it really open in terms of strat here.  The conditions did allow for all 4 compounds to be used here by the look of it, as the leading team that took the 1-2 experimented with all the compounds.  However, like I mentioned for Shanghai on the SS, the H perhaps shouldn’t have been a factor here. 
            
Circuit: Sakhir, Bahrain
Time: 2200 local
Conditions: 33 Celsius sunny
Phase 2 of tyre implementation: tyre wear and performance
 
Right, I think this is where the feedback gets critical.  Having experienced the previous races and gained a bit of knowledge, this became a big letdown.  Thank goodness the M was strengthened here for starters.  The pace of the M felt spot on I believe, and you could work it etc.  However, the guys in front were not only running longer, they were using the S on the opening stint.  While this kind of makes good sense, the S just had no drop off towards the end of the stint.  3 stop S on mainly PL1 was the order of the day here.  Eventually, from my 2nd stop I had to go S to get back in the mix.  The fact that the S worked well enough here in these conditions is just not on.  The H will only see action now in over 40 Celsius, and right now that’s only going to be Abu Dhabi for a few more weeks.  I was really tempted to bolt on the H for a stint, but I believe the way the S was going and with the changes made to it, it wouldn’t have had a chance…
 
Jack, I know you had to read a lot of stuff from a lot of people.  I have done so as well regarding this hot topic, and there are many good ideas out there.  I feel for you having to be the one to deal with all this.  I waited a bit longer to gather some data before presenting it.
 
Here’s my suggestions:
 
Tyre Wear:
 
Needs to be tweaked slightly with increased wear.

I think early in the season especially, a 4 stop SS, a 3 stop S, 2 stop M, should be really difficult to attain, especially in Sepang (78 wear), Shanghai (78 wear) and Sakhir (58 wear), not to mention Catalunya (90 wear).  Just based on wear, these tyres should be hitting drop off towards the end of the stint.  I think those who go with a tyre economy strength designer along with the tyre supplier bonuses should benefit from achieving that as a reward if they not going for outright pace.  As you start improving TE on your chassis, you can start attaining this as the season goes on.
 
I’m taking Sakhir’s base data below.  I think Peter Man also mentioned this.

So, if SS is 8%, S should be 6%, not 4%.  This will avoid the Bahrain scenario, and in fact, a theme that started from Sepang and China, that 3 stop S was the new order of the day.  The M should be 0.75 of the S, 4.5% (rounded down make it 4%) instead of 3%.  The H should then be 3%.  I know we use the 0.5 factor to step down to the next compounds.  Change it to 0.75 as above.  This should make everyone think about using at least 2 compounds in a race.
 
Tyre Performance:
 
I’m sorry, but a long-term fix is needed here.  These descriptions of: SS, Best in cold, dry conditions etc. need to be held true here, otherwise you may as well get rid of them.  We know we have a floor temp of 5 Celsius.  This should therefore be the base.  I hate to compare the game to real F1, but like the Pirelli’s, the tyres need to be sensitive to small operating windows to maximise performance out of it, and anything out of it, will force you to look at another compound.  SS should work in say 5-20, S10-25, M15-30, H25+.  This is just an example, but the tyres need these ranges.  Bringing in 1-2 more compounds can also make the ranges even smaller and will really give a headache to all the team principals.
 
Push Level:
 
Having to manage the tyres and work them.  All of them.  Just using the example above, I’d say as a base the SS should run PL5 at 5 Celsius to keep it in temp range and start moving push down from there as it gets warmer.  If you want to use the softest compound possible, in the coldest conditions, you need to pay the price of using more fuel and added wear to keep them at temperature and to have a full range spectrum of all compounds and push levels.  It’s pointless having that PL bar going up to 5 but we forever in the low ranges.  The harder compounds should never get a look in these conditions, and vice versa, the softer compounds should never get a look in, in hotter conditions.  Getting the balance right of using the right tyre, in the specified conditions based on track tyre wear, is perhaps the ultimate balance every team principal needs to go through.  This, coupled with the performance (operating windows) above, will force everyone to stop leaning on a ‘favored’ go to tyre at every circuit which is the current norm.  I also think you need to incorporate a push level per stint for players that cannot make a race as well.  There are times when someone cannot just make it.
 
