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Official
'New Levels' Update — Release date & details

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medal 5002
1 year 293 days ago

Gert
Dom
But this like an absolute money grab in every facet.


What I'm going to write now will probably sound crazy, ridiculous and totally unrealistic, but try stepping into my fantasy world while reading:

What if running a game like this and at this scale needs servers, storage and network? What if the host of these servers is a b*st*rd who doesn't want to give that for free and sends Jack a monthly bill that he needs to pay with real money?
What if maintaining a game like this needs people? What if these people have families and all of those want to eat daily? What if they are very spoiled and also want to live in a house with heating and electricity and running water? What if they for some crazy reason don't get this all for free from someone and expect Jack to pay them a salary with real money to be able to pay for all this luxury?
What if keeping the game fixed in the previous state meant close to all maxed out players had no incentive whatsoever to spend any money to progress faster, because there was simply nothing new to progress through and the free money and tokens received every race covered more than enough?
What if this meant that the revenue was lower than the money needed to cover the costs to keep the game running and Jack was spending his own money to keep the game alive because he loves his "baby" and has still many dreams to expand it further?
What if introducing new levels and features gives maxed out players a path to progress through again and tempts several to spend some money on tokens to progress a bit faster?
What if this new injection of revenue ensures Jack can pay the bills again and everyone can keep playing the game without being forced to pay anything?

I know we live in a world where everything is free and the above seems truly far-fetched, but what if...?


Couldn’t agree more ?

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medal 5000
1 year 292 days ago
Gert
Dom WagnerBut this like an absolute money grab in every facet.
What I'm going to write now will probably sound crazy, ridiculous and totally unrealistic, but try stepping into my fantasy world while reading:
What if running a game like this and at this scale needs servers, storage and network? What if the host of these servers is a b*st*rd who doesn't want to give that for free and sends Jack a monthly bill that he needs to pay with real money?What if maintaining a game like this needs people? What if these people have families and all of those want to eat daily? What if they are very spoiled and also want to live in a house with heating and electricity and running water? What if they for some crazy reason don't get this all for free from someone and expect Jack to pay them a salary with real money to be able to pay for all this luxury?What if keeping the game fixed in the previous state meant close to all maxed out players had no incentive whatsoever to spend any money to progress faster, because there was simply nothing new to progress through and the free money and tokens received every race covered more than enough?What if this meant that the revenue was lower than the money needed to cover the costs to keep the game running and Jack was spending his own money to keep the game alive because he loves his "baby" and has still many dreams to expand it further?What if introducing new levels and features gives maxed out players a path to progress through again and tempts several to spend some money on tokens to progress a bit faster?What if this new injection of revenue ensures Jack can pay the bills again and everyone can keep playing the game without being forced to pay anything?
I know we live in a world where everything is free and the above seems truly far-fetched, but what if...?





You are so right. The community first has to realize that it isn't easy to make such a game. I am studying computer science and I know how hard it is to just make a game like that
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medal 5933
1 year 292 days ago

Gert
Dom
But this like an absolute money grab in every facet.


What I'm going to write now will probably sound crazy, ridiculous and totally unrealistic, but try stepping into my fantasy world while reading:

What if running a game like this and at this scale needs servers, storage and network? What if the host of these servers is a b*st*rd who doesn't want to give that for free and sends Jack a monthly bill that he needs to pay with real money?
What if maintaining a game like this needs people? What if these people have families and all of those want to eat daily? What if they are very spoiled and also want to live in a house with heating and electricity and running water? What if they for some crazy reason don't get this all for free from someone and expect Jack to pay them a salary with real money to be able to pay for all this luxury?
What if keeping the game fixed in the previous state meant close to all maxed out players had no incentive whatsoever to spend any money to progress faster, because there was simply nothing new to progress through and the free money and tokens received every race covered more than enough?
What if this meant that the revenue was lower than the money needed to cover the costs to keep the game running and Jack was spending his own money to keep the game alive because he loves his "baby" and has still many dreams to expand it further?
What if introducing new levels and features gives maxed out players a path to progress through again and tempts several to spend some money on tokens to progress a bit faster?
What if this new injection of revenue ensures Jack can pay the bills again and everyone can keep playing the game without being forced to pay anything?

