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Official
'New Levels' Update — Release date & details

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medal 5183
1 year 88 days ago

Lewis 
What about driver's BMI?...Why do you need to have different levels of DRS, in real F1 it is same for every team , don't you think boost is already enough of an advantage to higher teams.



OMG we are an inclusive community. Fat drivers should become world champions too!
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medal 6002
1 year 88 days ago

George
For players who have been level 20 for some time and have been receiving xp rewards from daily rewards or other means, will they be compensated for all this wasted xp boosts and be at around level 25 once the update drops. What i mean to say is has the game been saving our xp boosts ever since we have been maxed and is waiting to add them to our accounts once the update drops? If not and we all have to continue from level 20 then I belive players should be compensated in tokens to make up for the empty rewards we have been receiving in the past (xp boosts given to max players) essentially resulting in no reward for logging in on those specific days when we are receiving xp boosts. Thanks in advance for reading my query and I hope this update adds much anticipated value and can take igp to the next level👍



I assume that we will start from level 21, because we completed level 20.
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medal 6225
1 year 88 days ago
What about design points, and spare parts? Do they also remain at the same level? Or not? 
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medal 6020
1 year 88 days ago
Quick question, is it possible to develop an engine while getting engines for your races from another player? For example when I would want to use a better engine until I max my own. 
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medal 5129
1 year 88 days ago
Why not wait until 30th January.  Asking all these questions now won’t change anything 😀
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medal 5318
1 year 88 days ago

Nikos
Quick question, is it possible to develop an engine while getting engines for your races from another player? For example when I would want to use a better engine until I max my own. 



I don't think
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medal 6225
1 year 88 days ago

Dick
Why not wait until 30th January.  Asking all these questions now won’t change anything 😀




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medal 6271
1 year 87 days ago
A have several question:
Why don't all pilots rescale their talent?
What will happen to the pilots in the academy who were found at the time for tokens, and who have the maximum talent at the moment?
I now have a hired pilot from the academy who has not yet run a single race, I was preparing a replacement for the future, I take it that the tokens are thrown away?
What about the people who bought a special for a pilot, they bought a pilot with 12 talent in the new system? after all they paid for a pilot with maximum talent.
How will spying work at level 30 - research equal 10%?
Will level 30 production produce 30 parts?
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medal 5181
1 year 87 days ago
I didn't like the T30 change... T20 should be able to reach T30
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medal 5183
1 year 86 days ago

Vinícius
I didn't like the T30 change... T20 should be able to reach T30



Completely disagree. Consider it like this. the iGP market has began to intrigue more talented drivers to the sport that previously would only race in higher categories.
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medal 5129
1 year 86 days ago

Карнавал
A have several question:
Why don't all pilots rescale their talent?
What will happen to the pilots in the academy who were found at the time for tokens, and who have the maximum talent at the moment?
I now have a hired pilot from the academy who has not yet run a single race, I was preparing a replacement for the future, I take it that the tokens are thrown away?
What about the people who bought a special for a pilot, they bought a pilot with 12 talent in the new system? after all they paid for a pilot with maximum talent.
How will spying work at level 30 - research equal 10%?
Will level 30 production produce 30 parts?



You haven’t lost anything.  On 30th Jan level 20 will still be the maximum level for any driver.  You will just need to progress to level 30 like every other level 20 in the game 
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medal 5735
1 year 86 days ago

José
Español | Italiano | Deutsch | Português | 

Hey managers,
First of all I would like to thank you all for your patience waiting for this update, we are as eager as you are to launch it and begin to explore new strategies within iGP Manager.
In this post I will provide some extra details about the update and the release date. I remind you that all the essential details will be available in a blog released in line with the update, as well as within the corresponding changelog.
Additionally, if you haven’t done so already, I encourage you to read Jack Basford's (CEO) previous announcement. You could also take a look at this live streaming (Spanish-spoken) where you can see some  gameplay from the update. And now... let's go with the extra details!

DRIVERS
Special abilities:
We'll have the following Special abilities available with the update: Wet weather, Street circuit, Qualifying and Racecraft. Under each Special ability there are three levels of Rarity: Common, Rare and Legendary. There will be an option to change both the Special Ability and upgrade the Rarity level of a driver.

Driver attributes:
All driver attributes will have ten new levels (up to 30). The performance of each attribute has been scaled, for example, the new T30 is equivalent to the old T20. In this way the margins between levels are much smaller now but in the same way we maintain a progression and learning curve within the new levels. The attributes of existing drivers will not be changed.

CUSTOM ENGINES
Becoming a Manufacturer
At Level 20, a team will be able to begin manufacturing their own engines.
Here are some details on how you will be able to develop the engines:

Engine points:
Manufacturer teams will be able to collect Engine points (1 Engine point per league race). These points can be used to improve engine performance.

Engine tuning:
With the Engine Points you can set a path for your engine. You will have at your disposal a list with all the iGP Manager tracks and you will be able to assign each track an advantage and assign Engine Points to that track. The maximum number you can assign to each track is equivalent to your experience level.

