Harder, Better, Faster, Stronger
By Jack Basford
Last updated: Sun, 28 Jan 2018 22:17
We’ve been working hard over the winter and this blog is a preview of some of the improvements in the next updates to iGP Manager, to be released in February. They are not in the game yet, they will be released over the next few weeks. There are also other updates which we are already working on but can’t announce just yet, and information on those will be released after the updates in this blog are released.
Improved Engines, Fuel and Tyres
Currently, suppliers of engines, fuel and tyres impact cars in a straightforward manner, adding points to a given area of car design. This will be changing soon. Instead of directly adding points, supplier impacts will be implemented as percentages, and impact car attributes both positively and negatively. This creates complex combinations of suppliers, and offers a wide variety of approaches to car design.
8K HD Circuits on All Devices
We’ve developed a state-of-the-art image tiling technology, whereby circuit maps are loaded in tiles as opposed to a single image. This provides the capability for ultra-high-definition visuals, even on low-end devices while using maximum zoom. When this is released you will be able to see your cars taking the turns and even rubber on the track.
New Car Shape
We have also been working hard on modernising the iGP Manager car shape. We will be running a poll soon on whether or not you think we should add ‘Halo’ head protection, to reflect the direction motorsport is moving in with safety technology. Stay tuned to the iGP Manager Facebook and Twitter for your opportunity to steer the direction of the new car shape.
Responsive Interfaces on iOS 9+
In the next update the experience of playing iGP Manager on iPhones and iPads will be transformed. We have optimised inputs and interactions to the point of eliminating delays on touch interactions. This will make all buttons, tabs and interactions respond instantly. In previous versions there has been a slight delay on such interactions, and the difference with the new version will be instantly recognisable. The whole experience feels much more connected and intuitive.
New League Promotion Tools on Forum
This is a really cool new feature which will allow anybody to embed a detailed summary of a league in the forum by using the following bbcode: [league]123[/league] (where ‘123’ is the ID of the league). This provides a convenient way for players to join your league and for hosts to advertise leagues to new teams.
Read more about this new feature here
Improvements to Free Parts
We’ve heard from several players around the globe that video ads were unavailable in your region, meaning you could watch less than 10 adverts to earn free parts. The new platform we are integrating should remove this limitation and provide more videos to view.
Que tal, me gustaria Circuitos actualizados:(
Quiero ver a Mexico
Sorry, it would also be interesting that the update of the climate was more real, there are places where the real climate is low temperature, between 0 ° and 5 ° Celsius, but in the race never falls of 10 °
Keep up the great job! :-))
Great news!!
Good news this update, mainly I would like the mandatory use of two different compounds per race
Forget Videos & Setup a daily login bonus. :D
Day 1. 50K + 1 Part
Day 2. 1 Token + 1 Part
Day 3. 2 Parts
Day 4. 100K + 1 Part
Day 5. 2 Tokens + 1Part
Day 6. 3 Parts
Day 7. 2 Engines + 1 Part
Great news! Sounds really good. Just please don't add halo, our virtual drivers are very well protected :-). Let us have great looking cars in the game at least.
Oh and no halo please :)
I like the look of these improvements Jack and look forward to the updates. A couple of things I'd like to see are: 1) Compulsory use of two compounds of tyre in a dry race and 2) Being able to set a push level for each stint in the strategy.
New tracks would be a good idea. How about not taking so much design points of at the end of the season? And possibly winnings for teams 1 - 10 in the end of a season