I know we live in a world where everything is free and the above seems truly far-fetched, but what if...?



What if they created something that people want creating a ton of revenue... What if..I can go on but won't.
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medal 5478
1 year 292 days ago
Gert
Dom
But this like an absolute money grab in every facet.


What I'm going to write now will probably sound crazy, ridiculous and totally unrealistic, but try stepping into my fantasy world while reading:

What if running a game like this and at this scale needs servers, storage and network? What if the host of these servers is a b*st*rd who doesn't want to give that for free and sends Jack a monthly bill that he needs to pay with real money?
What if maintaining a game like this needs people? What if these people have families and all of those want to eat daily? What if they are very spoiled and also want to live in a house with heating and electricity and running water? What if they for some crazy reason don't get this all for free from someone and expect Jack to pay them a salary with real money to be able to pay for all this luxury?
What if keeping the game fixed in the previous state meant close to all maxed out players had no incentive whatsoever to spend any money to progress faster, because there was simply nothing new to progress through and the free money and tokens received every race covered more than enough?
What if this meant that the revenue was lower than the money needed to cover the costs to keep the game running and Jack was spending his own money to keep the game alive because he loves his "baby" and has still many dreams to expand it further?
What if introducing new levels and features gives maxed out players a path to progress through again and tempts several to spend some money on tokens to progress a bit faster?
What if this new injection of revenue ensures Jack can pay the bills again and everyone can keep playing the game without being forced to pay anything?

I know we live in a world where everything is free and the above seems truly far-fetched, but what if...?

I agree with you to a certain extent on this, but here is my take on how things have panned out post update. Requiring real money or in this game’s case tokens to speed up or boost certain aspects like upgrade is totally fine by me. We all understand that money is needed to keep the servers and other infrastructure up and running. The main issue some people seem to be having is that post update, there are a certain aspects which rely entirely on tokens. Sure one could argue that you can gain tokens through completing sponsor objectives every race, but if a game is to remain fair, paid components should not affect the racing above a certain extent.

As someone from the software industry myself one of the changes that I would have made was that there could be a way to gain driver abilities without requiring tokens.
Lets say every driver starts off with a normal skill, and as races progress or via training, the rarity can be improved upon. Make it so that it would take many races to achieve, yet it would be possible for someone to attain them without spending tokens. Tokens would only work in boosting / speeding up the said process.
Another issue is that it renders the existing driver pool pre update basically useless in the longer run.

So I do agree that these changes were necessary to keep managers at Level 20 invested in the game, but some of the things could have been planned out in a better way.
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medal 5013 Super Mod
1 year 292 days ago

Blavio

So I do agree that these changes were necessary to keep managers at Level 20 invested in the game, but some of the things could have been planned out in a better way.


Sure, how things are implemented will always cause debate, 100 people have 100 different opinions and not everyone has the same reference. I'm not saying I would have taken all the exact same decisions. But we also have to accept we don't have access to all the same data as the iGP staff does and thus a more limited view on impact of things.

And if suggestions to improve certain areas of the update are done in the "Suggestions" forum, they will be considered if they make sense.
But bottom line is that the game needs to make money to survive, and that the developers still try to implement everything in such a way that everything can also be achieved without spending money, albeit at a slower pace. And that's where management comes in also, people need to think what to do first within the resource limit they have. Now that I think about it, that also sounds crazy, forcing people to make strategic management decisions in a management game! :)
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medal 5000
1 year 292 days ago

Jack
Kieron
Paying tokens for changing your team name, colour, team emblem? Smh, you've got to be kidding lmao.

We didn't realise how significant this was to people or how it was used in role-playing leagues etc. So after a discussion with our testers I have immediately removed the cost for changing the colour or the team emblem. I now have a better understanding of the concerns there, e.g. it's often necessary to change colour if someone joins the league, not because you necessarily want to.

The cost remains for the name changes because our other motivation there was to stop people changing the team name frequently, to make it more of a considered decision. It isn't a feature which will generate meaningful revenue.

There are plenty of other areas for that in this update, but each has been built with the intention that they don't unbalance the core gameplay substantially, and they are not required to progress through the game. Becoming an engine manufacturer is entirely optional. If you don't want to be one, you can simply use someone else's engines and pay cash. No tokens required, and you get exactly the same engine as a customer of the manufacturer.

