Harder, Better, Faster, Stronger

By Jack Basford
Last updated: Sun, 28 Jan 2018 22:17

We’ve been working hard over the winter and this blog is a preview of some of the improvements in the next updates to iGP Manager, to be released in February. They are not in the game yet, they will be released over the next few weeks. There are also other updates which we are already working on but can’t announce just yet, and information on those will be released after the updates in this blog are released.

Improved Engines, Fuel and Tyres

Currently, suppliers of engines, fuel and tyres impact cars in a straightforward manner, adding points to a given area of car design. This will be changing soon. Instead of directly adding points, supplier impacts will be implemented as percentages, and impact car attributes both positively and negatively. This creates complex combinations of suppliers, and offers a wide variety of approaches to car design.

8K HD Circuits on All Devices

We’ve developed a state-of-the-art image tiling technology, whereby circuit maps are loaded in tiles as opposed to a single image. This provides the capability for ultra-high-definition visuals, even on low-end devices while using maximum zoom. When this is released you will be able to see your cars taking the turns and even rubber on the track.

New Car Shape

We have also been working hard on modernising the iGP Manager car shape. We will be running a poll soon on whether or not you think we should add ‘Halo’ head protection, to reflect the direction motorsport is moving in with safety technology. Stay tuned to the iGP Manager Facebook and Twitter for your opportunity to steer the direction of the new car shape.

Responsive Interfaces on iOS 9+

In the next update the experience of playing iGP Manager on iPhones and iPads will be transformed. We have optimised inputs and interactions to the point of eliminating delays on touch interactions. This will make all buttons, tabs and interactions respond instantly. In previous versions there has been a slight delay on such interactions, and the difference with the new version will be instantly recognisable. The whole experience feels much more connected and intuitive.

New League Promotion Tools on Forum

This is a really cool new feature which will allow anybody to embed a detailed summary of a league in the forum by using the following bbcode: [league]123[/league] (where ‘123’ is the ID of the league). This provides a convenient way for players to join your league and for hosts to advertise leagues to new teams.

Read more about this new feature here

Improvements to Free Parts

We’ve heard from several players around the globe that video ads were unavailable in your region, meaning you could watch less than 10 adverts to earn free parts. The new platform we are integrating should remove this limitation and provide more videos to view.

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iGP Developer Blog

The latest news about technical and gameplay developments on iGP Manager
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Ivanko B 6 years 111 days ago
Check update))
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Lorenzo Panizzari 6 years 111 days ago
And the add and minus are higher if you improve.

If I accept 5% less in accelerations means that at 50 I lose 2.5 points but if I improve 30 points i lose 4. As much I improve as much I lose?! A nightmare. IMHO good to add plus and minus but as points, not as pecentages
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james meanwell 6 years 111 days ago
One question i do have regarding this update. I know all leagues are at different points in there season but i was wondering if it would be possible for the league host to activate the changes in suppliers/car performance only. I'm not a comp person so i have no idea if its possible?
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Lorenzo Panizzari 6 years 111 days ago
I am thinking again to the new feature....

10% and 5% are really huge...

We are used to features that give +1 (so 1%) and in elite the percentages mean from 5 to 10 points.

Seems to me really a lot
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james meanwell 6 years 111 days ago
Thank you to Jack and all the team for the all the hard work on improving an already great game, The New update looks like its going to really add a new dimension to car design.

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Alf García 6 years 111 days ago
Thank you!!!!
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tabua massa 6 years 111 days ago
Keep working nice job
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Darek Speed 6 years 111 days ago
Po przeczytaniu postów wygląda na to że ludzie chcą jak najwìęcej realizmu. Przydałyby się wypadki gdy kierowca maksymalnie i zbyt długo w stosunku do swych umiejętności naciska. Wtedy tylko żółte flagi, bez samochodu bezpieczeństwa gdyż to niweczy całą dotychczasową pracę.
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Kayhan Polat 6 years 111 days ago
No accident. The accident is the pilot's fault, and this game is not a pilot game, but a managerial and strategy game. Accidents are not a strategy. Did you see the player in the soccer manager's game who has broken the foot and is out of the game? If you come to the game in an accident, this is a strategy game, it gets good strategy. Do not lose the right and good strategies due to the accident.
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SWDP31 Racing Group 6 years 111 days ago
new circuits, please
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