4th part : Other things to know (Manager level, traffic effect & pit blocks)
Your manager level is quite important because it determines a couple of things in iGP all linked to the "level cap" feature. This level cap prevents you to buy drivers & staff over your team level as well as improving your buildings (Headquarters) over it, you can train drivers over this point but that will be slower (3% gain per session). The max possible level is 20 and each level takes more and more time to reach, roughly it will take you 400 races in the best conditions to reach it. Also there is another kind of level cap linked to tiers themselves this time : Level 8 in Rookie & Level 14 in Pro, over that level teams receive a "ballast", that means they will be heavier in weight to compensate for their better drivers and buildings to keep the competition fair enough for other teams.
About experience you earn a base 40 exp per race with a 20 exp bonus for each level difference with the highest level team in your tier, here is an example of how dynamic experience is awarded :
- level 16 elite team with level 19 team => 40 + 3 * 20 => 100 exp per race
- level 12 pro team with level 16 team (cap is 14 in pro) => 40 + 2 * 20 => 80 exp per race
You can (re)check your last race review (results, exp gained and reputation changes) thanks to this link :
Also, here is a brief tab to recap the total experience required per level :
(* optimal conditions with a level 8 team in rookie, level 14 team in pro and a level 20 team in elite / 2 seasons in rookie, 3 seasons in pro and the next seasons in elite)
Traffic effect also mentioned as "clean air" is easy to understand and important to master as this is where you can save a lot of KERS or force your opponents to use their KERS : It simply prevents 2 cars to stay close together even if they have a similar pace, most of the time you don't have to worry about it because the DRS will be enough to compensate the time loss the previous lap but for urban tracks with a lot of slow corners this effect is more important and it's almost impossible to stay in DRS range each lap without using a little bit of KERS, the extreme case is Monaco where it's not possible at all.
Let's take an example with this track because this is where I noticed it the first time : If we take 2 cars together the gap between them will go up to 1.8s / 2.0s after a fuel laps (already 1.2s in average after 1 lap), this is why in this situation it is best to quickly use your KERS to take the lead and benefit from clean air or to save your KERS avoiding heavy KERS battles during the first laps, still don't let too much cars overtake you or you won't be able to overtake them back. Another example with 3 cars together : The 1st one will create a gap thanks to clean air, the 2nd and 3rd cars will be affected by traffic effect so they'll lose DRS range from the 1st car but they'll stay together for a few laps before the same effect happening between them, if you have read carefully you know that will happen when the first car will have created a 1.8s / 2.0s gap.
Let's finish this part with pit blocks also known as "pit rapes" or "prapes" if you aren't afraid by this word, for those who don't know it can happen during a pit stop when 2 or more cars enter the pit lane together, usually a car with a low number entering the pit lane in 1st position will have an important chance to being blocked by a higher car number, this happens because there is no left lane priority but rather than a right lane priority in iGP so the other car can harshly block you and get out of the pits in front of you (this is true for regular pit positions). In the other way (higher car number entering the pit lane first) the same won't happen (unless this driver is blocked by a 3rd car). It was a real problem in the previous version of iGP because up to 32 cars were able to stop together and it was possible to lose your gap (over 1.5s were needed to be quite safe) with 1, 2 or even more positions lost in a single pit stop !
Don't worry as things are differents now, still pit blocks can happen but they are rarer and affect cars less. This is due to the fact 2 cars of the same team cannot stop together or the second one will have to wait 5 seconds so less cars pit together now. The other reason is that boosts (especially the DRS) are more powerful now, in the past DRS was only used to follow a car in front with almost no chance to overtake him without KERS (the exception was Italy). Now you can just follow the car that blocked you in pits and get that position back the next lap because DRS is more powerful, Brazil is an exception because it has a really short DRS zone.
how do you do qualifying still dont know and i have been playing for a while