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New iGP & Open Beta FAQ

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medal 5000
8 years 214 days ago
"Jack
Sure, I will move them back.

Since nobody has tested a race yet (which is why I think much of the feedback is very premature), it's worth mentioning... no more Java! A huge amount of work has gone in to rebuilding the game with totally new technologies. It's also fully translatable now, and we'll be able to release international versions of iGP.

As well as the cross-platform support, these were all major reasons for the rewrite. Many months of work went in to just getting those foundations in place. That's why I've kept re-emphasising that this is a new beginning. The groundwork is laid for a cross-platform, multi-lingual, plugin-free game.



What's the plan on liveries, does the java script not allow it to run on the site by-passing the unity plug-in?
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medal 5000
8 years 214 days ago
"Blunion

"James
They are still building Rome :D

There is no in app messages like biding on staff it doesn't let you know that you have been out bid you have to sit and watch it even if it doesn't end for 2hours??

That's something you should submit a bug report on and start it with "Improvement: "



Jack is floating about might not need to submit it. Something they forgot to activate maybe in their rush to get it going ;)
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medal 6098 CEO & CTO
8 years 214 days ago
EDIT: Yes, please submit bug reports rather than mentioning it to me. My fallible memory is much less reliable than an issue tracker for keeping track of issues. :) I will forget most things people point out unless it's in the issue tracker.

"James

What's the plan on liveries, does the java script not allow it to run on the site by-passing the unity plug-in?

Actually the livery editor was something we outsourced, and the studio that made it in their professionalism had lost the source code when we asked for it. We've got to decompile it and patch together the broken code that comes out of the decompiler, then convert it to WebGL.

Messy work. Just part of the bullshit that can happen getting these things built that takes a lot of time and has no reward. :D All the things we built have been converted, like the race viewer.
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medal 5859
8 years 214 days ago
"James

"Blunion

"James
They are still building Rome :D

There is no in app messages like biding on staff it doesn't let you know that you have been out bid you have to sit and watch it even if it doesn't end for 2hours??

That's something you should submit a bug report on and start it with "Improvement: "



Jack is floating about might not need to submit it. Something they forgot to activate maybe in their rush to get it going ;)

Jack prefers we submit reports, he often asked in closed beta to submit reports containing bugs and suggestions rather than just mentioning it in the forums or league chats. It serves as a reminder as the devs go through their checklist. Jack isn't the only one handling those bug reports and sometimes he is not the specialist on the issue, even if he can handle it quite fine himself. There are other devs who can probably get to it before he can! I recall Ricky handles the bugs regarding staff and transfers.
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medal 5000
8 years 214 days ago
You're right Blunion, please keep the forum mainly for talking between players, and here is the link of the beta forum ;)
https://beta.igpmanager.com/forum-index/

I think it will be much more easier than talking here in only one thread.
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medal 5000
8 years 214 days ago
"Herman
I personally don't like the new iGP as much. It's nowhere near as exciting as the old iGP. I liked having to manage sponsor relationships and negotiate contracts instead of just bidding and immediately getting the driver. Also, everything is so much simpler now. Engines just give 1 bonus point to some stat instead of different points to different stats, which was interesting to choose between. Development is also a bit boring now. How do we develop the car for next season? Assigning employees to develop certain aspects is also fun. I also like having to change individual parts in the current iGP. It's difficult having to manage the wear rates on different parts and assigning mechanics to repair them. With the new system, one button fixes it all.

On one hand, I understand the simplistic nature opening the game up to more casual players, but on the other hand, for us players that enjoy the challenge of managing a team, I feel like the new iGP has lost it's magic that's made me want to play this in the first place.

I feel exactly the same. Quite disappointed if this is how the new IGPM is going to be. It seems to be a lot more arcade like. The current IGPM i find already nothing much to do, basically takes about 5mins of admin work to get ready for the next race, and the new one has even less, and has gotten less interesting. 

I honestly would like a more complex race setup system, something to build on the existing system, but with more detailed driver feedback, and telemetry charting, and maybe unlimited race simulator usage to help with setup. 

I would also like to see an expansion of the current development system, with individual parts, that allow you to start from scratch or carry development from previous year's parts. And also some partner development where teams can help improve engine and fuel and even tyre partner performance.

And if possible, I would suggest that custom engine design be incorporated into the game. 


