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Hey managers,
First of all I would like to thank you all for your patience waiting for this update, we are as eager as you are to launch it and begin to explore new strategies within iGP Manager.
In this post I will provide some extra details about the update and the release date. I remind you that all the essential details will be available in a blog released in line with the update, as well as within the corresponding changelog.
Additionally, if you haven’t done so already, I encourage you to read Jack Basford's (CEO) previous announcement. You could also take a look at this live streaming (Spanish-spoken) where you can see some gameplay from the update. And now... let's go with the extra details!
DRIVERS
Special abilities:
We'll have the following Special abilities available with the update: Wet weather, Street circuit, Qualifying and Racecraft. Under each Special ability there are three levels of Rarity: Common, Rare and Legendary. There will be an option to change both the Special Ability and upgrade the Rarity level of a driver.
Driver attributes:
All driver attributes will have ten new levels (up to 30). The performance of each attribute has been scaled, for example, the new T30 is equivalent to the old T20. In this way the margins between levels are much smaller now but in the same way we maintain a progression and learning curve within the new levels. The attributes of existing drivers will not be changed.
CUSTOM ENGINES
Becoming a Manufacturer
At Level 20, a team will be able to begin manufacturing their own engines.
Here are some details on how you will be able to develop the engines:
Engine points:
Manufacturer teams will be able to collect Engine points (1 Engine point per league race). These points can be used to improve engine performance.
Engine tuning:
With the Engine Points you can set a path for your engine. You will have at your disposal a list with all the iGP Manager tracks and you will be able to assign each track an advantage and assign Engine Points to that track. The maximum number you can assign to each track is equivalent to your experience level.
Strength and weakness:
Each strength is assigned a weakness. Which is half of the assigned value. If you have a strength of 10 in Acceleration, it will subtract 5 in Braking. The strength-weakness associations are as follows (and vice versa):
acceleration-braking
handling-downforce
fuel economy-tyre efficiency
reliability-cooling
Engine manufacturers will be able to change the weakness at Experience Level 30.
Engine supply and customers:
Manufacturer teams will have be able to sell their engines to other customers, and set a sales price on a cost-per-race basis. This figure may be changeable but will not take effect until the customer team's next race.
The way to supply an engine to another team will be through a link. You will be able to share this link via private messaging, the forum or external apps with another player to invite them to become your customer.
HQ FACILITIES
All facilities will have 10 new levels. The power of the Technology building has been rescaled. For example, the new level 30 DRS will be as powerful as the old level 20 DRS, same with BOOST.
SIMULATION
During October and December we were running some tests related to wet tyres and overtaking simulation. These changes will be included in this update. Wet and Inter wear was changed addressing suggestion topics. Their pace relative to the track conditions have been adjusted as well, making the cross-over more significant and the penalty for being on the wrong tyres for the conditions more severe. There will also be minor changes to overtaking in order to promote natural overtakes and fix the issue in which cars used to be severely impeded behind a car running out of fuel on track.
RELEASE DATE
We are absolutely certain that we will be able to release the update on Monday, January 30, 2023. We have been working hard and tirelessly to ensure that everything runs as smoothly as possible. During the first weeks we will be happy to read your feedback in an open roundtable discussion. As usual in an update of this size we are likely to find small bugs and possible balance improvements, so the help of the community will be essential. In the coming days we will announce a scheduled maintenance on the day of the update.