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Official
'New Levels' Update — Release date & details

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medal 5917
1 year 295 days ago

David

Dario
Jim
1 day!



It's being delayed, or won't feature all features from the start, having a phased roll out ?called it a month ago?



Source?



Source me based of previous releases, but it turns out I was wrong.
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medal 5571
1 year 294 days ago

José
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Hey managers,
First of all I would like to thank you all for your patience waiting for this update, we are as eager as you are to launch it and begin to explore new strategies within iGP Manager.
In this post I will provide some extra details about the update and the release date. I remind you that all the essential details will be available in a blog released in line with the update, as well as within the corresponding changelog.
Additionally, if you haven’t done so already, I encourage you to read Jack Basford's (CEO) previous announcement. You could also take a look at this live streaming (Spanish-spoken) where you can see some  gameplay from the update. And now... let's go with the extra details!

DRIVERS
Special abilities:
We'll have the following Special abilities available with the update: Wet weather, Street circuit, Qualifying and Racecraft. Under each Special ability there are three levels of Rarity: Common, Rare and Legendary. There will be an option to change both the Special Ability and upgrade the Rarity level of a driver.

Driver attributes:
All driver attributes will have ten new levels (up to 30). The performance of each attribute has been scaled, for example, the new T30 is equivalent to the old T20. In this way the margins between levels are much smaller now but in the same way we maintain a progression and learning curve within the new levels. The attributes of existing drivers will not be changed.

CUSTOM ENGINES
Becoming a Manufacturer
At Level 20, a team will be able to begin manufacturing their own engines.
Here are some details on how you will be able to develop the engines:

Engine points:
Manufacturer teams will be able to collect Engine points (1 Engine point per league race). These points can be used to improve engine performance.

Engine tuning:
With the Engine Points you can set a path for your engine. You will have at your disposal a list with all the iGP Manager tracks and you will be able to assign each track an advantage and assign Engine Points to that track. The maximum number you can assign to each track is equivalent to your experience level.

Strength and weakness:
Each strength is assigned a weakness. Which is half of the assigned value. If you have a strength of 10 in Acceleration, it will subtract 5 in Braking. The strength-weakness associations are as follows (and vice versa):
acceleration-braking
handling-downforce
fuel economy-tyre efficiency
reliability-cooling
Engine manufacturers will be able to change the weakness at Experience Level 30.

Engine supply and customers:
Manufacturer teams will have be able to sell their engines to other customers, and set a sales price on a cost-per-race basis. This figure may be changeable but will not take effect until the customer team's next race.

The way to supply an engine to another team will be through a link. You will be able to share this link via private messaging, the forum or external apps with another player to invite them to become your customer.

HQ FACILITIES
All facilities will have 10 new levels. The power of the Technology building has been rescaled. For example, the new level 30 DRS will be as powerful as the old level 20 DRS, same with BOOST.

SIMULATION
During October and December we were running some tests related to wet tyres and overtaking simulation. These changes will be included in this update. Wet and Inter wear was changed addressing suggestion topics. Their pace relative to the track conditions have been adjusted as well, making the cross-over more significant and the penalty for being on the wrong tyres for the conditions more severe. There will also be minor changes to overtaking in order to promote natural overtakes and fix the issue in which cars used to be severely impeded behind a car running out of fuel on track.

RELEASE DATE
We are absolutely certain that we will be able to release the update on Monday, January 30, 2023. We have been working hard and tirelessly to ensure that everything runs as smoothly as possible. During the first weeks we will be happy to read your feedback in an open roundtable discussion. As usual in an update of this size we are likely to find small bugs and possible balance improvements, so the help of the community will be essential. In the coming days we will announce a scheduled maintenance on the day of the update.



Jose - would it be possible to add a couple of things to the “bugs” list for consideration, if these are not part of the update already:-



1) the finish line being “painted” on the tracks?

2) the DRS start line and if possible,  a DRS detection line being painted on the tracks?  


Thanks in advance ?
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medal 5000
1 year 294 days ago
My driver is so excited for his new ‘windmill hat’….
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medal 5000
1 year 294 days ago
You might have not seen but Jake’s already got a 23-talented driver :)
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medal 5816
1 year 294 days ago
It turns out that this is why my league is taking a day off...thank you for the information...I can't wait to try the latest update soon...thx to Mr. Jack and Mr. Jose
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medal 5235
1 year 294 days ago
Picked up 28 and 27 talented drivers :)
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medal 5002
1 year 294 days ago

Ioann
Okay, now I can buy almost everything in this game. Can you just add a "buy victory" button?



