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Official
'New Levels' Update — Release date & details

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medal 5542 Community Manager
1 year 332 days ago (Last edited by Gert Rose 1 year 328 days ago)
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Hey managers,
First of all I would like to thank you all for your patience waiting for this update, we are as eager as you are to launch it and begin to explore new strategies within iGP Manager.
In this post I will provide some extra details about the update and the release date. I remind you that all the essential details will be available in a blog released in line with the update, as well as within the corresponding changelog.
Additionally, if you haven’t done so already, I encourage you to read Jack Basford's (CEO) previous announcement. You could also take a look at this live streaming (Spanish-spoken) where you can see some  gameplay from the update. And now... let's go with the extra details!

DRIVERS
Special abilities:
We'll have the following Special abilities available with the update: Wet weather, Street circuit, Qualifying and Racecraft. Under each Special ability there are three levels of Rarity: Common, Rare and Legendary. There will be an option to change both the Special Ability and upgrade the Rarity level of a driver.

Driver attributes:
All driver attributes will have ten new levels (up to 30). The performance of each attribute has been scaled, for example, the new T30 is equivalent to the old T20. In this way the margins between levels are much smaller now but in the same way we maintain a progression and learning curve within the new levels. The attributes of existing drivers will not be changed.

CUSTOM ENGINES
Becoming a Manufacturer
At Level 20, a team will be able to begin manufacturing their own engines.
Here are some details on how you will be able to develop the engines:

Engine points:
Manufacturer teams will be able to collect Engine points (1 Engine point per league race). These points can be used to improve engine performance.

Engine tuning:
With the Engine Points you can set a path for your engine. You will have at your disposal a list with all the iGP Manager tracks and you will be able to assign each track an advantage and assign Engine Points to that track. The maximum number you can assign to each track is equivalent to your experience level.

Strength and weakness:
Each strength is assigned a weakness. Which is half of the assigned value. If you have a strength of 10 in Acceleration, it will subtract 5 in Braking. The strength-weakness associations are as follows (and vice versa):
acceleration-braking
handling-downforce
fuel economy-tyre efficiency
reliability-cooling
Engine manufacturers will be able to change the weakness at Experience Level 30.

Engine supply and customers:
Manufacturer teams will have be able to sell their engines to other customers, and set a sales price on a cost-per-race basis. This figure may be changeable but will not take effect until the customer team's next race.

The way to supply an engine to another team will be through a link. You will be able to share this link via private messaging, the forum or external apps with another player to invite them to become your customer.

HQ FACILITIES
All facilities will have 10 new levels. The power of the Technology building has been rescaled. For example, the new level 30 DRS will be as powerful as the old level 20 DRS, same with BOOST.

SIMULATION
During October and December we were running some tests related to wet tyres and overtaking simulation. These changes will be included in this update. Wet and Inter wear was changed addressing suggestion topics. Their pace relative to the track conditions have been adjusted as well, making the cross-over more significant and the penalty for being on the wrong tyres for the conditions more severe. There will also be minor changes to overtaking in order to promote natural overtakes and fix the issue in which cars used to be severely impeded behind a car running out of fuel on track.

RELEASE DATE
We are absolutely certain that we will be able to release the update on Monday, January 30, 2023. We have been working hard and tirelessly to ensure that everything runs as smoothly as possible. During the first weeks we will be happy to read your feedback in an open roundtable discussion. As usual in an update of this size we are likely to find small bugs and possible balance improvements, so the help of the community will be essential. In the coming days we will announce a scheduled maintenance on the day of the update.
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medal 5100
1 year 332 days ago
So no windmill hats :(
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medal 5542 Community Manager
1 year 332 days ago

Alexiiss
Donde lo puedo encontrar traducido?

Los moderadores lo traducirán en las próximas horas.
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medal 5619
1 year 332 days ago

UK
So no windmill hats :(


I feel for you Greenhill 
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medal 4973
1 year 332 days ago
Thanks god. I've been waiting for this moment.

