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Official
'New Levels' Update — Release date & details

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medal 5896
1 year 292 days ago (Last edited by Карнавал Часка 1 year 290 days ago)
Giovanni
Anyway it's happening what I criticised the most: superengines.

I have seen a couple of manufacturers offering +21/-11 points on some track. Add multiple accounts to cover the whole calendar and I can say that my fear was justified.


Its solution for veterans.

Simple calculation.
And the main thing is that, all get 1 point of engine power per race. 25 tracks * 21 = 525, if the length of the season 15 tracks, it is 35 seasons/560day, or 18 month, to pump up the engine without buying points) 

Wrong understanding game mechanics. My bad
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medal 5000
1 year 292 days ago (Last edited by José Trujillo 1 year 292 days ago)
I just wanted to understand why it is no longer possible to buy pilots through links, like before. If the goal is not to spend money in the game (with tokens), why make it difficult?

Now with the updates, every advantage weighs. And you have great pilots, but blocked...It doesn't make sense.
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medal 5004
1 year 292 days ago
Dear iGP team.

Please explain the BMI. For a 180cm male, the optimum BMI is between 18 and 24, which of these values would be better? Next to the driver his weight is still given, does it have an effect on the weight of the car together with the driver? My current drivers have a BMI of 14.6 and now I have to spend about 100 tokens to buy new ones and train them optimally? Are you going to give away the tokens I have to spend to have a chance to compete equally?
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medal 5298
1 year 292 days ago

Conor
It’s very annoying you can’t kick a customer of your engine. People should apply to be a user of your engine rather than just be able to buy it and allow the manufacturer to accept or deny.

I currently have a customer I don’t want (some random account from a completely different league) so I’ve changed the price to 1m and changed every race to cooling apart from the race I will be racing in to try to combat it, but this shouldn’t be necessary. 

 



Anyone should be free to purchase an engine from anyone they wish to. If not the seller with a good engine could refuse to sell to it's competition. Those who decide to make something then can't choose the customers.
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medal 4816
1 year 291 days ago

Wholly

Conor
It’s very annoying you can’t kick a customer of your engine. People should apply to be a user of your engine rather than just be able to buy it and allow the manufacturer to accept or deny.

I currently have a customer I don’t want (some random account from a completely different league) so I’ve changed the price to 1m and changed every race to cooling apart from the race I will be racing in to try to combat it, but this shouldn’t be necessary. 

 



Anyone should be free to purchase an engine from anyone they wish to. If not the seller with a good engine could refuse to sell to it's competition. Those who decide to make something then can't choose the customers.


In a generic situation, I agree. In a competitive motorsport situation, absolutely not. 


Use Red Bull in F1 as an example, they had no engine supplier, why didn’t they just go and take Ferrari or Mercedes engines? 
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medal 4950
1 year 291 days ago

George
And so tokens become once more the most important key... :-(



As long as admins don't take it from you.
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medal 4959
1 year 291 days ago
Mines not updated? 
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medal 5004
1 year 291 days ago (Last edited by Eric Boutin 1 year 291 days ago)
this update dont help the weaker players. it actually help more the big ones. they will get even stronger. 

the update we would need is a big change in leagues. the players with level 20 and up should not be allowed in some leagues and we should have the option to put a maximum or minimum level to enter a league. this way there would be a better competition. it is very boring to not be able to compete against other drivers because they are too strong or too weak.

right now its very hard for new players to do anything unless they are in a weak league which dont happen very much. most leagues have many drivers with level 20 and now even more. the game often ask you to finish in the top 3 or something while everyone else is higher level and you just have no chance to do it. then u lose reputation and credits. the big players keep win races or finish in the top positions and the small keep lose and have a hard time to improve their car level since u cant do it if u just keep lose all the time and cant get the requirements to not lose points and credits. 

this new bmi thing is unfair too. we have trained our actual drivers to be as slim than possible for the weight but now we lose this and have to train them again. some who had bad drivers with alot weight now have an advantage because their bmi is fine. it just make no sense.

the ability is also something else to make the game even more unfair. those who dont have credits cant change this and this again give an advantage to some bigger players and those who spend money in the game.

we should be able to block some user to send us messages. there was someone who was very annoying and arrogant that kept send me messages in private and we cant even block them. also i noticed that you cant block a player from entering a league. there was someone who got kicked in a league i was and he came back and then complaining and make trouble. this make no sense.





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medal 5722
1 year 291 days ago
100 tokens for special abilities is crazy.

This game is quickly approaching what is effectively pay to win. 
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medal 5000
1 year 290 days ago
The sole focus of IGP and its Administrators is to generate revenue from the game and these updates simply force you to either spend money to keep competing or to give up and abandon. Being Brazilian, I can say that we have many strong leagues here, extremely active and competitive, besides being very developed: they have broadcasting on YouTube and the league's website.

The big problem has been to maintain levels of competition, because the updates are increasingly outdating the dynamics and competitiveness of the game.

I was hoping they would turn it into something very realistic and similar to F1 in real life, but it's decadent... I'm back playing after 4 years away, and I simply can't see any improvements that will make me stay a single month longer.

