FYI I've been testing tyres all night and have come up with some small tweaks that I think we'll roll out tomorrow morning.
- H and SS are fractionally slower
- M are fractionally faster
- All tyres are able to use more push levels and SS in particular do not overheat so quickly
Enabling more push levels and preventing tyres from overheating was achieved via an alternative route to adjusting the ideal temperature of each tyre, but rather adjusting how all compounds respond to heat. This means there is still an advantage for hards in that they can push more, but it's the best compromise without an app update.
This has created more interesting outcomes in my tests at 50%, and hopefully it can address the problems there without interfering with the nice balance at 100%. It should certainly create more scenarios to manage.
I will follow this up with a secondary announcement when it goes live. It is not such a huge change that it would turn everything on its head or require maintenance time, but it's enough that everyone must be notified.