"Blunion
Again with the "challenging" thing?
There's nothing "challenging" about finding the right setup, either. Once you have an experienced driver its the same set up in the dry all the time. The only time an experienced manager faces a challenge with the setup is when it rains at tracks they have never raced in the rain before.
I can see where you are coming from, considering you're new to the game. But when you get more experience you will see the flaws in the old version. Hell, you probably won't see the light of day with the flaws in the old version, seeing that the new iGP is very much a month or two away from release.
I don't see what's wrong with wanting the game to be challenging. Okay, sure, maybe you don't find it challenging once you've levelled up. But at least it was challenging to us at the start, maybe it could be developed to become more challenging for the higher level players as well. Sure, there are flaws with the current iGP, but setups being too hard wasn't one of them. Clearly the devs thought it was challenging enough to warrant making it simpler, otherwise it wouldn't be simpler!
If it isn't challenging in the first place to the more experienced players, is the correct solution to make it even simpler so that all players don't find it challenging? That's like saying "Our F1 car is a bit slow, so let's remove all the wings and make it very slow." I see the game being challenging as a good thing, clearly, but maybe you don't, and that's fair enough. But I think for most people, a challenging game is what makes a game a game.
Cory TanI feel exactly the same. Quite disappointed if this is how the new IGPM is going to be. It seems to be a lot more arcade like. The current IGPM i find already nothing much to do, basically takes about 5mins of admin work to get ready for the next race, and the new one has even less, and has gotten less interesting.
I honestly would like a more complex race setup system, something to build on the existing system, but with more detailed driver feedback, and telemetry charting, and maybe unlimited race simulator usage to help with setup.
I would also like to see an expansion of the current development system, with individual parts, that allow you to start from scratch or carry development from previous year's parts. And also some partner development where teams can help improve engine and fuel and even tyre partner performance.
And if possible, I would suggest that custom engine design be incorporated into the game.
I agree with the new system being more arcade like, but I understand the developers not wanting to make it more in-depth. There needs to be the right balance between in-depth and simplicity to target the majority of players. I'm part of the development of a Steam game, and I've seen requests to make things changeable like individual gear ratios, more complex engine building, driving the cars, blah blah.
Implementing some things will make the game too complex for the majority of players, and some aren't feasible because of the small development team we have. I trust it's the same for iGP, so I understand not making it more complicated with telemetry and etc. However, I personally don't think that simplifying everything was the right answer. Maybe streamlining things, yes, but removing past features in my experience never goes down well with many (of our) players. It remains to be seen whether the new iGP is a good move for the majority of the playerbase. I don't know in all honesty whether I'm part of the majority or not, but if the new iGP brings in hordes of new players at the expense of a minority of people like me, it'll be worth it.