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LIVE: Tyre Wear Update

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medal 5193 CEO & CTO
6 years 68 days ago (edited 6 years 67 days ago)
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What has changed?

  • Hard tyres and Medium tyres now wear more relative to other tyres

  • All tyre wear rates are scaled to the race duration



How have wear rates for Hard and Medium tyres changed?

  • Hard tyres now wear about as fast as the Mediums used to

  • Medium tyres now fall between the old Soft and new Hard tyres in wear rate



How has wear rate been scaled to race duration?

  • 100% race duration - tyres wear 0.5 times the old rate

  • 75% race duration - tyres wear 0.66 times the old rate

  • 50% race duration - no change (except Hards and Mediums now wear faster relative to other tyres)

  • 25% race duration - tyres wear 2 times the old rate



NOTE: These changes are intended to reduce the dominance of Hard tyres. We consider this to be the start of the changes to re-balancing tyres, not the end. This is the first step towards improved tyre balance, and we will be responding all week to your feedback on the changes and making further adjustments.
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medal 5000
6 years 68 days ago
mettete le ultrasoft e hypersoft e la pista di francia austria 
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medal 5193 CEO & CTO
6 years 68 days ago
Please only write in English in the English language forums. Also, these are suggestions nothing to do with feedback on this thread. You are suggesting adding tyres and tracks.
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medal 5000
6 years 68 days ago
Singapore - 100% race distance.

First 2 runs on old tyre wear stats, final 3 on new stuff, softs only 3% wear and supersofts wear rate has almost halved at 7% per lap, maybe a bit much?

Hards and mediums both 2% per lap.

Supersofts-7%
Softs-3%
Mediums-2%
Hards-2%

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medal 5193 CEO & CTO
6 years 68 days ago
David
Singapore - 100% race distance.

It was testing at 100% race distance that made us decide to increase the wear rate of Hards to where Mediums used to be, before applying the race duration scaling on top of that. It definitely looks like 100% probably has some challenges now with the halved wear rates.


Bear in mind, as we've said all along, we see this as something we'll implement in stages. Originally our intent was to only scale tyre wear to race duration in this update - but we decided to increase wear rates on Hard and Medium tyres after seeing how they basically didn't wear in 100% race duration, and since everyone was unanimously agreed that Hards would be overpowered unless we either made them slower or increased their wear.
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medal 5042
6 years 68 days ago
 Les courses de 20h ( heures francia) seront faites ce soir ou reportées à demain?
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medal 5000
6 years 68 days ago

Jonathan
 Les courses de 20h (France) seront faites ce soir ou reportées à demain?



Write in English on this forum.
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medal 5000
6 years 68 days ago

David
Singapore - 100% race distance.

First 2 runs on old tyre wear stats, final 3 on new stuff, softs only 3% wear and supersofts wear rate has almost halved at 7% per lap, maybe a bit much?




For 100% distance, I agree, it's a little too far.


Should be around 10% wear in my opinion for SS tyres at 100% distance (Gets it to around a 12 laps tyre span versus 18 laps at 7% wear)

Could be in, currently, for a few SS-only races (temperatures permitting)
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medal 5193 CEO & CTO
6 years 68 days ago
Something to consider with 100% races though is fuel weight. Yes, the harder compounds can last an incredibly long time with scaling, but are stints that long worth doing? In F1 we've seen tyres that can last virtually a whole race distance, but they aren't fast enough to justify using them.

We'll see how this all pans out anyway, and make some more changes as and when they are needed.
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medal 5000
6 years 68 days ago
Hi Jack, happy to see that you are working on the tyres. :) 
Only one thing: if mediums now wear more than before they won't be choosen anymore.
They have always been slow but now they also wear faster, R.I.P. Medium tyres... 
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medal 5193 CEO & CTO
6 years 68 days ago

Alessandro
Hi Jack, happy to see that you are working on the tyres. :) 
Only one thing: if mediums now wear more than before they won't be choosen anymore.
They have always been slow but now they also wear faster, R.I.P. Medium tyres... 

We'll look at re-balancing all of the tyres as we go along. The main change we wanted to implement today was scaling wear to race duration. It was a big change so we didn't want to go combining it with lots of other changes too.