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medal 5859
8 years 214 days ago
Don't forget that if you are disappointed with the new iGP, it is going to receive new features in the future. Right now the goal was to get off the platform that can't meet a wide range of audiences and to get off this horrid thing called Java.

Once the mobile app comes I'm sure we will start to get amazing additions and improvements to the game.
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medal 5000
8 years 214 days ago
"Blunion
Again with the "challenging" thing?

There's nothing "challenging" about finding the right setup, either. Once you have an experienced driver its the same set up in the dry all the time. The only time an experienced manager faces a challenge with the setup is when it rains at tracks they have never raced in the rain before.

I can see where you are coming from, considering you're new to the game. But when you get more experience you will see the flaws in the old version. Hell, you probably won't see the light of day with the flaws in the old version, seeing that the new iGP is very much a month or two away from release.

I don't see what's wrong with wanting the game to be challenging. Okay, sure, maybe you don't find it challenging once you've levelled up. But at least it was challenging to us at the start, maybe it could be developed to become more challenging for the higher level players as well. Sure, there are flaws with the current iGP, but setups being too hard wasn't one of them. Clearly the devs thought it was challenging enough to warrant making it simpler, otherwise it wouldn't be simpler!

If it isn't challenging in the first place to the more experienced players, is the correct solution to make it even simpler so that all players don't find it challenging? That's like saying "Our F1 car is a bit slow, so let's remove all the wings and make it very slow." I see the game being challenging as a good thing, clearly, but maybe you don't, and that's fair enough. But I think for most people, a challenging game is what makes a game a game.
Cory TanI feel exactly the same. Quite disappointed if this is how the new IGPM is going to be. It seems to be a lot more arcade like. The current IGPM i find already nothing much to do, basically takes about 5mins of admin work to get ready for the next race, and the new one has even less, and has gotten less interesting. 

I honestly would like a more complex race setup system, something to build on the existing system, but with more detailed driver feedback, and telemetry charting, and maybe unlimited race simulator usage to help with setup. 

I would also like to see an expansion of the current development system, with individual parts, that allow you to start from scratch or carry development from previous year's parts. And also some partner development where teams can help improve engine and fuel and even tyre partner performance.

And if possible, I would suggest that custom engine design be incorporated into the game.

I agree with the new system being more arcade like, but I understand the developers not wanting to make it more in-depth. There needs to be the right balance between in-depth and simplicity to target the majority of players. I'm part of the development of a Steam game, and I've seen requests to make things changeable like individual gear ratios, more complex engine building, driving the cars, blah blah.

Implementing some things will make the game too complex for the majority of players, and some aren't feasible because of the small development team we have. I trust it's the same for iGP, so I understand not making it more complicated with telemetry and etc. However, I personally don't think that simplifying everything was the right answer. Maybe streamlining things, yes, but removing past features in my experience never goes down well with many (of our) players. It remains to be seen whether the new iGP is a good move for the majority of the playerbase. I don't know in all honesty whether I'm part of the majority or not, but if the new iGP brings in hordes of new players at the expense of a minority of people like me, it'll be worth it.
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medal 6098 CEO & CTO
8 years 214 days ago
I understand where you're coming from Herman, and you have a good grasp on what we're trying to achieve. I do agree with blunion though that more inputs and taking 10 vs 2 minutes doesn't equate to more challenge. It was tedious after a while. It hasn't been made simpler because it got boring, but it got boring because it was never that interesting to begin with. There are much more interesting things we can do with the game in the long-term than make the setup more laborious than it needs to be.

Besides, the challenge has actually increased in my opinion. We have much more interesting seasons now where things can change from race to race as opposed to one guy coming in with the best car and dominating all season. The new attributes mean that different cars work better in different environments. This is why I say do a few races first. There's more clarity but it's still just as challenging.

I think I should emphasise as well that clarity is critical for the growth of the community. As an MMO, the size and quality of the community largely determines the quality of the experience. We could add many knobs to twiddle and widgets to tweak, but if it's driving people away faster than they join, it won't be much of an MMO. Most of the changes are driven by consistent feedback that the old iGP was too difficult to introduce to friends or people not totally familiar with sidepods, wings and springs, which is why we have a lot of hardcore sim racers playing now. When I developed the original game I was a sim racer also, and obviously built something that appealed to that niche. Now, with 5 years of game development experience under my belt and the collective feedback from thousands of people to refer to when making decisions, I see the bigger picture. I know this change is big, but I think my background in simracing has helped us design something that works for both camps.

