Mike
Tyre feedback
Jack, here is some constructive feedback over a few races from what I experienced and from others feedback, all races are 100% distance:
Brace yourselves (GOT), it's a long read...
Circuit: Abu Dhabi, UAE
Time: 1400 local time
Conditions: 43-46 Celsius sunny
Phase 1 of tyre implementation: tyre wear only
The H tyre was for sure the only way to go around here. From feedback I received, the SS was destroyed after 4 laps, the S after 10. Just the pure high temps here meant the H was always going to be a winner, and the softer compounds were never in contention, and this just makes sense.
Circuit: Melbourne, Australia
Time: 0500 local
Conditions: 12 Celsius partly cloudy
Phase 1 of tyre implementation: tyre wear only
No surprise that most of the grid went SS for Q and opening stint. I thought the tyre was overheating on PL1 on that opening stint, so I decided to ditch it for S and hope to work it a bit. It went downhill from there. I tried to work the H for a stint as well, but it felt powerless. The winner and 2nd place used a 4 stop SS. 3rd and 4th went SS S S S and did an amazing job to even get close as that was my initial strategy. The frustration that came out of this was that you could have parked on SS PL1 and have it slightly overheated for the entire race and get away with it, while the S and H just had no chance here. Indeed, in the end, the conditions were just conducive to SS, but there was no joy in not being able to work the tyre.
Circuit: Sepang, Malaysia
Time: 0300 local
Conditions: 24 Celsius partly cloudy
Phase 1 of tyre implementation: tyre wear only
S just seemed to be the order of the day here. You could park it on PL1 and that was the race really, not much to do, just let the compound do the work. 3 stop S was good enough. Even the mighty H tyre which should have relished in these conditions, could not match the S. I noticed some tried the H and just ditched it for the S.
Circuit: Shanghai, China
Time: 0300 local
Conditions: 24 Celsius partly cloudy
Phase 2 of tyre implementation: tyre wear and performance
The 2nd phase of the implementation meant no surprise half the grid went SS for the start, even though the race conditions and track tyre wear characteristics were similar to the previous days race. While you couldn’t really work the SS, you could just get away with it on PL1 without too much overheating. The guessing game came in on how to take strat from here: plan A, plan B, plan C? That was great, because you couldn’t do a simple 4 stop SS here. In the end, a SS SS S S S strat just won, with a SS S S S and 3 stop S coming in very close behind. The S could be worked a bit which was nice. It was great that we could use both compounds, but I do feel the SS shouldn’t be operating in these conditions.
Circuit: Silverstone, Great Britain
Time: 2200 local
Conditions: 11 Celsius partly cloudy
Phase 2 of tyre implementation: tyre wear and performance
This was interesting. Having spectated some part of race, the front running team went S and M respectively on the 2nd stint, and they were virtually running in tandem still. The H came on in the final stint and it looked to have the same pace as the S and M, making it really open in terms of strat here. The conditions did allow for all 4 compounds to be used here by the look of it, as the leading team that took the 1-2 experimented with all the compounds. However, like I mentioned for Shanghai on the SS, the H perhaps shouldn’t have been a factor here.
Circuit: Sakhir, Bahrain
Time: 2200 local
Conditions: 33 Celsius sunny
Phase 2 of tyre implementation: tyre wear and performance
Right, I think this is where the feedback gets critical. Having experienced the previous races and gained a bit of knowledge, this became a big letdown. Thank goodness the M was strengthened here for starters. The pace of the M felt spot on I believe, and you could work it etc. However, the guys in front were not only running longer, they were using the S on the opening stint. While this kind of makes good sense, the S just had no drop off towards the end of the stint. 3 stop S on mainly PL1 was the order of the day here. Eventually, from my 2nd stop I had to go S to get back in the mix. The fact that the S worked well enough here in these conditions is just not on. The H will only see action now in over 40 Celsius, and right now that’s only going to be Abu Dhabi for a few more weeks. I was really tempted to bolt on the H for a stint, but I believe the way the S was going and with the changes made to it, it wouldn’t have had a chance…
Jack, I know you had to read a lot of stuff from a lot of people. I have done so as well regarding this hot topic, and there are many good ideas out there. I feel for you having to be the one to deal with all this. I waited a bit longer to gather some data before presenting it.