Strength and weakness:
Each strength is assigned a weakness. Which is half of the assigned value. If you have a strength of 10 in Acceleration, it will subtract 5 in Braking. The strength-weakness associations are as follows (and vice versa):
acceleration-braking
handling-downforce
fuel economy-tyre efficiency
reliability-cooling
Engine manufacturers will be able to change the weakness at Experience Level 30.

Engine supply and customers:
Manufacturer teams will have be able to sell their engines to other customers, and set a sales price on a cost-per-race basis. This figure may be changeable but will not take effect until the customer team's next race.

The way to supply an engine to another team will be through a link. You will be able to share this link via private messaging, the forum or external apps with another player to invite them to become your customer.

HQ FACILITIES
All facilities will have 10 new levels. The power of the Technology building has been rescaled. For example, the new level 30 DRS will be as powerful as the old level 20 DRS, same with BOOST.

SIMULATION
During October and December we were running some tests related to wet tyres and overtaking simulation. These changes will be included in this update. Wet and Inter wear was changed addressing suggestion topics. Their pace relative to the track conditions have been adjusted as well, making the cross-over more significant and the penalty for being on the wrong tyres for the conditions more severe. There will also be minor changes to overtaking in order to promote natural overtakes and fix the issue in which cars used to be severely impeded behind a car running out of fuel on track.

RELEASE DATE
We are absolutely certain that we will be able to release the update on Monday, January 30, 2023. We have been working hard and tirelessly to ensure that everything runs as smoothly as possible. During the first weeks we will be happy to read your feedback in an open roundtable discussion. As usual in an update of this size we are likely to find small bugs and possible balance improvements, so the help of the community will be essential. In the coming days we will announce a scheduled maintenance on the day of the update.



Looking forward to this 😍✌️ 

Thank you all for your endless efford developing this game and bringing us that much joy 😊
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medal 5002 Super Mod
1 year 86 days ago
Dick

Карнавал
A have several question:
Why don't all pilots rescale their talent?
What will happen to the pilots in the academy who were found at the time for tokens, and who have the maximum talent at the moment?
I now have a hired pilot from the academy who has not yet run a single race, I was preparing a replacement for the future, I take it that the tokens are thrown away?
What about the people who bought a special for a pilot, they bought a pilot with 12 talent in the new system? after all they paid for a pilot with maximum talent.
How will spying work at level 30 - research equal 10%?
Will level 30 production produce 30 parts?



You haven’t lost anything.  On 30th Jan level 20 will still be the maximum level for any driver.  You will just need to progress to level 30 like every other level 20 in the game 

He's not talking about level, he's talking about talent which is untrainable and recognised as one of the key attributes of any driver.

Currently the highest talent you can get is T20. If T30 start appearing on Monday and (as mentioned elsewhere by Devs) the attributes are rescaled, the T20 driver you have today will effectively be something like a T14 next week.
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medal 6225
1 year 86 days ago
Kevin
Dick

Карнавал
A have several question:
Why don't all pilots rescale their talent?
What will happen to the pilots in the academy who were found at the time for tokens, and who have the maximum talent at the moment?
I now have a hired pilot from the academy who has not yet run a single race, I was preparing a replacement for the future, I take it that the tokens are thrown away?
What about the people who bought a special for a pilot, they bought a pilot with 12 talent in the new system? after all they paid for a pilot with maximum talent.
How will spying work at level 30 - research equal 10%?
Will level 30 production produce 30 parts?



You haven’t lost anything.  On 30th Jan level 20 will still be the maximum level for any driver.  You will just need to progress to level 30 like every other level 20 in the game 

He's not talking about level, he's talking about talent which is untrainable and recognised as one of the key attributes of any driver.

Currently the highest talent you can get is T20. If T30 start appearing on Monday and (as mentioned elsewhere by Devs) the attributes are rescaled, the T20 driver you have today will effectively be something like a T14 next week.



So, Design and Manufacturing also 30(parts and points), or what?
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medal 5002 Super Mod
1 year 86 days ago
I assume so, the announcement by José (first post in this thread) says...

HQ FACILITIES

All facilities will have 10 new levels. The power of the Technology building has been rescaled. For example, the new level 30 DRS will be as powerful as the old level 20 DRS, same with BOOST.


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medal 6271
1 year 86 days ago (Last edited by Карнавал Часка 1 year 86 days ago)
Sergiy

So, Design and Manufacturing also 30(parts and points), or what?



That's the least of my worries.
These are linear parameters, and they are easy to balance.
Of the new balance I care more about research level 30, according to the mechanics of the game, the percentage of research will be 100-30*3=10, and that's the problem.