Apologies for the novel.  But like the political world of F1 in real life, most here have their own agenda they want to align with their own interests.  They all want their ideas implemented, as that is how teams seek an advantage.  However, there are others who want to create balanced gameplay.  Jack, in this instance, you are the FIA, and together the FIA and the technical directors of all the teams (F1 only has 10, you have too many of us, lol) come together in terms of creating a set of technical regulations.  You cannot please everyone, and for that, I don’t want to be in your shoes and I don’t envy you at all.  This all comes from what I have experienced.  Rules are changed to shake things up every once in a while.  I think that 100% race distance should be seen as the ‘pinnacle flagship’ of the game and the target is to get this right and then implement those changes going down to the lower race distances.  Good team principals will always find a way to become competitive, regardless what is thrown at them.
 
Thank you for creating a game that we can play against each other in real time.  I don’t think there is anything out there that allows us to do so.
md-quotelink
medal 5302 CEO & CTO
6 years 64 days ago
Marcel
Still not working.

Please clear cache in any browser or app that is having this behavior. First try to forcefully restart the application (if it's the app) from the phone's task manager. Reports from everyone else are that it was fixed by the change, so it must be cached code on your device(s).
md-quotelink
medal 5000
6 years 64 days ago
Thanks Jack, it's working.
md-quotelink
medal 5000
6 years 64 days ago

Jack
@Julián - Please write in English in this forum. I translated your post and understood that some in your league want updates to visuals and circuits, not the tyres. They are concerned that we are somehow moving away from a simulation towards "randomness". While I understand the uncertainty as things change can feel random, that is not the case at all. Let me address these concerns since I can imagine a few people hold them:

Firstly, why not do both visual/content updates and tyre balancing improvements? We are working on the things your league mates want already, at the same time. Also, a much larger portion of the users are concerned about tyre balance than visual updates.

Secondly, it's no less of a race simulation by scaling tyre wear. If F1 takes Hypersoft and Super Soft to Monaco and calls them Soft and Hard for TV, then takes Medium and Hard to Sepang and calls them Soft and Hard, we're not going to say this is not racing anymore because the tyres have the same name but are different. Of course, it's still a race, and of course our races are still a simulation. You can simply view it like F1 - they use different compounds of rubber under the same name for different tracks. The difference with iGP is we also run "short races" and "long races". F1 doesn't need to bring special compounds for "short races" and "long races" at the same track, but we do.



Jack, I totally agree with you.
md-quotelink
medal 5000
6 years 64 days ago
Can I just say, though a little off topic, I'm currently battling cancer and have had a stem cell transplant which has left me incredibly tired but this game has kept me going, it's helped me to stay focused and alert, thank you. 
md-quotelink
medal 5302 CEO & CTO
6 years 64 days ago
Paul
Can I just say, though a little off topic, I'm currently battling cancer and have had a stem cell transplant which has left me incredibly tired but this game has kept me going, it's helped me to stay focused and alert, thank you. 

Wow. Paul, that really puts everything in to perspective. I'll be thinking of you and wishing you all the best for your recovery. I'm sure the whole community will be rooting for you too. If there's anything else we could do to help please email support@igpgames.com.

Most often people come to the forum to share criticism. It's touching and honestly more rewarding than anything I could have expected to hear, that we're making a difference in your life at such a difficult time. You've given us a new level of motivation by sharing this with us. Thank you too!
md-quotelink
medal 5000
6 years 64 days ago
All the best Paul....... I hope you get well very soon mate.
md-quotelink
medal 5000
6 years 64 days ago

Paul
Can I just say, though a little off topic, I'm currently battling cancer and have had a stem cell transplant which has left me incredibly tired but this game has kept me going, it's helped me to stay focused and alert, thank you. 