Looks like the freemium model is no more ☹️
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medal 5217
1 year 294 days ago

Ioann
Okay, now I can buy almost everything in this game. Can you just add a "buy victory" button?



This is a fair game. If you pay to win, it's like cheating :)
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medal 5000
1 year 294 days ago

Ioann
Okay, now I can buy almost everything in this game. Can you just add a "buy victory" button?


They ruined the game...

If you can pay to get xp faster than others, you will win races...
90% players will quit the game. No one want to be overtaken by the guy who payed.
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medal 5000
1 year 294 days ago

Yaroslav

Ioann
Okay, now I can buy almost everything in this game. Can you just add a "buy victory" button?


They ruined the game...

If you can pay to get xp faster than others, you will win races...
90% players will quit the game. No one want to be overtaken by the guy who payed.



But how do you pay to win xp?? From what the developers said they made sure it was not a pay to win.

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medal 5000
1 year 294 days ago

Yaroslav

Ioann
Okay, now I can buy almost everything in this game. Can you just add a "buy victory" button?


They ruined the game...

If you can pay to get xp faster than others, you will win races...
90% players will quit the game. No one want to be overtaken by the guy who payed.



Yep. I like the new features, but... Why do i need to buy all this for some unimaginable amount of tokens?

I don't mind in-game purchases. But let it remain cosmetics or minor boosts. Not buying a level or the best pilots.
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medal 5000
1 year 294 days ago
I've also spent twice at least, not sure if 3rd click deducted or not to be honest, so at least 200million and 20 tokens but nothing has happened to my team / engines or HQ.

Please advise????
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medal 5000
1 year 294 days ago

Ioann

Yaroslav

Ioann
Okay, now I can buy almost everything in this game. Can you just add a "buy victory" button?


They ruined the game...

If you can pay to get xp faster than others, you will win races...
90% players will quit the game. No one want to be overtaken by the guy who payed.



Yep. I like the new features, but... Why do i need to buy all this for some unimaginable amount of tokens?

I don't mind in-game purchases. But let it remain cosmetics or minor boosts. Not buying a level or the best pilots.



If you have sponsors for 3 tokens a race, you can get things fast enough usually. No need for buying tokens if you can give it some patience. Just don't try to spend tokens on every minor improvement.
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medal 5000
1 year 294 days ago

Ioann
Okay, now I can buy almost everything in this game. Can you just add a "buy victory" button?



I am relatively new, but I'm not interested in PTW. Very well said Ioann :(
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medal 5247
1 year 294 days ago
Looks fun
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medal 5000
1 year 294 days ago
Why can i train my drivers stats beyond my level by the way? Was trying to see if I could increase the weight to get to a good BMI but instead I managed to get stamina of one of my drivers up to lvl 24 so far while my team is lvll 21.

That shouldn't be possible right?
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medal 5002
1 year 294 days ago

Tjerk
Why can i train my drivers stats beyond my level by the way? Was trying to see if I could increase the weight to get to a good BMI but instead I managed to get stamina of one of my drivers up to lvl 24 so far while my team is lvll 21.

That shouldn't be possible right?



it is. before someone who was like level 16 could have a driver with 20 in some stats
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medal 5000
1 year 294 days ago

Callum

Tjerk
Why can i train my drivers stats beyond my level by the way? Was trying to see if I could increase the weight to get to a good BMI but instead I managed to get stamina of one of my drivers up to lvl 24 so far while my team is lvll 21.

That shouldn't be possible right?



it is. before someone who was like level 16 could have a driver with 20 in some stats



Ah yes that's right, my brain went sideways there. Thanks for the quick reminder.
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medal 5000
1 year 294 days ago

Tjerk

Ioann

Yaroslav

Ioann
Okay, now I can buy almost everything in this game. Can you just add a "buy victory" button?


They ruined the game...

If you can pay to get xp faster than others, you will win races...
90% players will quit the game. No one want to be overtaken by the guy who payed.



Yep. I like the new features, but... Why do i need to buy all this for some unimaginable amount of tokens?

I don't mind in-game purchases. But let it remain cosmetics or minor boosts. Not buying a level or the best pilots.



If you have sponsors for 3 tokens a race, you can get things fast enough usually. No need for buying tokens if you can give it some patience. Just don't try to spend tokens on every minor improvement.



30T pilots = 70 tokens, Legendary ability = 200 tokens. It takes 90 races for me to buy a pilot. This is more than 3 months. In my league, teams have 2 cars each. Accordingly, I need six months to put two top pilots in the cars. Well, or pay, and get all the same instantly. 
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medal 5148
1 year 294 days ago
Paying tokens for changing your team name, colour, team emblem? Smh, you've got to be kidding lmao.
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