Although thanks also to the developers for having worked so hard regardless of the circumstances


This game is getting better and better. Greatest Hits!!!
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medal 5495
1 year 332 days ago

Antonio

UK
So no windmill hats :(


I feel for you Greenhill 



The whole community should

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medal 5379
1 year 332 days ago
I wish there were more drs zones to make some races like Singapore more exciting 
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medal 5000
1 year 332 days ago
And so tokens become once more the most important key... :-(
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medal 5000
1 year 332 days ago
Sounds interesting... can't wait!
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medal 5083
1 year 332 days ago
You got me triggered!
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medal 5000
1 year 332 days ago

Lil

Antonio

UK
So no windmill hats :(


I feel for you Greenhill 



The whole community should


The silence regarding ‘windmill hats’ is deafening 


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medal 5187
1 year 332 days ago
For players who have been level 20 for some time and have been receiving xp rewards from daily rewards or other means, will they be compensated for all this wasted xp boosts and be at around level 25 once the update drops. What i mean to say is has the game been saving our xp boosts ever since we have been maxed and is waiting to add them to our accounts once the update drops? If not and we all have to continue from level 20 then I belive players should be compensated in tokens to make up for the empty rewards we have been receiving in the past (xp boosts given to max players) essentially resulting in no reward for logging in on those specific days when we are receiving xp boosts. Thanks in advance for reading my query and I hope this update adds much anticipated value and can take igp to the next level?
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medal 5000
1 year 332 days ago
I think it is a feature that should be done and added; it will be not to see how much boost is left in rival cars. It has a huge impact on the race. Seeing that my opponent is 30 when I have 70 Boost shows that I don't need to do anything extra in the race and after all, you get the thought that I can beat any opponent.

I don't think it will be too difficult. It is enough to see how much boost the opponent has left when the boost button is pressed.

Also, it might be a good idea to reduce the DRS power if the transitions are going to be easier in the race.

Thanks in advance for your efforts.
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medal 5001
1 year 332 days ago (Last edited by Dick Dastardly 1 year 332 days ago)
George
For players who have been level 20 for some time and have been receiving xp rewards from daily rewards or other means, will they be compensated for all this wasted xp boosts and be at around level 25 once the update drops. What i mean to say is has the game been saving our xp boosts ever since we have been maxed and is waiting to add them to our accounts once the update drops? If not and we all have to continue from level 20 then I belive players should be compensated in tokens to make up for the empty rewards we have been receiving in the past (xp boosts given to max players) essentially resulting in no reward for logging in on those specific days when we are receiving xp boosts. Thanks in advance for reading my query and I hope this update adds much anticipated value and can take igp to the next level?

Compensated for what?  You reached max level so the xp boosts you claim to have lost are somewhat fictitious since it was impossible for you to receive the benefit of them.  Now the levels have been extended you will benefit from future xp gains.  Quite how you think you should be compensated for something you were already maxed out on is beyond me ?. The whole point of extending the levels is prolong the life of the game.   By giving you xp from the time you maxed out until now defeats the object of the update.  I for one am looking forward to having to work up the new levels rather than just been handed them on plate.  I can’t think of any game that I have that when introducing new levels automatically upgrades long playing accounts.

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medal 5000
1 year 332 days ago
What about driver's BMI?...Why do you need to have different levels of DRS, in real F1 it is same for every team , don't you think boost is already enough of an advantage to higher teams.
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medal 5187
1 year 332 days ago

Dick
George
For players who have been level 20 for some time and have been receiving xp rewards from daily rewards or other means, will they be compensated for all this wasted xp boosts and be at around level 25 once the update drops. What i mean to say is has the game been saving our xp boosts ever since we have been maxed and is waiting to add them to our accounts once the update drops? If not and we all have to continue from level 20 then I belive players should be compensated in tokens to make up for the empty rewards we have been receiving in the past (xp boosts given to max players) essentially resulting in no reward for logging in on those specific days when we are receiving xp boosts. Thanks in advance for reading my query and I hope this update adds much anticipated value and can take igp to the next level?

