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LIVE: Tyre Wear Update

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medal 5000
6 years 68 days ago
Jack, I'd like to know if there will be changes in medium tyres performance... because medium and hard tyres performances are very similar. I suppose that medium tyres could be a little bit faster than hards.
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medal 5000
6 years 67 days ago
Dea

Alex
I want to say samething who nobody say.
Now is sommer end temperature is at high level. . 
In few days temperature will be lower and soft tires will be the most famous. .
My opinion. .



Tonight the temperature in our race was 17° C. It wasn't high. And H/H won starting from P31. In the past, strategies with softer tyres won with even higher temps. It's not normal a H/H can win a 50% distance Hungarian GP in a competitive league filled with skilled managers. That never happened before in our league, not even with higher temps. And it's the MJL we're talking about, one of the most competitive leagues in the whole game, not a random league.



I've also noticed that Hard tyres may have somehow gotten quicker on one-lap pace. I am suspecting that this might have been caused by a bug? Because it's obviously not something that was intended to be modified. The wear rate and scaling are the only intended effects on the Hard tyres in what's been implemented so far.
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medal 5000
6 years 67 days ago
75% race length
Circuit Hungary
21:30 - Sun - 17°C

Now the SS and S are much more usable, perhaps more real consumption, but the times of the H after half the race are better than the S, which still brings us back to the usual problem ... :/

A small improvement for the tires, but very small
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medal 5000
6 years 67 days ago
I race in a 2 car 100% length league. the tire scaling is a step in the right direction so thanks for being so active with the community, cant say that for a lot of other games.

Anyways, I for one log in every night to race in person. for me in 100% league I did use Hards a lot. The last race was at European IGP and I ran SS the whole race. Now to my problem, running Hards is fun because I had to constantly manipulate the Push Levels on both cars for optimum performance so it made the racing active and you felt more involved in how well you were racing. But the last race on all SS compound was kinda boring. it was obvious SS was the tire to use, and all I did was set the Push Level to one and used Kers here and there, and the tire still ran in the red after a few laps. Cold season is coming up so it may fix the problem some, but to me its no fun setting the PL to one and just sit there watching. As SS will be used more now in 100% league, I think the temperature of the tires should be looked at at some point so the race doesn't turn out to be just SS or S on PL 1 and hope you get lucky with DRS. That would make for boring live Races if that's how it turns out. 
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medal 5000
6 years 67 days ago
Gerard

Salvo
Dear Jack, I think that this revolution is a really good idea to change something in the game, but i can want propose you to eliminate this medium tyre... or better: Make the medium tyres like the actual hard tyres and implant a new tyre: the Ultrasoft.

I also would propose a greater thermal resistance for all tyres.... We drive often in very defensive pace... and isn't really good... we want more aggressive drive, this would allow to use right tyres in right circuits.


I support this opinion. 





Same here. Medium right now is still useless and making the current medium to the hard tyre would be a good one because in some temperatures the hard compounds are still quite a bit op. I also like the idea with the ultrasoft. 

Please also think about adding some league options where managers have to use 2 different compounds per race. 
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medal 5000
6 years 67 days ago

Jack

It wears more relative to Super Soft and Soft. However, tyre wear is now scaled to race duration. If you race at 75% or 100% then all tyres now wear more slowly than they did before



Hi Jack,


Its hard to get through all the info, so you may have answered this already. Do you plan on also look at more than just wear levels, but also look more at the operational temperatures of each of tyre, effect of fuel and maybe the abrasiveness of some of the tracks?

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medal 5000
6 years 67 days ago
It's certainly made a big difference in terms of addressing the dominance of hard tyres. Our league is 100% distance and the top 10 teams last night all did 4 stops on SS tyres (in Hungary). Nobody used hards at all in the top 10. I would also enthusiastically support an option for league admins to set how many tyre compounds are to be used per race for the league. I think it would make things very interesting
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medal 5000
6 years 67 days ago
My opinion after first race in Australia: 
The update completely justifies itself at a race distance of 100%. 
It may also be better to increase the dependence of tyre types on temperature and to reduce the nominal speed difference between types. Or just one thing.  
The first step was right - Great job!
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medal 5000
6 years 67 days ago

Der

Jason
Hi Jack! This is just a feedback to provide more info about the tyre balance,

We just had a 100% race in Singapore in International Racing League (league id:4982). The Supersofts are really fast.


We just raced Singapore too, 75%; 2200GMT. it was heavy rain 3.3mm on track, using full wet tyres they were red hot on hard defending, that’s not right?

What part of Singapore were you racing at the same time as us to be on Supersofts lol..



We drove the race at 20:30 Central European time so I was able to drive super soft with the lowest push level

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medal 5000
6 years 67 days ago
Here are some opinions of players in my league (we are a 50% league):
1)well h-h was still the way to go
2)what i notice is  that they dont get that warm...
3)I didnt notice any change.
4)I did note that a big overcut wasnt so effective anymore. You lose too much time as the tyres drop off, hence why PLAYER came out behind both my cars after the pits.
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medal 5000
6 years 67 days ago

Jamie

Jack

It wears more relative to Super Soft and Soft. However, tyre wear is now scaled to race duration. If you race at 75% or 100% then all tyres now wear more slowly than they did before



Hi Jack,


Its hard to get through all the info, so you may have answered this already. Do you plan on also look at more than just wear levels, but also look more at the operational temperatures of each of tyre, effect of fuel and maybe the abrasiveness of some of the tracks?