As you've said, it will be worth it if in future we have a thriving community and a budget to keep improving the game. Based on everything I've learned since we launched in 2011, I strongly believe that's going to happen. Positive feedback tends to come in the form of people playing and not bothering us too, while the negative feedback is inevitably vocalised more, and appears larger than it usually is. Being able to see everything from a bird's-eye view helps to bring a bit more clarity. We are listening though and trying to strike a balance, so keep the feedback coming!
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medal 5000
8 years 214 days ago
If I put the clock forward on my computer will it make the race start sooner? I'm so excited I can hardly wait :)

Doing that was a good cheat for candy crush to get full lives to keep playing none stop lol
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medal 5000
8 years 214 days ago
"James

Doing that was a good cheat for candy crush to get full lives to keep playing none stop lol


Argh, not candy crush! Maybe its a generation thing, but when the hype began surrounding the game I couldn't believe how similar it was to Columns on the Sega game gear!
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medal 5000
8 years 214 days ago
"Mark

"James

Doing that was a good cheat for candy crush to get full lives to keep playing none stop lol


Argh, not candy crush! Maybe its a generation thing, but when the hype began surrounding the game I couldn't believe how similar it was to Columns on the Sega game gear!



lol likely where they got the idea from and just made the shapes look like sweets
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medal 5000
8 years 214 days ago

Anyway, back on topic, and I quite like the look of the beta game, although I'm sure it'll take a little while to get used to...

I'm sitting on the fence when it comes to making game play too simple or too complex. I was quick to criticise another game for the complexities and the unfriendly nature of the game that seemed to attract the overly geeky and socially inept players. I've found the balance here to be pretty good, light hearted banter is fine and theres no talk of spreadsheets etc to aid gameplay! Will the new format go too far the other way? Only time will time. Sure, on the surface it looks a little simpler, but that could just be because its less wordy and has softly rounded images!
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medal 5000
8 years 214 days ago
"Mark

Anyway, back on topic, and I quite like the look of the beta game, although I'm sure it'll take a little while to get used to...

I'm sitting on the fence when it comes to making game play too simple or too complex. I was quick to criticise another game for the complexities and the unfriendly nature of the game that seemed to attract the overly geeky and socially inept players. I've found the balance here to be pretty good, light hearted banter is fine and theres no talk of spreadsheets etc to aid gameplay! Will the new format go too far the other way? Only time will time. Sure, on the surface it looks a little simpler, but that could just be because its less wordy and has softly rounded images!


It is less about the managing and more about the racing I think reading what Jack has said above.
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medal 5000
8 years 214 days ago
fuck the FAQ
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medal 5000
8 years 214 days ago
"Mark

Anyway, back on topic, and I quite like the look of the beta game, although I'm sure it'll take a little while to get used to...

I'm sitting on the fence when it comes to making game play too simple or too complex. I was quick to criticise another game for the complexities and the unfriendly nature of the game that seemed to attract the overly geeky and socially inept players. I've found the balance here to be pretty good, light hearted banter is fine and theres no talk of spreadsheets etc to aid gameplay! Will the new format go too far the other way? Only time will time. Sure, on the surface it looks a little simpler, but that could just be because its less wordy and has softly rounded images!

I'm of the same opinion, one thing I like straight away is the ability to see practice lap times. I get too decide on the setup, rather than just relying on a happy driver. Hopefully the coding is deep enough to allow something like an Alonso, who will drive to the max whether he is happy with the setup or not. I think the complexities are there, just a little further under the surface now.
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medal 5000
8 years 214 days ago
Does the beta work on chrome now it isn't Java based anymore?
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medal 5000
8 years 214 days ago
NEW VIEWER WONT OPEN. tried both internet explorer and microsoft edge but nope, keeps half loading then says not responding!! do i need to have anything downloaded to allow it to run?? Jack help please.....not the greatest of starts
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medal 5859
8 years 214 days ago
Beta works on Chrome.

As for the viewer not opening, I think it doesn't work at all on IE, don't know about Edge.
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medal 5000
8 years 214 days ago
Edge worked perfectly apparently earlier according to someone, can you open up any kind of console using developer tools to find out the error that is being thrown? You shouldn't need to download anything to run it, what kind of specs do you have?
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