Something I didn't expect to find was being forbidden to buy drivers through links by changing their ID. THIS IS ESSENTIAL! The Auction provides a lot of bad pilots, sometimes 90% are low levels and make no sense to show up for those who are Level 20 or above.

Besides the fact that the parts are meaningless, we trade easily and accumulate quickly. Engines seem like something interesting, but as discussed above, it is poorly done.

If I make an excellent engine, I don't want to let any manager access it (even more being from my league and competing with me directly, just like Ferrari doesn't supply Mercedes and Red Bull and vice versa), and for any price, since it costs 100 million +10 tokens... Selling for 500k or 1 million, is not correct. There should be price bands by quality of the engine.

The more points developed, the more expensive.

Anyway, there are still many bad things being poorly made just for the ADM to profit from it and not for making a good game. Academia has become something of luxury: 50 TOKENS or more for an excellent pilot!

And you now understand why the pilot links were essentially important for those who were developing their headquarters. It provided chances to have good pilots and compete!
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medal 5004
1 year 290 days ago
i agree. i said many times they need to do something to have better competition. players with high levels should not be allowed in weak leagues. we should be able to put a maximum or minimum level to enter a league. the game is unfair right now. or you lose all the time or win all the time. the weaker players have problem to improve since the game keep remove their reputation and credits. the game ask you to finish top 3 or something when theres many players with level 20 or more in front of you. it just make no sense. i feel that the new update just bring even more issues.
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medal 6335
1 year 290 days ago

José
Español | Italiano | Deutsch | Português | Nederlands | 

Hey managers,
First of all I would like to thank you all for your patience waiting for this update, we are as eager as you are to launch it and begin to explore new strategies within iGP Manager.
In this post I will provide some extra details about the update and the release date. I remind you that all the essential details will be available in a blog released in line with the update, as well as within the corresponding changelog.
Additionally, if you haven’t done so already, I encourage you to read Jack Basford's (CEO) previous announcement. You could also take a look at this live streaming (Spanish-spoken) where you can see some  gameplay from the update. And now... let's go with the extra details!

DRIVERS
Special abilities:
We'll have the following Special abilities available with the update: Wet weather, Street circuit, Qualifying and Racecraft. Under each Special ability there are three levels of Rarity: Common, Rare and Legendary. There will be an option to change both the Special Ability and upgrade the Rarity level of a driver.

Driver attributes:
All driver attributes will have ten new levels (up to 30). The performance of each attribute has been scaled, for example, the new T30 is equivalent to the old T20. In this way the margins between levels are much smaller now but in the same way we maintain a progression and learning curve within the new levels. The attributes of existing drivers will not be changed.

CUSTOM ENGINES
Becoming a Manufacturer
At Level 20, a team will be able to begin manufacturing their own engines.
Here are some details on how you will be able to develop the engines:

Engine points:
Manufacturer teams will be able to collect Engine points (1 Engine point per league race). These points can be used to improve engine performance.

Engine tuning:
With the Engine Points you can set a path for your engine. You will have at your disposal a list with all the iGP Manager tracks and you will be able to assign each track an advantage and assign Engine Points to that track. The maximum number you can assign to each track is equivalent to your experience level.

Strength and weakness:
Each strength is assigned a weakness. Which is half of the assigned value. If you have a strength of 10 in Acceleration, it will subtract 5 in Braking. The strength-weakness associations are as follows (and vice versa):
acceleration-braking
handling-downforce
fuel economy-tyre efficiency
reliability-cooling
Engine manufacturers will be able to change the weakness at Experience Level 30.

Engine supply and customers:
Manufacturer teams will have be able to sell their engines to other customers, and set a sales price on a cost-per-race basis. This figure may be changeable but will not take effect until the customer team's next race.

The way to supply an engine to another team will be through a link. You will be able to share this link via private messaging, the forum or external apps with another player to invite them to become your customer.

HQ FACILITIES
All facilities will have 10 new levels. The power of the Technology building has been rescaled. For example, the new level 30 DRS will be as powerful as the old level 20 DRS, same with BOOST.

SIMULATION
During October and December we were running some tests related to wet tyres and overtaking simulation. These changes will be included in this update. Wet and Inter wear was changed addressing suggestion topics. Their pace relative to the track conditions have been adjusted as well, making the cross-over more significant and the penalty for being on the wrong tyres for the conditions more severe. There will also be minor changes to overtaking in order to promote natural overtakes and fix the issue in which cars used to be severely impeded behind a car running out of fuel on track.

RELEASE DATE
We are absolutely certain that we will be able to release the update on Monday, January 30, 2023. We have been working hard and tirelessly to ensure that everything runs as smoothly as possible. During the first weeks we will be happy to read your feedback in an open roundtable discussion. As usual in an update of this size we are likely to find small bugs and possible balance improvements, so the help of the community will be essential. In the coming days we will announce a scheduled maintenance on the day of the update.



