Harder, Better, Faster, Stronger

By Jack Basford
Last updated: Sun, 28 Jan 2018 22:17

We’ve been working hard over the winter and this blog is a preview of some of the improvements in the next updates to iGP Manager, to be released in February. They are not in the game yet, they will be released over the next few weeks. There are also other updates which we are already working on but can’t announce just yet, and information on those will be released after the updates in this blog are released.

Improved Engines, Fuel and Tyres

Currently, suppliers of engines, fuel and tyres impact cars in a straightforward manner, adding points to a given area of car design. This will be changing soon. Instead of directly adding points, supplier impacts will be implemented as percentages, and impact car attributes both positively and negatively. This creates complex combinations of suppliers, and offers a wide variety of approaches to car design.

8K HD Circuits on All Devices

We’ve developed a state-of-the-art image tiling technology, whereby circuit maps are loaded in tiles as opposed to a single image. This provides the capability for ultra-high-definition visuals, even on low-end devices while using maximum zoom. When this is released you will be able to see your cars taking the turns and even rubber on the track.

New Car Shape

We have also been working hard on modernising the iGP Manager car shape. We will be running a poll soon on whether or not you think we should add ‘Halo’ head protection, to reflect the direction motorsport is moving in with safety technology. Stay tuned to the iGP Manager Facebook and Twitter for your opportunity to steer the direction of the new car shape.

Responsive Interfaces on iOS 9+

In the next update the experience of playing iGP Manager on iPhones and iPads will be transformed. We have optimised inputs and interactions to the point of eliminating delays on touch interactions. This will make all buttons, tabs and interactions respond instantly. In previous versions there has been a slight delay on such interactions, and the difference with the new version will be instantly recognisable. The whole experience feels much more connected and intuitive.

New League Promotion Tools on Forum

This is a really cool new feature which will allow anybody to embed a detailed summary of a league in the forum by using the following bbcode: [league]123[/league] (where ‘123’ is the ID of the league). This provides a convenient way for players to join your league and for hosts to advertise leagues to new teams.

Read more about this new feature here

Improvements to Free Parts

We’ve heard from several players around the globe that video ads were unavailable in your region, meaning you could watch less than 10 adverts to earn free parts. The new platform we are integrating should remove this limitation and provide more videos to view.

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iGP Developer Blog

The latest news about technical and gameplay developments on iGP Manager
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Davide Segantin 6 years 111 days ago
Add accidents, safety car and flags!
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Muhammad Irkham 6 years 111 days ago
Good joob
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Guilherme Brandão 6 years 111 days ago
Add accidents, safety car, and improve battery consumption
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Kayhan Polat 6 years 111 days ago
Super...
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Vítor Moura 6 years 111 days ago
Great job guys!!! :) I like it!!! :D I can't wait for the new tracks ;)

I do wonder the same as Gary, but I would say that if it goes down, maybe it should also go up, right?
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Fabrizio Pietrella 6 years 111 days ago
BRAVI
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iGP Staff Jack Basford 6 years 111 days ago
@Gary Collyer - This is still open to discussion as the system is finalised. Perhaps run a poll on the forum asking how you would like it to be and we'll look closely at the results.

To everyone asking for more tracks - we did say we are working on other things too. ;) Just because something isn't in this blog it doesn't mean it isn't being worked on. We've got a few things being worked on now, but what is in the blog is just what is ready to show right now.
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Jim Shields 6 years 111 days ago
Great updates guys, would really like to see new tracks. Maybe to follow a true f1 season. Also agree that compulsory 2 compounds of tyres would mix it up nicely. Keep up the good work.. ;-)
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Gary Collyer 6 years 111 days ago
With the current supplier system if u get a part to 100 in design the +1 of supplier makes no difference it’s still 100 rather than 101 which after a few races they become pointless, with this new system is it the same or if u get a part to 100 in design and the 10% adds on top of that and goes beyond a theoretical 100 or is it still capped at 100 and the 10% makes no difference if u have design already maxed out at 100 etc??
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Gil de Queiroz 6 years 111 days ago
melhorar os travamentos durante as corridas

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