Here’s my suggestions:
Tyre Wear:
Needs to be tweaked slightly with increased wear.
I think early in the season especially, a 4 stop SS, a 3 stop S, 2 stop M, should be really difficult to attain, especially in Sepang (78 wear), Shanghai (78 wear) and Sakhir (58 wear), not to mention Catalunya (90 wear). Just based on wear, these tyres should be hitting drop off towards the end of the stint. I think those who go with a tyre economy strength designer along with the tyre supplier bonuses should benefit from achieving that as a reward if they not going for outright pace. As you start improving TE on your chassis, you can start attaining this as the season goes on.
I’m taking Sakhir’s base data below. I think Peter Man also mentioned this.
So, if SS is 8%, S should be 6%, not 4%. This will avoid the Bahrain scenario, and in fact, a theme that started from Sepang and China, that 3 stop S was the new order of the day. The M should be 0.75 of the S, 4.5% (rounded down make it 4%) instead of 3%. The H should then be 3%. I know we use the 0.5 factor to step down to the next compounds. Change it to 0.75 as above. This should make everyone think about using at least 2 compounds in a race.
Tyre Performance:
I’m sorry, but a long-term fix is needed here. These descriptions of: SS, Best in cold, dry conditions etc. need to be held true here, otherwise you may as well get rid of them. We know we have a floor temp of 5 Celsius. This should therefore be the base. I hate to compare the game to real F1, but like the Pirelli’s, the tyres need to be sensitive to small operating windows to maximise performance out of it, and anything out of it, will force you to look at another compound. SS should work in say 5-20, S10-25, M15-30, H25+. This is just an example, but the tyres need these ranges. Bringing in 1-2 more compounds can also make the ranges even smaller and will really give a headache to all the team principals.
Push Level:
Having to manage the tyres and work them. All of them. Just using the example above, I’d say as a base the SS should run PL5 at 5 Celsius to keep it in temp range and start moving push down from there as it gets warmer. If you want to use the softest compound possible, in the coldest conditions, you need to pay the price of using more fuel and added wear to keep them at temperature and to have a full range spectrum of all compounds and push levels. It’s pointless having that PL bar going up to 5 but we forever in the low ranges. The harder compounds should never get a look in these conditions, and vice versa, the softer compounds should never get a look in, in hotter conditions. Getting the balance right of using the right tyre, in the specified conditions based on track tyre wear, is perhaps the ultimate balance every team principal needs to go through. This, coupled with the performance (operating windows) above, will force everyone to stop leaning on a ‘favored’ go to tyre at every circuit which is the current norm. I also think you need to incorporate a push level per stint for players that cannot make a race as well. There are times when someone cannot just make it.
Apologies for the novel. But like the political world of F1 in real life, most here have their own agenda they want to align with their own interests. They all want their ideas implemented, as that is how teams seek an advantage. However, there are others who want to create balanced gameplay. Jack, in this instance, you are the FIA, and together the FIA and the technical directors of all the teams (F1 only has 10, you have too many of us, lol) come together in terms of creating a set of technical regulations. You cannot please everyone, and for that, I don’t want to be in your shoes and I don’t envy you at all. This all comes from what I have experienced. Rules are changed to shake things up every once in a while. I think that 100% race distance should be seen as the ‘pinnacle flagship’ of the game and the target is to get this right and then implement those changes going down to the lower race distances. Good team principals will always find a way to become competitive, regardless what is thrown at them.
Thank you for creating a game that we can play against each other in real time. I don’t think there is anything out there that allows us to do so.
I totally agree with it