Special abilities were tested against regular drivers such that the advantages do not place them without of reach of those without, for example. Balancing will likely continue in the weeks ahead, because nothing can prepare you for a live rollout and the amount of feedback you get on this scale.

In the meantime I'm working through all issues with the update, and there are a bunch, but I'm aware of most of them now. Things should be settled by tomorrow, we're getting through them quickly.


Theirs some big leagues in the game that run team based competition, players often change their team names in there to match their team mates. Charging ppl to change that will reduce the players who are willing to participate in those type of leagues.

For example look at the league that I’m currently racing at, will be difficult for many players to change their names if teams get shuffled around.
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medal 5000
1 year 292 days ago
Dom
The BMI addition absolutely botched the game. Makes absolutely zero sense that my 5’9 118 lbs driver is slower than my 5’9 140lbs driver. 

If anything you should’ve just adjusted everyone’s drivers weight that spent the time training before the update to the low end of the correct BMI. 

And now my 3 level 20 drivers are absolute throw a ways.

you’ve also forced people to spend 100 tokens on brand new drivers just to be competitive again with now level 30. 

I’ve spent money on this game yes. But really just to be supportive of it because I play almost every day. But this like an absolute money grab in every facet.



Don’t care + didn’t ask + Cry about it shill + get iGP Managered + tilted + get balanced
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medal 5298
1 year 292 days ago
It has become a money grab, they haven't bothered to advertise and bring new players into the game. Go onto play store and search and you will see many racing type games that have 10+ million  players, yet here it's reported to have 1+ million. A couple of months ago I seen F1 clash been advertised on YouTube constantly for days, I actually installed it and played for a few weeks, I haven't seen any advertising for here. 
New people bring revenue to a game but because they haven't concentrated on advertising they are now milking the existing players. Once those players reach level 30 the whole process will begin again, then they will increase levels to 40.
Before getting drivers was easier, now its 50-100 tokens without any special talent, that's another 100 per driver. You get 3 tokens per race which isn't enough. In a 2 car league it will take over 60 races just to purchase drivers, but you have to use tokens given to get new engines and supplement the income as it's never enough, those 60 races turns into 100+. Increase tokens per race and money earnt from sponsors etc. Performance shouldn't be based on how many tokens you have. I'd rather pay a yearly subscription and have everything free.
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medal 5000
1 year 292 days ago (Last edited by Skid Solo 1 year 292 days ago)
Wholly
It has become a money grab, they haven't bothered to advertise and bring new players into the game. Go onto play store and search and you will see many racing type games that have 10+ million  players, yet here it's reported to have 1+ million. A couple of months ago I seen F1 clash been advertised on YouTube constantly for days, I actually installed it and played for a few weeks, I haven't seen any advertising for here. 
New people bring revenue to a game but because they haven't concentrated on advertising they are now milking the existing players. Once those players reach level 30 the whole process will begin again, then they will increase levels to 40.
Before getting drivers was easier, now its 50-100 tokens without any special talent, that's another 100 per driver. You get 3 tokens per race which isn't enough. In a 2 car league it will take over 60 races just to purchase drivers, but you have to use tokens given to get new engines and supplement the income as it's never enough, those 60 races turns into 100+. Increase tokens per race and money earnt from sponsors etc. Performance shouldn't be based on how many tokens you have. I'd rather pay a yearly subscription and have everything free.

I have got new drivers (lvl 25) through the HQ on both of my accounts with special abilities for a 50 tokens. Agree with rest though.  I just believe that there is no one at iGP that actually understands how to run a successful game in the current market and at this stage of it’s life cycle.


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medal 5000
1 year 292 days ago

Wholly
It has become a money grab, they haven't bothered to advertise and bring new players into the game. Go onto play store and search and you will see many racing type games that have 10+ million  players, yet here it's reported to have 1+ million. A couple of months ago I seen F1 clash been advertised on YouTube constantly for days, I actually installed it and played for a few weeks, I haven't seen any advertising for here. 
New people bring revenue to a game but because they haven't concentrated on advertising they are now milking the existing players. Once those players reach level 30 the whole process will begin again, then they will increase levels to 40.
Before getting drivers was easier, now its 50-100 tokens without any special talent, that's another 100 per driver. You get 3 tokens per race which isn't enough. In a 2 car league it will take over 60 races just to purchase drivers, but you have to use tokens given to get new engines and supplement the income as it's never enough, those 60 races turns into 100+. Increase tokens per race and money earnt from sponsors etc. Performance shouldn't be based on how many tokens you have. I'd rather pay a yearly subscription and have everything free.