Get well soon paul. Our wishes are with you.
md-quotelink
medal 5000
6 years 64 days ago

Paul
Can I just say, though a little off topic, I'm currently battling cancer and have had a stem cell transplant which has left me incredibly tired but this game has kept me going, it's helped me to stay focused and alert, thank you. 


@Paul: You are great! A lot of health !!!

@Jack: A great job for you and the whole team!
md-quotelink
medal 5000
6 years 64 days ago

Mike
 Tyre feedback
 
Jack, here is some constructive feedback over a few races from what I experienced and from others feedback, all races are 100% distance:

Brace yourselves (GOT), it's a long read...
 
Circuit: Abu Dhabi, UAE
Time: 1400 local time
Conditions: 43-46 Celsius sunny
Phase 1 of tyre implementation: tyre wear only
 
The H tyre was for sure the only way to go around here.  From feedback I received, the SS was destroyed after 4 laps, the S after 10.  Just the pure high temps here meant the H was always going to be a winner, and the softer compounds were never in contention, and this just makes sense.
 
Circuit: Melbourne, Australia
Time: 0500 local
Conditions: 12 Celsius partly cloudy
Phase 1 of tyre implementation: tyre wear only
 
No surprise that most of the grid went SS for Q and opening stint.  I thought the tyre was overheating on PL1 on that opening stint, so I decided to ditch it for S and hope to work it a bit.  It went downhill from there.  I tried to work the H for a stint as well, but it felt powerless.  The winner and 2nd place used a 4 stop SS.  3rd and 4th went SS S S S and did an amazing job to even get close as that was my initial strategy.  The frustration that came out of this was that you could have parked on SS PL1 and have it slightly overheated for the entire race and get away with it, while the S and H just had no chance here.  Indeed, in the end, the conditions were just conducive to SS, but there was no joy in not being able to work the tyre.
 
Circuit: Sepang, Malaysia
Time: 0300 local
Conditions: 24 Celsius partly cloudy
Phase 1 of tyre implementation: tyre wear only
 
S just seemed to be the order of the day here.  You could park it on PL1 and that was the race really, not much to do, just let the compound do the work.  3 stop S was good enough.  Even the mighty H tyre which should have relished in these conditions, could not match the S.  I noticed some tried the H and just ditched it for the S.
 
Circuit: Shanghai, China
Time: 0300 local
Conditions: 24 Celsius partly cloudy
Phase 2 of tyre implementation: tyre wear and performance
 
The 2nd phase of the implementation meant no surprise half the grid went SS for the start, even though the race conditions and track tyre wear characteristics were similar to the previous days race.  While you couldn’t really work the SS, you could just get away with it on PL1 without too much overheating.  The guessing game came in on how to take strat from here: plan A, plan B, plan C?  That was great, because you couldn’t do a simple 4 stop SS here.  In the end, a SS SS S S S strat just won, with a SS S S S and 3 stop S coming in very close behind.  The S could be worked a bit which was nice.  It was great that we could use both compounds, but I do feel the SS shouldn’t be operating in these conditions.
 
Circuit: Silverstone, Great Britain
Time: 2200 local
Conditions: 11 Celsius partly cloudy
Phase 2 of tyre implementation: tyre wear and performance
 
This was interesting.  Having spectated some part of race, the front running team went S and M respectively on the 2nd stint, and they were virtually running in tandem still.  The H came on in the final stint and it looked to have the same pace as the S and M, making it really open in terms of strat here.  The conditions did allow for all 4 compounds to be used here by the look of it, as the leading team that took the 1-2 experimented with all the compounds.  However, like I mentioned for Shanghai on the SS, the H perhaps shouldn’t have been a factor here. 
            