Poderia traduzir obrigado 

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medal 5304 SUPPORT AGENT
1 year 290 days ago
Italo
Poderia traduzir obrigado 

Hello Italo,

You have the translation in your language here.
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medal 5000
1 year 290 days ago (Last edited by Skid Solo 1 year 290 days ago)
Douglas
The sole focus of IGP and its Administrators is to generate revenue from the game and these updates simply force you to either spend money to keep competing or to give up and abandon. Being Brazilian, I can say that we have many strong leagues here, extremely active and competitive, besides being very developed: they have broadcasting on YouTube and the league's website.

The big problem has been to maintain levels of competition, because the updates are increasingly outdating the dynamics and competitiveness of the game.

I was hoping they would turn it into something very realistic and similar to F1 in real life, but it's decadent... I'm back playing after 4 years away, and I simply can't see any improvements that will make me stay a single month longer.

Something I didn't expect to find was being forbidden to buy drivers through links by changing their ID. THIS IS ESSENTIAL! The Auction provides a lot of bad pilots, sometimes 90% are low levels and make no sense to show up for those who are Level 20 or above.

Besides the fact that the parts are meaningless, we trade easily and accumulate quickly. Engines seem like something interesting, but as discussed above, it is poorly done.

If I make an excellent engine, I don't want to let any manager access it (even more being from my league and competing with me directly, just like Ferrari doesn't supply Mercedes and Red Bull and vice versa), and for any price, since it costs 100 million +10 tokens... Selling for 500k or 1 million, is not correct. There should be price bands by quality of the engine.

The more points developed, the more expensive.

Anyway, there are still many bad things being poorly made just for the ADM to profit from it and not for making a good game. Academia has become something of luxury: 50 TOKENS or more for an excellent pilot!

And you now understand why the pilot links were essentially important for those who were developing their headquarters. It provided chances to have good pilots and compete!


A couple of observations :  firstly the prevention of buying shortlisted drivers who had been released was done to people using scripts to hoover up all the lvl 20 drivers & staff with the dole intend to remove them from the game.  Buying via the scouting facility is more beneficial and cheaper in the run.  2.  If you manufacture your own engines you should be able to choose whether they are available to buy or not.  All they need to do is add a tick box to decide whether they are for sale or not.  Of course if you have more than one account you could just arrange to supply from one to another (although I wish this wasn’t possible).

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medal 6167
1 year 290 days ago
Ok, i selected to be my own engine manufacturer without completely understanding it. How can i return and buy my engines as before
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medal 5000
1 year 290 days ago
Hakan
Ok, i selected to be my own engine manufacturer without completely understanding it. How can i return and buy my engines as before



At the moment you can’t, but judging on the feedback so far I guess this might change in a future update.
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medal 6167
1 year 290 days ago

Skid
Hakan
Ok, i selected to be my own engine manufacturer without completely understanding it. How can i return and buy my engines as before



At the moment you can’t, but judging on the feedback so far I guess this might change in a future update.



Ah thats a bummer cos i have virtually messed up everything
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medal 5000
1 year 290 days ago
This game is kinda pay to win..100-200 for ability ect i hoped that this uptade would help players like me(not rlly good at this game and unser 10lvl boost and drs ect) but no... i am jut hoping igp is gonna do something everything is so expensive
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medal 5000
1 year 290 days ago
Gert
I know we live in a world where everything is free and the above seems truly far-fetched, but what if...?


Do what all free online games do. Create and sell cult and stylish liveries, helmets, uniforms (separately for drivers and mechanics, like in F1). Even the original design of the racing base.

Money is tight? Using templates and inexpensively, create the design of racing liveries, helmets, uniforms. Got extra tokens and/or money? Buy race-ready products.

Here some of my works.

https://igpmanager.com/forum-thread_2/50795

I can do the same for uniforms and helmets. I'm not a millionaire, but I'm not starving. I understand how difficult it is for devs. So I won't take a single penny from them. For the sake of at least a partial return to the old classic game, I can draw for free every livery, helmet or uniform that the devs ask. Of course, depending on the amount of free time and to the best of my ability.

Everyone has 100% right to earn their own work. But there are another ways to do it. Ways that will satisfy devs and players.
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medal 6548
1 year 290 days ago
Not trying to be combative here: 

If some of you don't want to spend $ to win in leagues where others are choosing the "easy way"...you could move to a different league with racers that don't want to spend to win.  Not always as simple to do as it is to suggest i realize, but nevertheless an option. 

I hired a good doctor for the first time in 6 months to gain an edge on training and stamina, if that helps. But my drivers are talent 20 still of course. We have a few engine developers in the "American Open Wheel" league so far but nobody appears to be dumping $ into igp to try and win.  Just veterans with lots of igp $ to spend on engines. Come on over if the time works for you.  Pretty active group.  

igp Management had to make some choices and were never going to keep 100% of us happy.  You got to roll with the punches sometimes.  As i recall people were complaining before the update as well about many issues.  There are other racing games out there as well if this simply won't work for some of you anymore i suppose...but good chance many of you wouldn't be completely sated there either.  Good luck and be grateful for the free game...or pay to succeed...or quit.  
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