Nobody is forcing you to play the game. Take it or leave it
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medal 5000
1 year 292 days ago

Ricky

Wholly
It has become a money grab, they haven't bothered to advertise and bring new players into the game. Go onto play store and search and you will see many racing type games that have 10+ million  players, yet here it's reported to have 1+ million. A couple of months ago I seen F1 clash been advertised on YouTube constantly for days, I actually installed it and played for a few weeks, I haven't seen any advertising for here. 
New people bring revenue to a game but because they haven't concentrated on advertising they are now milking the existing players. Once those players reach level 30 the whole process will begin again, then they will increase levels to 40.
Before getting drivers was easier, now its 50-100 tokens without any special talent, that's another 100 per driver. You get 3 tokens per race which isn't enough. In a 2 car league it will take over 60 races just to purchase drivers, but you have to use tokens given to get new engines and supplement the income as it's never enough, those 60 races turns into 100+. Increase tokens per race and money earnt from sponsors etc. Performance shouldn't be based on how many tokens you have. I'd rather pay a yearly subscription and have everything free.



Nobody is forcing you to play the game. Take it or leave it



No one is forcing you to pay to play. Only to win)
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medal 5000
1 year 292 days ago

Ioann

Ricky

Wholly
It has become a money grab, they haven't bothered to advertise and bring new players into the game. Go onto play store and search and you will see many racing type games that have 10+ million  players, yet here it's reported to have 1+ million. A couple of months ago I seen F1 clash been advertised on YouTube constantly for days, I actually installed it and played for a few weeks, I haven't seen any advertising for here. 
New people bring revenue to a game but because they haven't concentrated on advertising they are now milking the existing players. Once those players reach level 30 the whole process will begin again, then they will increase levels to 40.
Before getting drivers was easier, now its 50-100 tokens without any special talent, that's another 100 per driver. You get 3 tokens per race which isn't enough. In a 2 car league it will take over 60 races just to purchase drivers, but you have to use tokens given to get new engines and supplement the income as it's never enough, those 60 races turns into 100+. Increase tokens per race and money earnt from sponsors etc. Performance shouldn't be based on how many tokens you have. I'd rather pay a yearly subscription and have everything free.



Nobody is forcing you to play the game. Take it or leave it



No one is forcing you to pay to play. Only to win)

I don’t spend my money on this game. Also even if i did. It’s my money what are you gonna do about it?


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medal 5000 Super Mod
1 year 292 days ago
Gert
Dom
But this like an absolute money grab in every facet.


What I'm going to write now will probably sound crazy, ridiculous and totally unrealistic, but try stepping into my fantasy world while reading.....

Well said Gert.

As an aside I find it mildly amusing that for all the years I have played this game people have constantly criticised it for a lack of "realism".
The Devs have just injected a big dose of realism, the teams who spend the most will tend to be fastest. It's taken F1 a long time to address the problem, so maybe in years to come IGP will introduce budget caps ?

Meanwhile, please can I persuade a manager in my league to shell out for engine points and XP boost so that I can piggyback off their spend ? 
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medal 5000
1 year 292 days ago

Ricky

Ioann

Ricky

Wholly
It has become a money grab, they haven't bothered to advertise and bring new players into the game. Go onto play store and search and you will see many racing type games that have 10+ million  players, yet here it's reported to have 1+ million. A couple of months ago I seen F1 clash been advertised on YouTube constantly for days, I actually installed it and played for a few weeks, I haven't seen any advertising for here. 
New people bring revenue to a game but because they haven't concentrated on advertising they are now milking the existing players. Once those players reach level 30 the whole process will begin again, then they will increase levels to 40.
Before getting drivers was easier, now its 50-100 tokens without any special talent, that's another 100 per driver. You get 3 tokens per race which isn't enough. In a 2 car league it will take over 60 races just to purchase drivers, but you have to use tokens given to get new engines and supplement the income as it's never enough, those 60 races turns into 100+. Increase tokens per race and money earnt from sponsors etc. Performance shouldn't be based on how many tokens you have. I'd rather pay a yearly subscription and have everything free.



