Harder, Better, Faster, Stronger

By Jack Basford
Last updated: Sun, 28 Jan 2018 22:17

We’ve been working hard over the winter and this blog is a preview of some of the improvements in the next updates to iGP Manager, to be released in February. They are not in the game yet, they will be released over the next few weeks. There are also other updates which we are already working on but can’t announce just yet, and information on those will be released after the updates in this blog are released.

Improved Engines, Fuel and Tyres

Currently, suppliers of engines, fuel and tyres impact cars in a straightforward manner, adding points to a given area of car design. This will be changing soon. Instead of directly adding points, supplier impacts will be implemented as percentages, and impact car attributes both positively and negatively. This creates complex combinations of suppliers, and offers a wide variety of approaches to car design.

8K HD Circuits on All Devices

We’ve developed a state-of-the-art image tiling technology, whereby circuit maps are loaded in tiles as opposed to a single image. This provides the capability for ultra-high-definition visuals, even on low-end devices while using maximum zoom. When this is released you will be able to see your cars taking the turns and even rubber on the track.

New Car Shape

We have also been working hard on modernising the iGP Manager car shape. We will be running a poll soon on whether or not you think we should add ‘Halo’ head protection, to reflect the direction motorsport is moving in with safety technology. Stay tuned to the iGP Manager Facebook and Twitter for your opportunity to steer the direction of the new car shape.

Responsive Interfaces on iOS 9+

In the next update the experience of playing iGP Manager on iPhones and iPads will be transformed. We have optimised inputs and interactions to the point of eliminating delays on touch interactions. This will make all buttons, tabs and interactions respond instantly. In previous versions there has been a slight delay on such interactions, and the difference with the new version will be instantly recognisable. The whole experience feels much more connected and intuitive.

New League Promotion Tools on Forum

This is a really cool new feature which will allow anybody to embed a detailed summary of a league in the forum by using the following bbcode: [league]123[/league] (where ‘123’ is the ID of the league). This provides a convenient way for players to join your league and for hosts to advertise leagues to new teams.

Read more about this new feature here

Improvements to Free Parts

We’ve heard from several players around the globe that video ads were unavailable in your region, meaning you could watch less than 10 adverts to earn free parts. The new platform we are integrating should remove this limitation and provide more videos to view.

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iGP Developer Blog

The latest news about technical and gameplay developments on iGP Manager
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Murilo Santana 6 years 97 days ago
Boas mudanças. Espero que melhore aonda mais.
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76 Kasper 6 years 97 days ago
Give us more rain races!
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Darek Speed 6 years 97 days ago
Teraz będzie możlieość większego manewrowania rozwojem bolidu, w odpowiednim czasie zmieniając dostawców komponentów.
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Darek Speed 6 years 97 days ago
Dodajcie światła czerwone do startu wyścigu. To dodaje emocje przy starcie, a pamięci niewiele zajmuje i grafika też niewielka.
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Henrique Cassimiro 6 years 97 days ago
It would be interesting for you to issue a notification for the start of the race, it would.
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Vikrant Jaiswal 6 years 97 days ago
Could there be a chance of crashes and safety cars?
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Tim Dennis 6 years 97 days ago
Any chance of changing the circuits to more up to date tracks?
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Sándor Böszörményi 6 years 97 days ago
Please, add grid penalities to make the game more realistic!
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Florian Claude 6 years 97 days ago
a feature that would be really cool is being able to choose the rules, like saying you have to use at least 2 different stints or that refueling is banned.
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Darek Speed 6 years 98 days ago
To daje naprawdę duże możliwości przewagi przy projektowaniu bolidu jak i na początku sezonu
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