First we want to see the implications in all live scenarios of the change in scaling to race duration, then we can look into the finer details.
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medal 5000
6 years 68 days ago

Jack

Alessandro
Hi Jack, happy to see that you are working on the tyres. :) 
Only one thing: if mediums now wear more than before they won't be choosen anymore.
They have always been slow but now they also wear faster, R.I.P. Medium tyres... 

We'll look at re-balancing all of the tyres as we go along. The main change we wanted to implement today was scaling wear to race duration. It was a big change so we didn't want to go combining it with lots of other changes too.


First we want to see the implications in all live scenarios of the change in scaling to race duration, then we can look into the finer details.


Thx Jack, good work, I'll partecipate with suggestions in the dedicated threads :) 

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medal 5000
6 years 68 days ago
I totally agree with David, it seems too much to me. I do not know if this reform solves the problem that I see, the time difference of the H, is better times than with the S.
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medal 5009
6 years 68 days ago
what worries me is that now hards and mediums are not longer that usable as supersofts dont wear much and softs dont wear at all means that every race will be sitting on 1/5 push level as those 2 tyres overheat on 1/5 and softs on 2/5 and quite often also overheat badly on 1/5 push level so theres now no skill to managing tyres and temps and going up and down on push levels for each circumstance during managing a race, is there anyway to overcome this by changing the temperature range of those tyres to bring some skill back to it all Jack?
so softs hold temp on 3/5 & supersofts hold temp on 2/5-3/5, u need to be able to cool the tyres to bring tyre management back into the game after this update. 
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medal 5000
6 years 68 days ago
Super soft and softs now last way too long, no need to use any other tyres.

Softs can run 20 laps if temps stay under 26 degrees, even at 100 distance thats 2 stopping at all tracks, no more strategy, no more advantage to players that turn up to races, set push to level 1 and off you go.

I like the fact your trying to balance tyres but its wrong, tyres would have been fine if you gave hosts more options when setting leagues.

Simply limiting tyre numbrrs throughout the season would mean no need to balance tyres and it gives more strategy.
Offering more tracks keeps ppl guessing too.

Just upping durability is not the way to start,  as we move into winter track temps will be lower so till next summer meds and hards wont be used.

Im not sure if you do but do you have devs actually playing in leagues, surely thats the bast way to sampke tyre wear, and to debug?



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medal 4987 Moderator
6 years 68 days ago
You've got a point here, before the occasional Super Soft stint was all right to do some relaxing and chatting but a whole race would be a bit boring. But first we'll have to see if this update really brings that predicted use to those tyres.

Alessandro
Hi Jack, happy to see that you are working on the tyres. :) 
Only one thing: if mediums now wear more than before they won't be choosen anymore.
They have always been slow but now they also wear faster, R.I.P. Medium tyres...

The mediums were mostly dead anyway. Also they only run shorter on 25 and 50%, about the same as before on 75% and longer on 100%.
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medal 5193 CEO & CTO
6 years 68 days ago
Dan
Just upping durability is not the way to start,  as we move into winter track temps will be lower so till next summer meds and hards wont be used.

Im not sure if you do but do you have devs actually playing in leagues, surely thats the bast way to sampke tyre wear, and to debug?


We didn't just up durability, we scaled it. So it's only the case at 75% or 100% race duration that durability increased. It decreased at 25% race duration.

Of course as developers we can test things as much as we like, but ultimately in a live environment everything changes. People always do things you just don't do when you're trying something normally. In a single evening we get thousands of races and strategies worth of feedback, on all circuits and all race durations. This is not something having a developer in one league can ever hope to simulate in any reasonable amount of time.

If people want the tyres improved quickly, this is the fastest way to do it. Within just a few days I'm confident we can reach a good balance. Our intention is that by the end of this week, we'll have settled on a solution.
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medal 5000
6 years 68 days ago
Has this measure already been implemented ?
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medal 5000
6 years 68 days ago
the hard tires are too fast, many drivers abuse it
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medal 5193 CEO & CTO
6 years 68 days ago
Aceroba
Has this measure already been implemented ?

Yes, it is live.
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