Nobody is forcing you to play the game. Take it or leave it



No one is forcing you to pay to play. Only to win)

I don’t spend my money on this game. Also even if i did. It’s my money what are you gonna do about it?


I'm talking about the fact that now you can just buy an advantage over other players. This kills the competitiveness and turns the game into a wallet competition.
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medal 5002
1 year 292 days ago

Kevin
Gert
Dom
But this like an absolute money grab in every facet.


What I'm going to write now will probably sound crazy, ridiculous and totally unrealistic, but try stepping into my fantasy world while reading.....

Well said Gert.

As an aside I find it mildly amusing that for all the years I have played this game people have constantly criticised it for a lack of "realism".
The Devs have just injected a big dose of realism, the teams who spend the most will tend to be fastest. It's taken F1 a long time to address the problem, so maybe in years to come IGP will introduce budget caps ?

Meanwhile, please can I persuade a manager in my league to shell out for engine points and XP boost so that I can piggyback off their spend ? 


I was thinking exactly the same thing about realism.  ‘Be careful what you wish for’ comes to mind.


 It also amazes me how many managers are buying engines off other managers before those engines have been developed enough to offer any real value over and above standard engines.  Maybe in a couple of seasons, but atm they are inferior to the standard offering.
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medal 5000
1 year 292 days ago
There's nothing bad in making profit from the game but as I see it for the time being, the update the developers had been working on only leads only to enrichment without creaing any additional interest for managers. For example, I would like to have more options to set up the vehicle than ground clearance and wing level. During a race I'd like to have more controls and influence. At the moment we only have a call to the pits and the level of aggressiveness of the pilot/engine mode. The game for several years has not made any progress in this matter, which I think is more important than frequent tyre degradation updates and expanding the number of levels of managers.
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medal 5089
1 year 292 days ago
We should be able to use cash for upgrades and improvements.
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medal 5007
1 year 292 days ago
Anyway it's happening what I criticised the most: superengines.

I have seen a couple of manufacturers offering +21/-11 points on some track. Add multiple accounts to cover the whole calendar and I can say that my fear was justified.
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medal 5000
1 year 292 days ago

Ioann

Ricky

Ioann

Ricky

Wholly
It has become a money grab, they haven't bothered to advertise and bring new players into the game. Go onto play store and search and you will see many racing type games that have 10+ million  players, yet here it's reported to have 1+ million. A couple of months ago I seen F1 clash been advertised on YouTube constantly for days, I actually installed it and played for a few weeks, I haven't seen any advertising for here. 
New people bring revenue to a game but because they haven't concentrated on advertising they are now milking the existing players. Once those players reach level 30 the whole process will begin again, then they will increase levels to 40.
Before getting drivers was easier, now its 50-100 tokens without any special talent, that's another 100 per driver. You get 3 tokens per race which isn't enough. In a 2 car league it will take over 60 races just to purchase drivers, but you have to use tokens given to get new engines and supplement the income as it's never enough, those 60 races turns into 100+. Increase tokens per race and money earnt from sponsors etc. Performance shouldn't be based on how many tokens you have. I'd rather pay a yearly subscription and have everything free.



Nobody is forcing you to play the game. Take it or leave it



No one is forcing you to pay to play. Only to win)

I don’t spend my money on this game. Also even if i did. It’s my money what are you gonna do about it?


I'm talking about the fact that now you can just buy an advantage over other players. This kills the competitiveness and turns the game into a wallet competition.


Sounds like Formula 1

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medal 4816
1 year 292 days ago (Last edited by Conor König 1 year 291 days ago)
It’s very annoying you can’t kick a customer off your engine. People should apply to be a user of your engine rather than just be able to buy it and allow the manufacturer to accept or deny.

I currently have a customer I don’t want (some random account from a completely different league) so I’ve changed the price to 1m and changed every race to cooling apart from the race I will be racing in to try to combat it, but this shouldn’t be necessary. 

 
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