Circuit: Sakhir, Bahrain
Time: 2200 local
Conditions: 33 Celsius sunny
Phase 2 of tyre implementation: tyre wear and performance
 
Right, I think this is where the feedback gets critical.  Having experienced the previous races and gained a bit of knowledge, this became a big letdown.  Thank goodness the M was strengthened here for starters.  The pace of the M felt spot on I believe, and you could work it etc.  However, the guys in front were not only running longer, they were using the S on the opening stint.  While this kind of makes good sense, the S just had no drop off towards the end of the stint.  3 stop S on mainly PL1 was the order of the day here.  Eventually, from my 2nd stop I had to go S to get back in the mix.  The fact that the S worked well enough here in these conditions is just not on.  The H will only see action now in over 40 Celsius, and right now that’s only going to be Abu Dhabi for a few more weeks.  I was really tempted to bolt on the H for a stint, but I believe the way the S was going and with the changes made to it, it wouldn’t have had a chance…
 
Jack, I know you had to read a lot of stuff from a lot of people.  I have done so as well regarding this hot topic, and there are many good ideas out there.  I feel for you having to be the one to deal with all this.  I waited a bit longer to gather some data before presenting it.
 
Here’s my suggestions:
 
Tyre Wear:
 
Needs to be tweaked slightly with increased wear.

I think early in the season especially, a 4 stop SS, a 3 stop S, 2 stop M, should be really difficult to attain, especially in Sepang (78 wear), Shanghai (78 wear) and Sakhir (58 wear), not to mention Catalunya (90 wear).  Just based on wear, these tyres should be hitting drop off towards the end of the stint.  I think those who go with a tyre economy strength designer along with the tyre supplier bonuses should benefit from achieving that as a reward if they not going for outright pace.  As you start improving TE on your chassis, you can start attaining this as the season goes on.
 
I’m taking Sakhir’s base data below.  I think Peter Man also mentioned this.

So, if SS is 8%, S should be 6%, not 4%.  This will avoid the Bahrain scenario, and in fact, a theme that started from Sepang and China, that 3 stop S was the new order of the day.  The M should be 0.75 of the S, 4.5% (rounded down make it 4%) instead of 3%.  The H should then be 3%.  I know we use the 0.5 factor to step down to the next compounds.  Change it to 0.75 as above.  This should make everyone think about using at least 2 compounds in a race.
 
Tyre Performance:
 
I’m sorry, but a long-term fix is needed here.  These descriptions of: SS, Best in cold, dry conditions etc. need to be held true here, otherwise you may as well get rid of them.  We know we have a floor temp of 5 Celsius.  This should therefore be the base.  I hate to compare the game to real F1, but like the Pirelli’s, the tyres need to be sensitive to small operating windows to maximise performance out of it, and anything out of it, will force you to look at another compound.  SS should work in say 5-20, S10-25, M15-30, H25+.  This is just an example, but the tyres need these ranges.  Bringing in 1-2 more compounds can also make the ranges even smaller and will really give a headache to all the team principals.
 
Push Level:
 
Having to manage the tyres and work them.  All of them.  Just using the example above, I’d say as a base the SS should run PL5 at 5 Celsius to keep it in temp range and start moving push down from there as it gets warmer.  If you want to use the softest compound possible, in the coldest conditions, you need to pay the price of using more fuel and added wear to keep them at temperature and to have a full range spectrum of all compounds and push levels.  It’s pointless having that PL bar going up to 5 but we forever in the low ranges.  The harder compounds should never get a look in these conditions, and vice versa, the softer compounds should never get a look in, in hotter conditions.  Getting the balance right of using the right tyre, in the specified conditions based on track tyre wear, is perhaps the ultimate balance every team principal needs to go through.  This, coupled with the performance (operating windows) above, will force everyone to stop leaning on a ‘favored’ go to tyre at every circuit which is the current norm.  I also think you need to incorporate a push level per stint for players that cannot make a race as well.  There are times when someone cannot just make it.
 
Apologies for the novel.  But like the political world of F1 in real life, most here have their own agenda they want to align with their own interests.  They all want their ideas implemented, as that is how teams seek an advantage.  However, there are others who want to create balanced gameplay.  Jack, in this instance, you are the FIA, and together the FIA and the technical directors of all the teams (F1 only has 10, you have too many of us, lol) come together in terms of creating a set of technical regulations.  You cannot please everyone, and for that, I don’t want to be in your shoes and I don’t envy you at all.  This all comes from what I have experienced.  Rules are changed to shake things up every once in a while.  I think that 100% race distance should be seen as the ‘pinnacle flagship’ of the game and the target is to get this right and then implement those changes going down to the lower race distances.  Good team principals will always find a way to become competitive, regardless what is thrown at them.
 