Compensated for what?  You reached max level so the xp boosts you claim to have lost are somewhat fictitious since it was impossible for you to receive the benefit of them.  Now the levels have been extended you will benefit from future xp gains.  Quite how you think you should be compensated for something you were already maxed out on is beyond me ?. The whole point of extending the levels is prolong the life of the game.   By giving you xp from the time you maxed out until now defeats the object of the update.  I for one am looking forward to having to work up the new levels rather than just been handed them on plate.  I can’t think of any game that I have that when introducing new levels automatically upgrades long playing accounts.


If our xp hasn't been saved in the background then it feels like alot of lost xp, all I'm saying is with the anticipation of tokens playing an increased role in the game, it would be nice for the player base to receive a bonus to help us buy higher level drivers and staff. 

In regards to longevity of the game, I personally see igp as a online game where I would like to compete on a fairly level playing field and have enjoyed competing against friends on max level. I understand the advantages of a leveling up process for rookie and pro as they feel like they are constantly improving their team however at Elite level being under leveled is more of a hinderance and a barrier to competitveness. I have been playing at maxed level for a while and enjoyed playing with friends despite no evident progression to my account. Thats how I enjoy igp, racing on track and not account progression which i see as a better game model for offline games where you increase your account to face higher level ai. 
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medal 5001
1 year 332 days ago

George

Dick
George
For players who have been level 20 for some time and have been receiving xp rewards from daily rewards or other means, will they be compensated for all this wasted xp boosts and be at around level 25 once the update drops. What i mean to say is has the game been saving our xp boosts ever since we have been maxed and is waiting to add them to our accounts once the update drops? If not and we all have to continue from level 20 then I belive players should be compensated in tokens to make up for the empty rewards we have been receiving in the past (xp boosts given to max players) essentially resulting in no reward for logging in on those specific days when we are receiving xp boosts. Thanks in advance for reading my query and I hope this update adds much anticipated value and can take igp to the next level?

Compensated for what?  You reached max level so the xp boosts you claim to have lost are somewhat fictitious since it was impossible for you to receive the benefit of them.  Now the levels have been extended you will benefit from future xp gains.  Quite how you think you should be compensated for something you were already maxed out on is beyond me ?. The whole point of extending the levels is prolong the life of the game.   By giving you xp from the time you maxed out until now defeats the object of the update.  I for one am looking forward to having to work up the new levels rather than just been handed them on plate.  I can’t think of any game that I have that when introducing new levels automatically upgrades long playing accounts.


If our xp hasn't been saved in the background then it feels like alot of lost xp, all I'm saying is with the anticipation of tokens playing an increased role in the game, it would be nice for the player base to receive a bonus to help us buy higher level drivers and staff. 

In regards to longevity of the game, I personally see igp as a online game where I would like to compete on a fairly level playing field and have enjoyed competing against friends on max level. I understand the advantages of a leveling up process for rookie and pro as they feel like they are constantly improving their team however at Elite level being under leveled is more of a hinderance and a barrier to competitveness. I have been playing at maxed level for a while and enjoyed playing with friends despite no evident progression to my account. Thats how I enjoy igp, racing on track and not account progression which i see as a better game model for offline games where you increase your account to face higher level ai. 


I actually agree with most of what you say here, apart from the xp point. ?

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medal 5118
1 year 332 days ago

Nelson
Thanks god. I've been waiting for this moment.

Although thanks also to the developers for having worked so hard regardless of the circumstances


This game is getting better and better. Greatest Hits!!!



??
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medal 5836
1 year 331 days ago
Can't wait……
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medal 5195
1 year 331 days ago
Enable DRS on pitting cars.
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