Harder, Better, Faster, Stronger

By Jack Basford
Last updated: Sun, 28 Jan 2018 22:17

We’ve been working hard over the winter and this blog is a preview of some of the improvements in the next updates to iGP Manager, to be released in February. They are not in the game yet, they will be released over the next few weeks. There are also other updates which we are already working on but can’t announce just yet, and information on those will be released after the updates in this blog are released.

Improved Engines, Fuel and Tyres

Currently, suppliers of engines, fuel and tyres impact cars in a straightforward manner, adding points to a given area of car design. This will be changing soon. Instead of directly adding points, supplier impacts will be implemented as percentages, and impact car attributes both positively and negatively. This creates complex combinations of suppliers, and offers a wide variety of approaches to car design.

8K HD Circuits on All Devices

We’ve developed a state-of-the-art image tiling technology, whereby circuit maps are loaded in tiles as opposed to a single image. This provides the capability for ultra-high-definition visuals, even on low-end devices while using maximum zoom. When this is released you will be able to see your cars taking the turns and even rubber on the track.

New Car Shape

We have also been working hard on modernising the iGP Manager car shape. We will be running a poll soon on whether or not you think we should add ‘Halo’ head protection, to reflect the direction motorsport is moving in with safety technology. Stay tuned to the iGP Manager Facebook and Twitter for your opportunity to steer the direction of the new car shape.

Responsive Interfaces on iOS 9+

In the next update the experience of playing iGP Manager on iPhones and iPads will be transformed. We have optimised inputs and interactions to the point of eliminating delays on touch interactions. This will make all buttons, tabs and interactions respond instantly. In previous versions there has been a slight delay on such interactions, and the difference with the new version will be instantly recognisable. The whole experience feels much more connected and intuitive.

New League Promotion Tools on Forum

This is a really cool new feature which will allow anybody to embed a detailed summary of a league in the forum by using the following bbcode: [league]123[/league] (where ‘123’ is the ID of the league). This provides a convenient way for players to join your league and for hosts to advertise leagues to new teams.

Read more about this new feature here

Improvements to Free Parts

We’ve heard from several players around the globe that video ads were unavailable in your region, meaning you could watch less than 10 adverts to earn free parts. The new platform we are integrating should remove this limitation and provide more videos to view.

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iGP Developer Blog

The latest news about technical and gameplay developments on iGP Manager
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Dhonny Eka 6 years 118 days ago
Add accident,crash or engine blow up...etc...i think it will become more realistic
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Dannis Paiz 6 years 118 days ago
Two things I would suggest

1st, money award based on constructors points like in real f1

2nd, a way to view the opponent's team like their livery

Hope these would be added soon
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Marcin H 6 years 118 days ago
Coś się dzieje:)
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Yoyok Irawan 6 years 118 days ago
How about for Hosts.. Is there any updates? :)
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Utomo Rachmadi 6 years 118 days ago
Good job
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Zack Brown 6 years 118 days ago
more circuit, and add official team merchandise to team income maybe interesting
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Giovanni Bártoli 6 years 118 days ago
EXCELENTE ME PARECE MUY BIEN
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U-Dha Ducatisti 6 years 118 days ago
the livery editor doesnt work on my phone also on my pc? any reason why?
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Ross Brawn 6 years 118 days ago
will the circuit list be updated too? would be nice to see new tracks....
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Darryl Fry 6 years 118 days ago
Bring in pay drivers where you have a fairly rubbish driver but gives you 1/2 tokens a race
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