Harder, Better, Faster, Stronger

By Jack Basford
Last updated: Sun, 28 Jan 2018 22:17

We’ve been working hard over the winter and this blog is a preview of some of the improvements in the next updates to iGP Manager, to be released in February. They are not in the game yet, they will be released over the next few weeks. There are also other updates which we are already working on but can’t announce just yet, and information on those will be released after the updates in this blog are released.

Improved Engines, Fuel and Tyres

Currently, suppliers of engines, fuel and tyres impact cars in a straightforward manner, adding points to a given area of car design. This will be changing soon. Instead of directly adding points, supplier impacts will be implemented as percentages, and impact car attributes both positively and negatively. This creates complex combinations of suppliers, and offers a wide variety of approaches to car design.

8K HD Circuits on All Devices

We’ve developed a state-of-the-art image tiling technology, whereby circuit maps are loaded in tiles as opposed to a single image. This provides the capability for ultra-high-definition visuals, even on low-end devices while using maximum zoom. When this is released you will be able to see your cars taking the turns and even rubber on the track.

New Car Shape

We have also been working hard on modernising the iGP Manager car shape. We will be running a poll soon on whether or not you think we should add ‘Halo’ head protection, to reflect the direction motorsport is moving in with safety technology. Stay tuned to the iGP Manager Facebook and Twitter for your opportunity to steer the direction of the new car shape.

Responsive Interfaces on iOS 9+

In the next update the experience of playing iGP Manager on iPhones and iPads will be transformed. We have optimised inputs and interactions to the point of eliminating delays on touch interactions. This will make all buttons, tabs and interactions respond instantly. In previous versions there has been a slight delay on such interactions, and the difference with the new version will be instantly recognisable. The whole experience feels much more connected and intuitive.

New League Promotion Tools on Forum

This is a really cool new feature which will allow anybody to embed a detailed summary of a league in the forum by using the following bbcode: [league]123[/league] (where ‘123’ is the ID of the league). This provides a convenient way for players to join your league and for hosts to advertise leagues to new teams.

Read more about this new feature here

Improvements to Free Parts

We’ve heard from several players around the globe that video ads were unavailable in your region, meaning you could watch less than 10 adverts to earn free parts. The new platform we are integrating should remove this limitation and provide more videos to view.

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iGP Developer Blog

The latest news about technical and gameplay developments on iGP Manager
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Carlos Basilio 6 years 111 days ago
Que tal, me gustaria Circuitos actualizados:(

Quiero ver a Mexico
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Felix Perez 6 years 111 days ago
Sorry, it would also be interesting that the update of the climate was more real, there are places where the real climate is low temperature, between 0 ° and 5 ° Celsius, but in the race never falls of 10 °
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Peter Man 6 years 111 days ago
Keep up the great job! :-))
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Stefano Tonet 6 years 111 days ago
Great news!!
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Felix Perez 6 years 111 days ago
Good news this update, mainly I would like the mandatory use of two different compounds per race
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Rose Garin 6 years 111 days ago
Forget Videos & Setup a daily login bonus. :D

Day 1. 50K + 1 Part

Day 2. 1 Token + 1 Part

Day 3. 2 Parts

Day 4. 100K + 1 Part

Day 5. 2 Tokens + 1Part

Day 6. 3 Parts

Day 7. 2 Engines + 1 Part

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Ritsuko Akagi 6 years 111 days ago
Great news! Sounds really good. Just please don't add halo, our virtual drivers are very well protected :-). Let us have great looking cars in the game at least.
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Richard Penny 6 years 111 days ago
Oh and no halo please :)
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Richard Penny 6 years 111 days ago
I like the look of these improvements Jack and look forward to the updates. A couple of things I'd like to see are: 1) Compulsory use of two compounds of tyre in a dry race and 2) Being able to set a push level for each stint in the strategy.
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Steven Armitage 6 years 111 days ago
New tracks would be a good idea. How about not taking so much design points of at the end of the season? And possibly winnings for teams 1 - 10 in the end of a season
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