AR, Safety Cars and full timing and boost on mobiles!

By Jack Basford
Last updated: Tue, 17 Mar 2020 11:54

Italiano | Deustch | Español | Português | Nederlands

Our first major update of 2020 is one of the biggest and most requested updates to iGP Manager, ever! It introduces the safety car, detailed timing and the ability to boost both cars simultaneously on mobiles, AR livery editor, improved connection stability to live races and much more.

New! Safety car

One of the most fascinating aspects of race strategy is the safety car, and now it’s in iGP Manager! Whenever there is an incident there will be a chance that the safety car will enter the circuit and create the same wide variety of strategic opportunities that it does in real life, spicing up the races.

New! Race Interfaces

Not only does the race viewer look a lot better, mobile users now also have the option to see full detailed timing, use boost on both cars simultaneously and much more. Key features of this UI revamp include:

  • Full detailed timing on mobile phones

  • Boost both cars at the same time when you have two cars in your team (new to mobile phones)

  • Totally re-designed tyre history with improved clarity

  • New sleek interface styling with new widgets and better use of colours and gradients

  • Improved rain weather effects

New! Augmented-Reality Livery Editor

Take your car from iGP Manager to reality - see your car on the streets, in your garage or anywhere in the real-world! Using the latest in Augmented-Reality technology you can project your car into the real world for the ultimate team photo.*

Stay tuned to iGP Manager on social media for competitions using this new feature soon!

* Only available on mobile devices with AR support

Better Racing! Custom calendars and revised car development

League hosts can now customise the number of races per season in their league, from anywhere between 15 to 22 races per season.

Car development and setup has also been scaled by tier, to prevent “maxed out” attributes and to scale the challenge of car setup to experience level. The new ranges are as follows:

TIER

DESIGN CAP

SETUP RANGE

Rookie

50 (no change)

1-20 (was 1-50)

Pro

100 (was 80)

1-50 (no change)

Elite

200 (was 100)

1-100 (was 1-50)

As a result of these changes, all lap records will be reset. In the initial release, the performance of a design attribute with a value of 200 is identical to the 100 in the old system, meaning the gap between teams in all tiers in performance will effectively be halved, increasing the closeness of racing. We are able to adjust these impacts quickly if necessary, and will be monitoring your feedback closely after launch.

Improved connections to live races

This update also introduces a significant improvement to app connection stability. Put simply, these improvements can greatly reduce or even eliminate cases of visual stutters and lag during races, and this improvement will be particularly noticeable on iOS devices when compared with previous versions of the app.

We are not stopping here, though. We will continue to develop and improve the underlying technology, addressing any fringe cases in which this can occur with future updates. This is a top priority as it brings the whole experience together and ensures it’s as enjoyable as possible at all times.

New! Korean and Norwegian translations

As our audience continues to grow, so does demand for iGP Manager in new territories. We’ve seen increasing demand for iGP Manager in Asia and Scandinavia. To meet demand, we’ve added two brand new translations of iGP Manager in Korean and Norwegian.

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Sean Hawkins 4 years 251 days ago
In race visual update has disappeared on browser today ,had it yesterday, mmm.
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Richard Penny 4 years 251 days ago
Really liking the new interface on mobile. Plus being able to boost both cars helps level the playing field regardless of what device you're on. Looking forward to seeing what else is in the pipeline for 2020, we need more feel good news!
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Villeneuve SuperSport 4 years 251 days ago
Para onde foram as imagens dos carros durante a corrida? Era o simulador que respeitava essa situação, trazia mais emoção durante a corrida. Agora olhamos para bolas com números. Perdeu toda a emoção. Que porcaria, ficou igual aos outros simuladores. Tudo o resto, OK.

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Stefano Nanni 4 years 251 days ago
Tornate alla versione precedente, è troppo scuro e ci sono opzioni inutili, in compenso quando clicchi su un avversario per vedere quanto Kers gli rimane si vede malissimo. A me non piace affatto
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Darek Speed 4 years 252 days ago
Unfortunately, the second day after the update. And the only change is a small green square. The range of car development up to 200 points, and 50% increase in pre-race car settings. If I missed a change please correct me.
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Robson Pacher 4 years 252 days ago
Show
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Francesco Spalletta 4 years 252 days ago
Okay
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Amiel Sanddorn 4 years 252 days ago
We need engine fuel burn levels

Its different from how your drivers aproach race
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Simon Mahon 4 years 252 days ago
Well I'm not sure what's happened to my car after the update but from challenging to win I'm now miles behind in 3rd and 4th or as low as 6th so what's happened ? Not only that my sponsors still want me to place 2nd so have lost nearly 8 million in the last two races so losing money rapidly, there is knowhere for me to go now, may aswell just stop, don't mind racing , but that last race was the most boring ever, !!
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Roland Kiss 4 years 252 days ago
I like the new interface and the raised car development cap. But I don't need a safty car.

Only cars from bot teams usually get damaged.

It would be frustrating for them to lose the advantage of the winning team beacuse a bot team's car damaged.
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