I'm also interested to know 
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medal 5000
6 years 67 days ago
I have just exited the race in Great Britain because it was so disgusting... 
Hard tyres in practice were 1,5 sec slower than the softs. So I choosed soft tyres. But in the race, hards were almost two seconds faster! That is absolutely ridiculous! I lost the win and also the podium because of your ridiculous changes! 
Disgusting! 
Absolutely disgusting!!!
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medal 5000
6 years 67 days ago

Marco

Jamie

Jack

It wears more relative to Super Soft and Soft. However, tyre wear is now scaled to race duration. If you race at 75% or 100% then all tyres now wear more slowly than they did before



Hi Jack,


Its hard to get through all the info, so you may have answered this already. Do you plan on also look at more than just wear levels, but also look more at the operational temperatures of each of tyre, effect of fuel and maybe the abrasiveness of some of the tracks?




I'm also interested to know 



Me too. I always assumed that tyre wear and the fuel had some effect, but if there is more balance there would be great.


My 2nd driver with 10L more fuel and 5 kg heavier (because it is he) got qualified in front of my 1st driver today. 

With rains in Singapore yesterday and Japan today, certainly we have an entertaining time :)
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medal 5302 CEO & CTO
6 years 67 days ago
You know what? My instinct was that the next thing we must change is the ideal temperature of the tyres. Not as some have suggested, to make Hards impossible to use in cold temperatures, but to make all the other tyres work in a wider range of conditions like the Hard tyres do. E.g. to raise the ideal temperature of every compound to be closer to hard. This would result in all tyres being able to run higher push levels, which would level the pace, which would level them against the hard tyre.

So I tried to implement it this morning... and encountered a technical reason why we cannot do this without first updating the app. It's a tricky situation. I would have implemented it already this morning otherwise. We are exploring what other possibilities exist, or whether we want to combine the next tyre update with an app update. Unfortunately this stalls the next change for a moment, but we are still very much investigating this and reading your posts, so keep them coming.
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medal 5000
6 years 67 days ago
I personally have really enjoyed the change.  Just having to try new strategies at the last two races has made it interesting and every team in my elite league has tried something different. Last night I won with a five stopper, all SS in Brazil.  Tonight another team won with a 3 stop in Abu Dhabi on S-S-S-SS.  I don’t think hard are overpowered in 100% races and the heat is just fine.  All looks good.  I’d like the tyre performance to have frequent changes to keep everyone guessing at what the best strategy is.  
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medal 5000
6 years 67 days ago
Yes in 100% hards aren't op at all...but the balance of heat / fuel could do with being looked at for ss and s.
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medal 5000
6 years 67 days ago
So yeah your suggested change Jack would be very good as at the moment it's pretty much set SS to push L1 and make a cup of tea...as mentioned the fuel needs some attention which would help too....i like that we are getting close to the main tyres/strats used by F1 too...but I like the fact that this game has more pit stops as if it didn't it wouldnt be as good. 
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medal 5302 CEO & CTO
6 years 66 days ago
FYI I've been testing tyres all night and have come up with some small tweaks that I think we'll roll out tomorrow morning.


  • H and SS are fractionally slower

  • M are fractionally faster

  • All tyres are able to use more push levels and SS in particular do not overheat so quickly



Enabling more push levels and preventing tyres from overheating was achieved via an alternative route to adjusting the ideal temperature of each tyre, but rather adjusting how all compounds respond to heat. This means there is still an advantage for hards in that they can push more, but it's the best compromise without an app update.

This has created more interesting outcomes in my tests at 50%, and hopefully it can address the problems there without interfering with the nice balance at 100%. It should certainly create more scenarios to manage.

I will follow this up with a secondary announcement when it goes live. It is not such a huge change that it would turn everything on its head or require maintenance time, but it's enough that everyone must be notified.
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medal 5000
6 years 66 days ago

Jack
FYI I've been testing tyres all night and have come up with some small tweaks that I think we'll roll out tomorrow morning.


  • H and SS are fractionally slower

  • M are fractionally faster

  • All tyres are able to use more push levels and SS in particular do not overheat so quickly



Enabling more push levels and preventing tyres from overheating was achieved via an alternative route to adjusting the ideal temperature of each tyre, but rather adjusting how all compounds respond to heat. This means there is still an advantage for hards in that they can push more, but it's the best compromise without an app update.

This has created more interesting outcomes in my tests at 50%, and hopefully it can address the problems there without interfering with the nice balance at 100%. It should certainly create more scenarios to manage.

I will follow this up with a secondary announcement when it goes live. It is not such a huge change that it would turn everything on its head or require maintenance time, but it's enough that everyone must be notified.



Interesting. These changes are certainly keeping everyone on their toes. It's also made managing a race so much more interesting.
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medal 5870
6 years 66 days ago

Jason

Jack
FYI I've been testing tyres all night and have come up with some small tweaks that I think we'll roll out tomorrow morning.


  • H and SS are fractionally slower

  • M are fractionally faster

  • All tyres are able to use more push levels and SS in particular do not overheat so quickly



Enabling more push levels and preventing tyres from overheating was achieved via an alternative route to adjusting the ideal temperature of each tyre, but rather adjusting how all compounds respond to heat. This means there is still an advantage for hards in that they can push more, but it's the best compromise without an app update.

This has created more interesting outcomes in my tests at 50%, and hopefully it can address the problems there without interfering with the nice balance at 100%. It should certainly create more scenarios to manage.

I will follow this up with a secondary announcement when it goes live. It is not such a huge change that it would turn everything on its head or require maintenance time, but it's enough that everyone must be notified.



Interesting. These changes are certainly keeping everyone on their toes. It's also made managing a race so much more interesting.



Your post needs more interesting commentary. :D
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