Partial update review...
Being one of the biggest iGP critics around, I must say I'm surprisingly impressed with how smoothly the update roll out has been.
My thoughts on game play so far -
This is an interesting one. I was expecting higher talents to just smash everyone but to my surprise a T20 is still able to fight a T29 (Not tested a T30, but I mean a T29 is no slouch). My first ✅
Race craft: Perfectly done. Superb first lap when it should be and gradually loses teeth as the race progresses. Second ✅.
Street circuit: This for me was a bit underwhelming, imo it needs a little buff. My first ❌
Qualifying: Doesn't always work but when it does, not OP. Another ✅.
A ✅ and a ❌.
Love the idea of healthy weight, but I think it should be a trainable stat (low normal bmi - high normal bmi) Not just something that comes perfect with each new driver.
10 new levels and scaling it accordingly gets a ✅.
Providing a buff to reduce max time from infinity to slightly under a year and pairing it with dynamic xp was genius.
Concept, a ✅.
Implementation, a ❌.
I have a few issues with this one, top one is the manufacturer unable to accept or deny a customer.
I also think a manufacturer's engines should be secret and visible only to customers. I have some more suggestions but that will be on a different day in a different thread.
All in all, I've enjoyed the game play in the limited time the updates have been introduced, as well as the buzz and discussions the update has created especially the p2w topic. It seems most do not understand what a p2w really is if this newly updated iGP is regarded as one.