But, if you do a rescale,
And for each level to reduce the research by 2 percent will look like 100-30*2=40.
Hah long live rescale
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medal 5129
1 year 86 days ago

Kevin
Dick

Карнавал
A have several question:
Why don't all pilots rescale their talent?
What will happen to the pilots in the academy who were found at the time for tokens, and who have the maximum talent at the moment?
I now have a hired pilot from the academy who has not yet run a single race, I was preparing a replacement for the future, I take it that the tokens are thrown away?
What about the people who bought a special for a pilot, they bought a pilot with 12 talent in the new system? after all they paid for a pilot with maximum talent.
How will spying work at level 30 - research equal 10%?
Will level 30 production produce 30 parts?



You haven’t lost anything.  On 30th Jan level 20 will still be the maximum level for any driver.  You will just need to progress to level 30 like every other level 20 in the game 

He's not talking about level, he's talking about talent which is untrainable and recognised as one of the key attributes of any driver.

Currently the highest talent you can get is T20. If T30 start appearing on Monday and (as mentioned elsewhere by Devs) the attributes are rescaled, the T20 driver you have today will effectively be something like a T14 next week.


I’m aware of that and believe my points still stand.  Jose has mentioned T30 but did not say they would be available on Monday.  How will you be able to buy a T30 driver when your level is 20?  


Anyway the argument being used is bit like someone who buys a tv on Saturday at £500 and then finds it is reduced in price the following week to £300.  It might be annoying but there is nothing you can do about it.  Caveat Emptor!  It’s not as though  the forthcoming changes haven’t been publicised to us for months
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medal 5002 Super Mod
1 year 86 days ago (Last edited by Kevin Bissell 1 year 86 days ago)
The details around research level haven't been disclosed yet, so anything we say is speculation. But if it is as you say and the existing formula is applied to the new levels, then L30 will indeed only get 10% research.

I was more concerned with 30dp per race from the Design HQ meaning cars would be maxed out by mid season and taking away a player's ability to outperform their competitors in terms of chassis development.

So I did a bit of data crunching from the league in which I compete. It's a 20 race season, some managers save design points for a few races, some spend all 20 every race. Anyway, ignoring supplier modifiers, the start of season design in Elite is 320 points (16 points x 20 races).

Over the last twelve seasons my average design for the final race has been 1006 points, therefore my average gain is 686 points. You only get to generate dp for 19 races because the cars reset after the final race so average design gain per race is 686/19 = approx. 36.

20 of these come from Design HQ which means the other 16 comes from research at 40%.

At L30 you would expect your Design HQ to generate 30dp per race, but if research is reduced to 10% then I guess there is little opportunity to generate more than 4 or 5 research points so I don't think there is any danger of maxing design.

The only thing that will change for higher level teams is the way in which they develop their cars. Much lower research could potentially change people's tactics with respect to saving design points.
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medal 5002 Super Mod
1 year 86 days ago
Dick

I’m aware of that and believe my points still stand.  Jose has mentioned T30 but did not say they would be available on Monday.  How will you be able to buy a T30 driver when your level is 20?  

In exacltly the same way as low level Managers buy a T20 driver today. The restriction on buying drivers is related to their level and we're talking about talent.

Currently low level academies spew out the occasional T20 driver, if the facilities are just rescaled as suggested by José why wouldn't the occasional T30 driver be generated by a L20 academy?
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medal 5221
1 year 86 days ago
Kevin
Dick

I’m aware of that and believe my points still stand.  Jose has mentioned T30 but did not say they would be available on Monday.  How will you be able to buy a T30 driver when your level is 20?  

In exacltly the same way as low level Managers buy a T20 driver today. The restriction on buying drivers is related to their level and we're talking about talent.

Currently low level academies spew out the occasional T20 driver, if the facilities are just rescaled as suggested by José why wouldn't the occasional T30 driver be generated by a L20 academy?

First of all I apologise for this exceedingly long rant, but do give it a read.


For sometime now I have been proposing that all players should have equal DRS irrespective of their tech levels. Like capped at lets say additional 20 km/h. Technology level shouldn’t influence it, as in real world.

My reason is fairly simple, it is frustrating to get passed by a Level 16+ when both have DRS. The most common response I receive to this argument by Level 18 - Level 20 managers is We have all experienced through this once so should you too. I say alright fair enough.

Now coming to the drivers, occasionally my academy Level 12 and above spits out T20 drivers, that’s 3/5 of the existing levels. Under the new setting if we assume the occasional now T30 drivers start spawning in the academy at 3/5, of the new cap L30, then I wouldn’t find any T30 until I reach Level 18. So as a Level 14 player I am subjected to 4 more levels until I get a hand at a T30 driver (supposedly the best ones), while those who are already Level 18, have been enjoying the current T20s since Level 12 and in case the T30 start spawing from 31st January, they will still have a chance at a T30.

I wonder then what happens to my version of their great argument: You guys had your chance of being benefited by the most talented drivers in game for over 6 levels, so I should too

Not to forget that the transition from Level 14 to Level 18 is a time consuming one. So no matter what the devs say about bringing more to the game, I am pretty sure it kills the same for mid level managers, if the best drivers start appearing at the same checkpoint i.e., 3/5 of the level cap.
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