Thank you for creating a game that we can play against each other in real time.  I don’t think there is anything out there that allows us to do so.

I totally agree with it


md-quotelink
medal 5302 CEO & CTO
6 years 64 days ago
By the way, I've been reading all the posts including the longer ones. We'll maybe do another tweak next week. At the moment a lot of people seem quite happy, so I'll wait to let everyone try a few more tracks before making any further changes.
md-quotelink
medal 5013 Super Mod
6 years 64 days ago

Paul
Can I just say, though a little off topic, I'm currently battling cancer and have had a stem cell transplant which has left me incredibly tired but this game has kept me going, it's helped me to stay focused and alert, thank you. 


Wishing you all the best, Paul.

Feeling very humble now that we are squabbling here about some changes in a game as if it's greatly affecting our lifes, while you truly are in a life changing battle.
I hope you beat that bastard.
md-quotelink
medal 5000
6 years 64 days ago

Paul
Can I just say, though a little off topic, I'm currently battling cancer and have had a stem cell transplant which has left me incredibly tired but this game has kept me going, it's helped me to stay focused and alert, thank you. 

I hope you may recover soon


md-quotelink
medal 5000
6 years 64 days ago
Tyre Suggestion:

I think a fair amount of people in 100% race distances leagues chose this race distance because we want the challenge of having to manage more things than in other race distances. We want the challenge and variability of having to manage more pitstops. Because of this, I think that the tyre wear scaling factor should be revisited.

I propose: (using 50% distance as the standard)

100% distance - 0.65x tyre wear
75% distance - 0.8x tyre wear
50% distance - 1x tyre wear
25% distance - 1.5x tyre wear

P.S. best of wishes, Paul!
md-quotelink
medal 5000
6 years 63 days ago
Once again the tyres proved for a great race in our league!! Its added that extra dimension to the game as running hard all the time was getting a little boring!!
md-quotelink
medal 5000
6 years 63 days ago
Hello, Jack. Of course, you are doing a great job for which we thank you. I totally agree with what Mike K25 wrote. I think that he thoroughly studied the matter. Over half of the players in their opinions try to enforce the rules of using tires that are close to their preferred driving styles. That's why I think Mike K25's proposals are good. I can only add that you have more possibilities than the FIA, because apart from the regulations, you can shape the rules of physics. I think that if what Mike K25 wrote became law, everyone would be happy. Such basics would be good, and we as "managers" and so we have to adapt to the rules introduced by you. Thanks to your changes, it is already well, because the slow hardship process has ended, giving way to aggressive offensive strategies. Now the racing started. It is much more interesting. Before the first pit stops, it was boring until the last lap. And now, through more pit stops and aggressive driving on offensive tires, it's interesting throughout the race. And this is probably the most important, because let's not forget that this is not a real F1, and the game that is based on it. Fun is the most important thing, and faster tires just supply it more. Regards.

Paul Skyeladder, a lot of strength and self-denial in the fight against cancer. We hope that you will defeat your opponent on the first post. Do not forget to use KERS. Good luck
md-quotelink
medal 5000
6 years 63 days ago
Thank you, guys for your good wishes, I didn't post, hoping that you'd all wish me well, I did it, simply to say thank you. So again, thank you, your responses have been a real surprise to me and I'm totally overwhelmed. 
Thank you, 
Paul 
md-quotelink
medal 5000
6 years 63 days ago
Je pense exactement comme Mike K25, très bonne analyse et féliciter toute l'équipe.
md-quotelink
medal 5000
6 years 63 days ago (edited 6 years 63 days ago)
Change is good I fell more pleasure on race but slow more tyre that is to much use like SS if they lower then 50% it should by starting lost time on lap when it goes lower 30% it should by dramatically slow dawn like 2,3 sec on lap. Yes it's work this way but lost time is not that big. On all ype of tyre + use drs train ware tyre more.Sorry for my English.
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