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LIVE NOW: Tyre update #3

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medal 5000
5 years 212 days ago
i have just one thing to add.. Said it before, will say it again, fuel loads at 50% allow for 1 stop races, at 75% allows for 2, but at 100% it's 3/4 only, very hard to do 1/2, scale fuel to race distance so harder tyres can be used at longer distances without major penalty in 100%
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medal 5000
5 years 212 days ago
Sorry guys, I keep on saying it, but not heard any feedback.

I honestly think tyre wear was never the biggest issue. The effect of fuel weight was.

Yes, it needed to be tweaked maybe a little, but I think if they made the effect of fuel weight a little more pronounced it would have naturally evened things out. SS would have gained a little more at the start due to higher grip and less fuel, hards wouldnt have been as aggressively fast as you would have to carry more fuel to make the 3 stop work and I think you would have found a natural balance where say 3xhard, 4xsoft and some sort of SS strat would have all had similar pace IN MOST CASES.

There will always be tracks where one tyre will be better, SS in monaco/europe and hard in scorching hot Abu Dhabi for example. But generally speaking I think it would have worked just as well or better than tweaking tyre wear.

All we have now is softs replacing hards in most cases. 
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medal 5000
5 years 212 days ago (edited 5 years 212 days ago)
Jamie

I honestly think tyre wear was never the biggest issue. The effect of fuel weight was.


I still remember with the old Hard tyres, even at 5C or 6C, they used to be the fastest tyre! And don't forget Medium tyres were completely obsolete.

Yes, current Soft tyres are still a little quick compared to the rest of the tyre range, but the gap has definitely closed up.

Regarding fuel effect, there could be a case.

'Fuel Economy: 100' uses around 130l per race, making 3-4 stops, on average, the fastest way to go. If the fuel effect was reduced, 2-3 stops would be the fastest way.

Only problem, in my opinion, is 2 stop races at 100% distance, are not as mentally stimulating as 3 stops or 4 stop races. Once the fuel has gone in for your middle stint in a 2 stop race, you cannot alter your strategy to take into account your opposition is doing.

With 3 stops, and 4 stops, adjustments to strategy can be made, and a game of bluffing and double-bluffing can ensue, which not only is enjoyable, but requires more skill than 'Set Up and Race' :-)
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medal 5092
5 years 212 days ago (edited 5 years 212 days ago)
Jamie R,

I want to add something to what you said. I think your correct that the tires now seem to work the way they should and now other things are limiting the use of different strategies. 

I am talking about 100% races here.

The reality is, once someone figure out the best strategy, lets say S,S,S,S. Well, that strategy will be the best one on most tracks regardless of track wear or temperature differences. The tracks themselves don't cause enough difference to make other strategies viable.  Imagine if a track had almost no degradation and SS could go 12-14 laps with good pace and a 3 stop SS was possible. No one would go near the M or H. Imagine another track softs were done after 7 or 8 laps, then S and SS would be shunned and M and H would be tire of choice. 

I think, if it's possible, that the tracks themselves need to be looked at and the multipliers for degradation need to be adjusted. 

I don't know how all the math works behind the scenes, but i imagine a way of testing that would go something like this.

Use an imaginary IGP track that mathematically has the average, straights, speed, turns, degradation, pit time. of all the tracks currently in use. (On a scale of 1-100, we would call this average degradation 50)
     Then, at ideal temp make it so the S doing a 3 stop would exactly tie a M doing a 2 stop (or whatever is deemed appropriate)

      Now that we have S and M in place set degradation of the track to a higher point (whatever that may be, maybe 85) and mathematically make a 3 stop M, tie a 2 stop H
     Then Set Degradation to a lower point (whatever that may be, maybe 15) and make a 3 stop SS tie a 2 stop S. 

Take these number and let them out into the real world where temp is constantly changing, degradation levels at tracks are all over the map. I could be talking nonsense, probably am since i don't know how any of this works, but that is how i would try to approach it.

For the record, i think this team does a great job and i love IGP!
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medal 5002
5 years 212 days ago

Vincent
Jamie R,

I want to add something to what you said. I think your correct that the tires now seem to work the way they should and now other things are limiting the use of different strategies. 

I am talking about 100% races here.

The reality is, once someone figure out the best strategy, lets say S,S,S,S. Well, that strategy will be the best one on most tracks regardless of track wear or temperature differences. The tracks themselves don't cause enough difference to make other strategies viable.  Imagine if a track had almost no degradation and SS could go 12-14 laps with good pace and a 3 stop SS was possible. No one would go near the M or H. Imagine another track softs were done after 7 or 8 laps, then S and SS would be shunned and M and H would be tire of choice. 

I think, if it's possible, that the tracks themselves need to be looked at and the multipliers for degradation need to be adjusted. 

absolutely agree, thats what i mentioned in some of my Posts too. the tracks are too similar.


i think that the current Problem of One dominant strategy (tyre type+ stops) will happen, too, in case of fuel consumption Change. Maybe it would be possible, that hard with 2 stops is the same like s with three then you would have technically the choice between two strategies, which are in the end the same. 
the solution in my opionion is either a wider range if Track characteristics and or a bigger impact of the temperature.
when i understood it right both take some time, because they would cause a bigger System change
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medal 5000
5 years 212 days ago
Vamos
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medal 5000
5 years 211 days ago (edited 5 years 211 days ago)
Good morning , after playing 4-5 races with the new update I say for my part that I am quite happy with these new tire wear in regard to the S and M ... that 1% of increased wear gives more game in the variety strategies and where previously used all S now requires M ... I had no chance to try tire H..what if I have seen is that the SS needs to increase its speed compared to others ... the wear was up but the same speed was left, yesterday at Silverstone some S to 13 laps followed the rhythm of SS to 7-8 laps .. that is absolutely illogical that on lap 3 they are on SS with good cars ... if you improve the speed of the SS the tire balance would be optimal under my experience in the game (I have 3 accounts) ... I hope you value my comment, greetings and thanks always for the great work you do with this great game
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medal 5000
5 years 211 days ago (edited 5 years 211 days ago)
S still wins unless its monaco and get away with 2pit ss at 75% race duration. Allnthats happened is hards out softs in

The team do great at fixing problems way better than most games ive played.
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medal 5000
5 years 211 days ago
It's just my opinion, I'm sure others have varying views, in 50% distance, the Super Soft and Hard tyre may as well not exist. All strats are one stop using Soft & Medium compounds (apart from Monaco). Makes for less variation in strategy and no incentive to try anything other than that, equalling more predictable racing.
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medal 5000
5 years 211 days ago
If its not broke dont fix it comes to mind.

Sadly they fixed it and now we are lett with soft only races.

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medal 5000
5 years 211 days ago
I share a great part of the opinion of my partner Ross Brawn, and referring to races at 75% distance, I consider that the super soft tyres are still below what is expected of them. I don't conceive that some wheels like the super soft ones can't be faster than the soft ones, not even using them 7 turns with a degradation of 11%. In relation to the soft and medium, I think they are in a good level, although I think that the soft ones give too much performance once they have exceeded 50% of their wear. The hard ones at the moment I haven't tried them but I won't be late to do it.

Greetings.
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medal 5002
5 years 210 days ago

Tequito
I share a great part of the opinion of my partner Ross Brawn, and referring to races at 75% distance, I consider that the super soft tyres are still below what is expected of them. I don't conceive that some wheels like the super soft ones can't be faster than the soft ones, not even using them 7 turns with a degradation of 11%. In relation to the soft and medium, I think they are in a good level, although I think that the soft ones give too much performance once they have exceeded 50% of their wear. The hard ones at the moment I haven't tried them but I won't be late to do it.

Greetings.


can't agree at i have a 100% Team and s 75%(my tyre test team).
in the 75 i Made a test setting both driver on s for the first stint, since every driver is a bit different, for the second i Set One on s and the other on medium with the equal amount of fuel and changed for the second stint the driver who had s used m in the 3. and measured the gap. i did that in Japan and Abu dabi, because of the tyre wear there. in japan m was 7 seconds slower in abu dabi 3 per stint, so for the entire race 21 and 9 seconds.

in my first Team 100% i tried a Bit to use the ss which worked in around 5-7 before update 3. and i race so far 3 where the ss worked, which is not working anymore so the s gained without others gaining
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medal 5000
5 years 210 days ago
100% Race Length

I personally think tire wear is just about right. Love what you've done about the push levels as you can manipulate them a lot more than before. I race in a very competitive league and weve had lots of different strategies since this last tire update. just finished season tonight, in Japan finished 2nd on S,S,M,M, and in Brazil I 3rd with M,M,M,M, and Abu Dhabi I won with S,S,M,M so Mediums are not obsolete anymore, but I think Hards might be the new Mediums. I do think SS and H need tweaking somehow but not sure how. 

Also, with different race lengths it seems like there is different ideas from 50% to 100%. you should treat them separately because it doesn't seem that what works in 100% length  doesn't translate to 50% well and vice versa. 
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medal 5000
5 years 210 days ago
I dont get how anyone can say the tyre wear is right for 100% races! SS doesnt perform as it should and doesnt gain any advantage as its not much quicker and its only for 7 or 8 laps max and by that time of pitting the others on softs run around for nearly another 10 laps and gain the advantage plus with the SS its an extra stop adding more time. In my opinion anyone using anything other then Soft 3 stop in the majority of races is using the wrong strategy. The only exceptions I found were Monaco, Hungary and European....even then it was still close. 

Its really boring just setting up races with the same strategy and then the race itself is just get in the train stay there until the last lap then boost your way over the finish line. I look forward to rain as at least it will provide a more entertaining race. 

The pace shown in practice by Ss doesnt reflect the race pace, i know Im only one person but I think by the end of my current season I may put the game down for a bit as Im not enjoying it anymore, the limited options we have pre race and how long it doesnt take to setup used to be overshadowed by the fact that the races used to provide excitement and entertainment now its just not fun.
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medal 5002
5 years 210 days ago

Shaun
I dont get how anyone can say the tyre wear is right for 100% races! SS doesnt perform as it should and doesnt gain any advantage as its not much quicker and its only for 7 or 8 laps max and by that time of pitting the others on softs run around for nearly another 10 laps and gain the advantage plus with the SS its an extra stop adding more time. In my opinion anyone using anything other then Soft 3 stop in the majority of races is using the wrong strategy. The only exceptions I found were Monaco, Hungary and European....even then it was still close. 

Its really boring just setting up races with the same strategy and then the race itself is just get in the train stay there until the last lap then boost your way over the finish line. I look forward to rain as at least it will provide a more entertaining race. 

The pace shown in practice by Ss doesnt reflect the race pace, i know Im only one person but I think by the end of my current season I may put the game down for a bit as Im not enjoying it anymore, the limited options we have pre race and how long it doesnt take to setup used to be overshadowed by the fact that the races used to provide excitement and entertainment now its just not fun.


thank you.

i think they say it based on the first impression which is totally subjective and can work when others choose an even worse strategy. After a few races everyone realizes that s is the fastest.
on the tracks you mentioned ss worked before
upgrade 3, in spa Singapore and brazil they were competitive, too, which stopped now don't know how and when it was on your tracks.
maybe m will work in spain Malaysia and bahrain, which have the highest wear, did not race there so far.
in japan and abu dabi, where the wear is high too, they don't work. But i doubt it since i did not even reached the 50% level before the pit stop.
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medal 5000 Moderator
5 years 210 days ago
In Singapore the Mediums worked pretty well. The first laps of the stint, with slightly more fuel, they are somewhat in trouble following the Softs. Towards the second 3rd they closed the gap with the help of their better ability to manage push and heat. Towards the end they were very slightly faster with the ability to go on further, but with more than 1 or 2 laps of fuel the first laps will be difficult or you'll have to let the Softs go for the moment.

I don't think the Hards should be made that much faster again. I think slightly reducing the effect of the fuel weight for them might be worth a try, though. Same could be done with the Mediums, just to a even much smaller extent.

I'm not sure about the Supers, more of a performance boost to make them a true sprinter compound or less so and reducing wear a little.
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medal 5000
5 years 210 days ago
I just want to suggest you to fiddle with the effect of heavy fuel in the car. The tyres were great to work on 2 stop strategies in 100% race, but the fuel doesn't allow to. No matter how, if I go any further 46 litres, the car that's trying to overcut me in his last stop will always come 10 seconds ahead of me (he was 8 seconds behind, considering the 17-18 secs lost in the stop), means he gained 36 seconds, because the heavy car is way too affected. Please, fix this and you will see broader strategies coming up.
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medal 5000
5 years 209 days ago

Shaun
I dont get how anyone can say the tyre wear is right for 100% races! SS doesnt perform as it should and doesnt gain any advantage as its not much quicker and its only for 7 or 8 laps max and by that time of pitting the others on softs run around for nearly another 10 laps and gain the advantage plus with the SS its an extra stop adding more time. In my opinion anyone using anything other then Soft 3 stop in the majority of races is using the wrong strategy. The only exceptions I found were Monaco, Hungary and European....even then it was still close. 

Its really boring just setting up races with the same strategy and then the race itself is just get in the train stay there until the last lap then boost your way over the finish line. I look forward to rain as at least it will provide a more entertaining race. 

The pace shown in practice by Ss doesnt reflect the race pace, i know Im only one person but I think by the end of my current season I may put the game down for a bit as Im not enjoying it anymore, the limited options we have pre race and how long it doesnt take to setup used to be overshadowed by the fact that the races used to provide excitement and entertainment now its just not fun.



In my opinion I do think tire wear is good, but tire wear and performance of the tire are 2 different things. if you read everything I wrote then you would see that I said SS and H still need tweaking, meaning speed wise. before the last tire update SS wear rate was very low so all races were SS only and anything else did not work, so where is the fun in that. SS do need to be worked on speed wise, but lowering their wear rate and speeding them up also would make every thing but SS obsolete, which would be boring. so in my opinion I do think tire wear rate is good for 100% races, now its time to tweak other things like the speed of SS, fuel, track temps, etc. or whatever else the devs see fit. 
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medal 5000
5 years 209 days ago


"so in my opinion I do think tire wear rate is good for 100% races, now its time to tweak other things like the speed of SS, fuel, track temps, etc. or whatever else the devs see fit."

I agree its not the wear thats the issue its the speed balance, and effect of track/weather. I wasnt directing my post at you, My point was anyone using anything other than Softs for 85% of the races is using the wrong strategy (100%) which isnt right and doesnt create any interesting races.

I so far have only competed 4 races (Spain next) and its been all softs, since update 3.....and I cant see it changing as it is...   
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medal 5000
5 years 209 days ago
Starting on softs is a must at moment with current speeds but depending on the track and temperature of your race often mediums perform better for 2nd and 3rd stints at the moment than softs
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